@@ -95,6 +95,8 @@ properties/1/sync = false
9595properties/1/watch = true
9696
9797[node name ="Brawler" type ="CharacterBody3D" groups =["Brawlers" ]]
98+ platform_on_leave = 2
99+ platform_floor_layers = 0
98100script = ExtResource ("1_np8na" )
99101speed = 4.0
100102death_depth = 16.0
@@ -103,73 +105,6 @@ respawn_time = 8.0
103105[node name ="bomber-guy" parent ="." instance =ExtResource ("7_ij3cr" )]
104106transform = Transform3D (0.5 , 0 , 0 , 0 , 0.5 , 0 , 0 , 0 , 0.5 , 0 , -0.5 , 0 )
105107
106- [node name ="Skeleton3D" parent ="bomber-guy/rig" index ="0" ]
107- bones/0/position = Vector3 (3.20746e-15 , 0.583857 , -0.0893679 )
108- bones/0/rotation = Quaternion (0.255292 , -7.97688e-15 , 1 .00226e-14 , 0.966864 )
109- bones/1/rotation = Quaternion (0.0205548 , 1 .19184e-07, 2 .45031e-09, 0.999789 )
110- bones/1/scale = Vector3 (1.01931 , 0.96247 , 1.01931 )
111- bones/2/rotation = Quaternion (0.096395 , -4.59033e-12 , 2 .30305e-08, 0.995343 )
112- bones/2/scale = Vector3 (1.04897 , 0.907002 , 1.05131 )
113- bones/3/rotation = Quaternion (-0.181044 , -1 .17239e-07, -2 .15821e-08, 0.983475 )
114- bones/3/scale = Vector3 (0.935252 , 1.1196 , 0.963441 )
115- bones/4/rotation = Quaternion (0.376178 , 1 .10453e-07, 4 .48439e-08, 0.926548 )
116- bones/4/scale = Vector3 (0.922825 , 1.17435 , 0.922825 )
117- bones/5/rotation = Quaternion (-0.0765415 , -3 .93158e-08, -1 .58714e-08, 0.997066 )
118- bones/5/scale = Vector3 (1.00009 , 1.00661 , 0.995893 )
119- bones/6/rotation = Quaternion (-0.43687 , -4 .72473e-08, -2 .26897e-08, 0.899525 )
120- bones/6/scale = Vector3 (1.08356 , 1.00264 , 0.945663 )
121- bones/7/position = Vector3 (-3 .6176e-08, 0.583857 , -0.0893679 )
122- bones/7/rotation = Quaternion (-0.135651 , -0.571304 , -0.59224 , 0.551781 )
123- bones/8/position = Vector3 (3 .6176e-08, 0.583857 , -0.0893679 )
124- bones/8/rotation = Quaternion (-0.135651 , 0.571304 , 0.59224 , 0.551781 )
125- bones/9/position = Vector3 (0.185305 , 0.611893 , -0.0339381 )
126- bones/9/rotation = Quaternion (0.905251 , -2 .21189e-05, -0.000117811 , 0.424877 )
127- bones/9/scale = Vector3 (1.00629 , 0.987535 , 1.00629 )
128- bones/10/rotation = Quaternion (1 .23085e-07, -5 .52346e-06, -2.98159e-11 , 1 )
129- bones/11/rotation = Quaternion (0.385459 , 6 .31284e-06, -3 .32111e-05, 0.922725 )
130- bones/11/scale = Vector3 (1.0012 , 0.988229 , 1.01087 )
131- bones/12/rotation = Quaternion (-9 .67563e-08, 8 .29257e-06, -2 .16274e-09, 1 )
132- bones/13/rotation = Quaternion (-0.505198 , 0.000109451 , 2 .25149e-05, 0.863003 )
133- bones/13/scale = Vector3 (0.992628 , 0.997842 , 1.00979 )
134- bones/14/rotation = Quaternion (5 .02433e-08, 0.977548 , -0.210714 , 2 .33145e-07)
135- bones/14/scale = Vector3 (0.99948 , 1.00078 , 0.999746 )
136- bones/15/position = Vector3 (-0.185305 , 0.611893 , -0.0339381 )
137- bones/15/rotation = Quaternion (0.99633 , 4 .19078e-05, -0.000130651 , -0.08559 )
138- bones/15/scale = Vector3 (1.00638 , 0.987357 , 1.00638 )
