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MBProgressHUD.h
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MBProgressHUD.h
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//
// MBProgressHUD.h
// Version 0.7
// Created by Matej Bukovinski on 2.4.09.
//
// This code is distributed under the terms and conditions of the MIT license.
// Copyright (c) 2013 Matej Bukovinski
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <CoreGraphics/CoreGraphics.h>
#import <CoreImage/CoreImage.h>
#import <QuartzCore/QuartzCore.h>
@protocol MBProgressHUDDelegate;
typedef enum {
/** Progress is shown using an UIActivityIndicatorView. This is the default. */
MBProgressHUDModeIndeterminate,
/** Progress is shown using a round, pie-chart like, progress view. */
MBProgressHUDModeDeterminate,
/** Progress is shown using a horizontal progress bar */
MBProgressHUDModeDeterminateHorizontalBar,
/** Progress is shown using a ring-shaped progress view. */
MBProgressHUDModeAnnularDeterminate,
/** Shows a custom view */
MBProgressHUDModeCustomView,
/** Shows only labels */
MBProgressHUDModeText
} MBProgressHUDMode;
typedef enum {
/** Opacity animation */
MBProgressHUDAnimationFade,
/** Opacity + scale animation */
MBProgressHUDAnimationZoom,
MBProgressHUDAnimationZoomOut = MBProgressHUDAnimationZoom,
MBProgressHUDAnimationZoomIn
} MBProgressHUDAnimation;
#ifndef MB_INSTANCETYPE
#if __has_feature(objc_instancetype)
#define MB_INSTANCETYPE instancetype
#else
#define MB_INSTANCETYPE id
#endif
#endif
#ifndef MB_STRONG
#if __has_feature(objc_arc)
#define MB_STRONG strong
#else
#define MB_STRONG retain
#endif
#endif
#ifndef MB_WEAK
#if __has_feature(objc_arc_weak)
#define MB_WEAK weak
#elif __has_feature(objc_arc)
#define MB_WEAK unsafe_unretained
#else
#define MB_WEAK assign
#endif
#endif
#if NS_BLOCKS_AVAILABLE
typedef void (^MBProgressHUDCompletionBlock)();
#endif
/**
* Displays a simple HUD window containing a progress indicator and two optional labels for short messages.
*
* This is a simple drop-in class for displaying a progress HUD view similar to Apple's private UIProgressHUD class.
* The MBProgressHUD window spans over the entire space given to it by the initWithFrame constructor and catches all
* user input on this region, thereby preventing the user operations on components below the view. The HUD itself is
* drawn centered as a rounded semi-transparent view which resizes depending on the user specified content.
*
* This view supports four modes of operation:
* - MBProgressHUDModeIndeterminate - shows a UIActivityIndicatorView
* - MBProgressHUDModeDeterminate - shows a custom round progress indicator
* - MBProgressHUDModeAnnularDeterminate - shows a custom annular progress indicator
* - MBProgressHUDModeCustomView - shows an arbitrary, user specified view (@see customView)
*
* All three modes can have optional labels assigned:
* - If the labelText property is set and non-empty then a label containing the provided content is placed below the
* indicator view.
* - If also the detailsLabelText property is set then another label is placed below the first label.
*/
@interface MBProgressHUD : UIView
/**
* Creates a new HUD, adds it to provided view and shows it. The counterpart to this method is hideHUDForView:animated:.
*
* @param view The view that the HUD will be added to
* @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use
* animations while appearing.
* @return A reference to the created HUD.
*
* @see hideHUDForView:animated:
* @see animationType
*/
+ (MB_INSTANCETYPE)showHUDAddedTo:(UIView *)view animated:(BOOL)animated;
/**
* Finds the top-most HUD subview and hides it. The counterpart to this method is showHUDAddedTo:animated:.
*
* @param view The view that is going to be searched for a HUD subview.
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
* animations while disappearing.
* @return YES if a HUD was found and removed, NO otherwise.
