|
| 1 | +extends Node |
| 2 | + |
| 3 | +# Hash the game name, so we always get a valid filename |
| 4 | +var _prefix: String = "netfox-window-tiler-%x" % [ProjectSettings.get("application/config/name").hash()] |
| 5 | + |
| 6 | +var _sid: String = "%x" % [hash(int(Time.get_unix_time_from_system() / 2.))] |
| 7 | +var _uid: String = "%d" % [Time.get_unix_time_from_system() * 1000_0000.] |
| 8 | + |
| 9 | +static var _logger: _NetfoxLogger = _NetfoxLogger.for_extras("WindowTiler") |
| 10 | + |
| 11 | +func _ready() -> void: |
| 12 | + # Running on a non-editor (export template) build |
| 13 | + if OS.has_feature("template"): |
| 14 | + return |
| 15 | + |
| 16 | + # Cleanup in case some files were left |
| 17 | + _cleanup() |
| 18 | + |
| 19 | + # Don't tile if disabled |
| 20 | + if not ProjectSettings.get_setting("netfox/extras/auto_tile_windows", false): |
| 21 | + return |
| 22 | + |
| 23 | + _logger.debug("Tiling with sid: %s, uid: %s" % [_sid, _uid]) |
| 24 | + |
| 25 | + var err = _make_lock(_sid, _uid) |
| 26 | + if err != Error.OK: |
| 27 | + _logger.warning("Failed to create lock for tiling, reason: %s" % [error_string(err)]) |
| 28 | + return |
| 29 | + |
| 30 | + # Search for locks, stop once no new locks are found |
| 31 | + var locks = [] |
| 32 | + await get_tree().create_timer(0.25).timeout |
| 33 | + for i in range(20): |
| 34 | + await get_tree().create_timer(0.1).timeout |
| 35 | + var new_locks = _list_lock_ids() |
| 36 | + |
| 37 | + if locks == new_locks: |
| 38 | + break |
| 39 | + |
| 40 | + locks = new_locks |
| 41 | + |
| 42 | + var tile_count = locks.size() |
| 43 | + var idx = locks.find(_uid) |
| 44 | + |
| 45 | + _logger.debug("Tiling as idx %d / %d - %s in %s" % [idx, tile_count, _uid, locks]) |
| 46 | + _tile_window(idx, tile_count) |
| 47 | + |
| 48 | +func _make_lock(sid: String, uid: String) -> Error: |
| 49 | + var path = "%s/%s-%s-%s" % [OS.get_cache_dir(), _prefix, sid, uid] |
| 50 | + var file := FileAccess.open(path, FileAccess.WRITE) |
| 51 | + |
| 52 | + if file == null: |
| 53 | + return FileAccess.get_open_error() |
| 54 | + |
| 55 | + file.close() |
| 56 | + return Error.OK |
| 57 | + |
| 58 | +func _list_lock_ids() -> Array[String]: |
| 59 | + var result: Array[String] = [] |
| 60 | + var dir := DirAccess.open(OS.get_cache_dir()) |
| 61 | + |
| 62 | + if dir: |
| 63 | + for f in dir.get_files(): |
| 64 | + if f.begins_with(_prefix): |
| 65 | + result.append(_get_uid(f)) |
| 66 | + |
| 67 | + return result |
| 68 | + |
| 69 | +func _cleanup(): |
| 70 | + var result: Array[String] = [] |
| 71 | + var dir := DirAccess.open(OS.get_cache_dir()) |
| 72 | + |
| 73 | + if dir: |
| 74 | + for f in dir.get_files(): |
| 75 | + if f.begins_with(_prefix) and _get_sid(f) != _sid: |
| 76 | + _logger.trace("Cleaned up lock: %s" % [f]) |
| 77 | + dir.remove(OS.get_cache_dir() + "/" + f) |
| 78 | + |
| 79 | +func _get_sid(filename: String) -> String: |
| 80 | + return filename.substr(_prefix.length() + 1).get_slice("-", 0) |
| 81 | + |
| 82 | +func _get_uid(filename: String) -> String: |
| 83 | + return filename.substr(_prefix.length() + 1).get_slice("-", 1) |
| 84 | + |
| 85 | +func _tile_window(i: int, total: int) -> void: |
| 86 | + var screen = ProjectSettings.get_setting("netfox/extras/screen", 0) |
| 87 | + var screen_rect = DisplayServer.screen_get_usable_rect(screen) |
| 88 | + |
| 89 | + var window: Window = get_tree().get_root() |
| 90 | + window.set_current_screen(screen) |
| 91 | + |
| 92 | + if total == 1: |
| 93 | + DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_MAXIMIZED) |
| 94 | + return |
| 95 | + |
| 96 | + window.borderless = ProjectSettings.get_setting("netfox/extras/borderless", false) |
| 97 | + |
| 98 | + # Divide up the screen |
| 99 | + var windows_per_row = int(ceil(sqrt(total))) |
| 100 | + var windows_per_col = int(ceil(total / float(windows_per_row))) |
| 101 | + var window_size = Vector2( |
| 102 | + screen_rect.size.x / windows_per_row, screen_rect.size.y / windows_per_col |
| 103 | + ) |
| 104 | + |
| 105 | + window.set_size(window_size) |
| 106 | + |
| 107 | + # Position of the window based on index. |
| 108 | + var row = i / windows_per_row |
| 109 | + var col = i % windows_per_row |
| 110 | + |
| 111 | + var x = screen_rect.position.x + col * window_size.x |
| 112 | + var y = screen_rect.position.y + row * window_size.y |
| 113 | + |
| 114 | + window.set_position(Vector2(x, y)) |
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