139- bones/17/rotation = Quaternion (0.389683 , 1 .45563e-05, -3 .68506e-05, 0.920949 )
140- bones/17/scale = Vector3 (1.00122 , 0.987896 , 1.0112 )
141- bones/18/rotation = Quaternion (-4 .84353e-08, 4 .04099e-06, 1 .10813e-08, 1 )
142- bones/19/rotation = Quaternion (-0.871762 , 8 .53352e-05, 7 .82363e-05, 0.48993 )
143- bones/19/scale = Vector3 (0.992445 , 0.99873 , 1.0091 )
144- bones/20/rotation = Quaternion (1 .02643e-08, 0.977516 , -0.210861 , -2 .46051e-07)
145- bones/20/scale = Vector3 (1.00003 , 0.999961 , 1.00001 )
146- bones/21/position = Vector3 (0.0507796 , 1.02886 , 0.287226 )
147- bones/21/rotation = Quaternion (-0.472842 , -0.270157 , -0.416495 , 0.727989 )
148- bones/22/position = Vector3 (0.242455 , 1.04749 , 0.191412 )
149- bones/22/rotation = Quaternion (-0.280276 , 0.143785 , -0.88237 , 0.349562 )
150- bones/22/scale = Vector3 (1.07211 , 0.87008 , 1.07211 )
151- bones/23/rotation = Quaternion (3 .18531e-08, 0.0853649 , 8 .32473e-08, 0.99635 )
152- bones/24/rotation = Quaternion (0.421944 , 0.147999 , -0.308633 , 0.839527 )
153- bones/24/scale = Vector3 (0.960023 , 0.997541 , 1.06918 )
154- bones/25/rotation = Quaternion (2 .97979e-08, -0.026165 , -1 .54692e-07, 0.999658 )
155- bones/26/rotation = Quaternion (0.143976 , -0.0275267 , 0.0637975 , 0.987139 )
156- bones/26/scale = Vector3 (1.00575 , 0.989855 , 1.00455 )
157- bones/27/position = Vector3 (-0.0507796 , 1.02886 , 0.287226 )
158- bones/27/rotation = Quaternion (-0.472842 , 0.270157 , 0.416495 , 0.727989 )
159- bones/28/position = Vector3 (-0.242455 , 1.04749 , 0.191412 )
160- bones/28/rotation = Quaternion (-0.425562 , -0.363618 , 0.693798 , 0.453127 )
161- bones/28/scale = Vector3 (0.983063 , 1.03476 , 0.983063 )
162- bones/29/rotation = Quaternion (3 .98409e-08, -0.0370571 , -2 .15209e-07, 0.999313 )
163- bones/30/rotation = Quaternion (0.232389 , -0.0893491 , 0.253375 , 0.93478 )
164- bones/30/scale = Vector3 (1.06864 , 0.878868 , 1.06637 )
165- bones/31/rotation = Quaternion (-3 .48398e-08, -0.117463 , 1 .57868e-07, 0.993077 )
166- bones/32/rotation = Quaternion (0.41303 , -0.11386 , 0.189505 , 0.883476 )
167- bones/32/scale = Vector3 (0.954337 , 1.01045 , 1.05417 )
168- bones/33/position = Vector3 (0.1184 , 1.00881 , 0.15031 )
169- bones/33/rotation = Quaternion (-1.44276e-14 , 0.544482 , 0.838773 , -2 .01673e-14 )
170- bones/34/position = Vector3 (-0.1184 , 1.00881 , 0.15031 )
171- bones/34/rotation = Quaternion (-1.44276e-14 , 0.544482 , 0.838773 , -2 .01673e-14 )
172-
173108[node name ="AnimationTree" type ="AnimationTree" parent ="." ]
174109tree_root = SubResource ("AnimationNodeBlendTree_8to0y" )
175110anim_player = NodePath ("../bomber-guy/AnimationPlayer" )
@@ -227,5 +162,3 @@ replication_config = SubResource("SceneReplicationConfig_4cjl8")
227162script = ExtResource ("8_pj7o0" )
228163root = NodePath (".." )
229164properties = Array[String]([":transform" ])
230-
231- [editable path ="bomber-guy" ]
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