*
* @see showHUDAddedTo:animated:
* @see animationType
*/
+ (BOOL)hideHUDForView:(UIView *)view animated:(BOOL)animated;
/**
* Finds all the HUD subviews and hides them.
*
* @param view The view that is going to be searched for HUD subviews.
* @param animated If set to YES the HUDs will disappear using the current animationType. If set to NO the HUDs will not use
* animations while disappearing.
* @return the number of HUDs found and removed.
*
* @see hideHUDForView:animated:
* @see animationType
*/
+ (NSUInteger)hideAllHUDsForView:(UIView *)view animated:(BOOL)animated;
/**
* Finds the top-most HUD subview and returns it.
*
* @param view The view that is going to be searched.
* @return A reference to the last HUD subview discovered.
*/
+ (MB_INSTANCETYPE)HUDForView:(UIView *)view;
/**
* Finds all HUD subviews and returns them.
*
* @param view The view that is going to be searched.
* @return All found HUD views (array of MBProgressHUD objects).
*/
+ (NSArray *)allHUDsForView:(UIView *)view;
/**
* A convenience constructor that initializes the HUD with the window's bounds. Calls the designated constructor with
* window.bounds as the parameter.
*
* @param window The window instance that will provide the bounds for the HUD. Should be the same instance as
* the HUD's superview (i.e., the window that the HUD will be added to).
*/
- (id)initWithWindow:(UIWindow *)window;
/**
* A convenience constructor that initializes the HUD with the view's bounds. Calls the designated constructor with
* view.bounds as the parameter
*
* @param view The view instance that will provide the bounds for the HUD. Should be the same instance as
* the HUD's superview (i.e., the view that the HUD will be added to).
*/
- (id)initWithView:(UIView *)view;
/**
* Display the HUD. You need to make sure that the main thread completes its run loop soon after this method call so
* the user interface can be updated. Call this method when your task is already set-up to be executed in a new thread
* (e.g., when using something like NSOperation or calling an asynchronous call like NSURLRequest).
*
* @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use
* animations while appearing.
*
* @see animationType
*/
- (void)show:(BOOL)animated;
/**
* Hide the HUD. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to
* hide the HUD when your task completes.
*
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
* animations while disappearing.
*
* @see animationType
*/
- (void)hide:(BOOL)animated;
/**
* Hide the HUD after a delay. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to
* hide the HUD when your task completes.
*
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
* animations while disappearing.
* @param delay Delay in seconds until the HUD is hidden.
*
* @see animationType
*/
- (void)hide:(BOOL)animated afterDelay:(NSTimeInterval)delay;
/**
* Shows the HUD while a background task is executing in a new thread, then hides the HUD.
*
* This method also takes care of autorelease pools so your method does not have to be concerned with setting up a
* pool.
*
* @param method The method to be executed while the HUD is shown. This method will be executed in a new thread.
* @param target The object that the target method belongs to.
* @param object An optional object to be passed to the method.
* @param animated If set to YES the HUD will (dis)appear using the current animationType. If set to NO the HUD will not use
* animations while (dis)appearing.
*/
- (void)showWhileExecuting:(SEL)method onTarget:(id)target withObject:(id)object animated:(BOOL)animated;
#if NS_BLOCKS_AVAILABLE
/**
* Shows the HUD while a block is executing on a background queue, then hides the HUD.
*
* @see showAnimated:whileExecutingBlock:onQueue:completionBlock:
*/
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block;
/**
* Shows the HUD while a block is executing on a background queue, then hides the HUD.
*
* @see showAnimated:whileExecutingBlock:onQueue:completionBlock:
*/
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block completionBlock:(MBProgressHUDCompletionBlock)completion;
/**
* Shows the HUD while a block is executing on the specified dispatch queue, then hides the HUD.
*
* @see showAnimated:whileExecutingBlock:onQueue:completionBlock:
*/
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block onQueue:(dispatch_queue_t)queue;
/**
* Shows the HUD while a block is executing on the specified dispatch queue, executes completion block on the main queue, and then hides the HUD.
