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146.lru-cache-1.go
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/*
* @lc app=leetcode id=146 lang=golang
*
* [146] LRU Cache
*
* https://leetcode.com/problems/lru-cache/description/
*
* algorithms
* Hard (23.52%)
* Total Accepted: 277.4K
* Total Submissions: 1.1M
* Testcase Example: '["LRUCache","put","put","get","put","get","put","get","get","get"]\n[[2],[1,1],[2,2],[1],[3,3],[2],[4,4],[1],[3],[4]]'
*
*
* Design and implement a data structure for Least Recently Used (LRU) cache.
* It should support the following operations: get and put.
*
*
*
* get(key) - Get the value (will always be positive) of the key if the key
* exists in the cache, otherwise return -1.
* put(key, value) - Set or insert the value if the key is not already present.
* When the cache reached its capacity, it should invalidate the least recently
* used item before inserting a new item.
*
*
* Follow up:
* Could you do both operations in O(1) time complexity?
*
* Example:
*
* LRUCache cache = new LRUCache( 2 // capacity );
*
* cache.put(1, 1);
* cache.put(2, 2);
* cache.get(1); // returns 1
* cache.put(3, 3); // evicts key 2
* cache.get(2); // returns -1 (not found)
* cache.put(4, 4); // evicts key 1
* cache.get(1); // returns -1 (not found)
* cache.get(3); // returns 3
* cache.get(4); // returns 4
*
*
*/
// Reference: http://bit.ly/2UE2VCX
type LRUCache struct {
CacheMap map[int]*CacheNode
CacheHead *CacheNode
CacheTail *CacheNode
CacheSize int
CacheCapacity int
}
// LRU node is appended/moved to the head of list.
type CacheNode struct {
Key int
Val int
Prev *CacheNode
Next *CacheNode
}
func Constructor(capacity int) LRUCache {
return LRUCache{
CacheMap: map[int]*CacheNode{},
CacheHead: nil,
CacheTail: nil,
CacheSize: 0,
CacheCapacity: capacity,
}
}
func (this *LRUCache) Get(key int) int {
node, ok := this.CacheMap[key]
if !ok {
// Node not found.
return -1
}
// Node found, move node to the head of list.
if node != this.CacheHead {
this.MoveNodeToHead(node)
}
return node.Val
}
func (this *LRUCache) Put(key int, value int) {
node, ok := this.CacheMap[key]
if !ok {
// Node key not found in cache,
// remove the outdated node (if required)
// and insert the new node.
if this.CacheSize == this.CacheCapacity {
this.RemoveOutdatedNode()
}
node := &CacheNode{Key: key, Val: value}
this.AddNewNode(node)
this.CacheMap[key] = node
if this.CacheSize < this.CacheCapacity {
this.CacheSize++
}
} else {
// Node key found in cache,
// move the node to the head of list.
if node != this.CacheHead {
this.MoveNodeToHead(node)
}
// Node value may be different, update node value.
node.Val = value
}
}
func (this *LRUCache) RemoveOutdatedNode() {
delete(this.CacheMap, this.CacheTail.Key)
prev := this.CacheTail.Prev
if prev != nil {
prev.Next = nil
this.CacheTail = prev
}
}
func (this *LRUCache) AddNewNode(node *CacheNode) {
if this.CacheSize == 0 {
this.CacheHead = node
this.CacheTail = node
} else {
this.CacheHead.Prev = node
node.Next = this.CacheHead
this.CacheHead = node
}
}
func (this *LRUCache) MoveNodeToHead(node *CacheNode) {
if this.CacheSize == 0 {
this.CacheHead = node
this.CacheTail = node
} else {
if node == this.CacheTail {
this.CacheTail = node.Prev
}
if node.Prev != nil {
node.Prev.Next = node.Next
}
if node.Next != nil {
node.Next.Prev = node.Prev
}
node.Prev = nil
node.Next = this.CacheHead
this.CacheHead.Prev = node
this.CacheHead = node
}
}
/**
* Your LRUCache object will be instantiated and called as such:
* obj := Constructor(capacity);
* param_1 := obj.Get(key);
* obj.Put(key,value);
*/