*
* @param animated If set to YES the HUD will (dis)appear using the current animationType. If set to NO the HUD will
* not use animations while (dis)appearing.
* @param block The block to be executed while the HUD is shown.
* @param queue The dispatch queue on which the block should be executed.
* @param completion The block to be executed on completion.
*
* @see completionBlock
*/
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block onQueue:(dispatch_queue_t)queue
completionBlock:(MBProgressHUDCompletionBlock)completion;
/**
* A block that gets called after the HUD was completely hidden.
*/
@property (copy) MBProgressHUDCompletionBlock completionBlock;
/**
* Set the HUD to listen to tap gesture.
*
* @param value Whether or not to listen to tap gesture
* @param numberOfTaps The number of taps required to trigger the gesture. If value is FALSE, this
* parameter is ignored.
*/
- (void) setListenToTapGesture:(BOOL) value numberOfTaps:(int) numberOfTaps;
#endif
/**
* MBProgressHUD operation mode. The default is MBProgressHUDModeIndeterminate.
*
* @see MBProgressHUDMode
*/
@property (assign) MBProgressHUDMode mode;
/**
* The animation type that should be used when the HUD is shown and hidden.
*
* @see MBProgressHUDAnimation
*/
@property (assign) MBProgressHUDAnimation animationType;
/**
* The UIView (e.g., a UIImageView) to be shown when the HUD is in MBProgressHUDModeCustomView.
* For best results use a 37 by 37 pixel view (so the bounds match the built in indicator bounds).
*/
@property (MB_STRONG) UIView *customView;
/**
* The HUD delegate object.
*
* @see MBProgressHUDDelegate
*/
@property (MB_WEAK) id<MBProgressHUDDelegate> delegate;
/**
* An optional short message to be displayed below the activity indicator. The HUD is automatically resized to fit
* the entire text. If the text is too long it will get clipped by displaying "..." at the end. If left unchanged or
* set to @"", then no message is displayed.
*/
@property (copy) NSString *labelText;
/**
* An optional details message displayed below the labelText message. This message is displayed only if the labelText
* property is also set and is different from an empty string (@""). The details text can span multiple lines.
*/
@property (copy) NSString *detailsLabelText;
/**
* The opacity of the HUD window. Defaults to 0.8 (80% opacity).
*/
@property (assign) float opacity;
/**
* The color of the HUD window. Defaults to black. If this property is set, color is set using
* this UIColor and the opacity property is not used. using retain because performing copy on
* UIColor base colors (like [UIColor greenColor]) cause problems with the copyZone.
*/
@property (MB_STRONG) UIColor *color;
/**
* The x-axis offset of the HUD relative to the centre of the superview.
*/
@property (assign) float xOffset;
/**
* The y-axis offset of the HUD relative to the centre of the superview.
*/
@property (assign) float yOffset;
/**
* The amount of space between the HUD edge and the HUD elements (labels, indicators or custom views).
* Defaults to 20.0
*/
@property (assign) float margin;
/**
* Cover the HUD background view with a radial gradient.
*/
@property (assign) BOOL dimBackground;
/**
* Cover the HUD background view with a blurred background of the back view. Default is NO.
*/
@property (assign) BOOL blurBackground;
/*
* Grace period is the time (in seconds) that the invoked method may be run without
* showing the HUD. If the task finishes before the grace time runs out, the HUD will
* not be shown at all.
* This may be used to prevent HUD display for very short tasks.
* Defaults to 0 (no grace time).
* Grace time functionality is only supported when the task status is known!
* @see taskInProgress
*/
@property (assign) float graceTime;
/**
* The minimum time (in seconds) that the HUD is shown.
* This avoids the problem of the HUD being shown and than instantly hidden.
* Defaults to 0 (no minimum show time).
*/
@property (assign) float minShowTime;
/**
* Indicates that the executed operation is in progress. Needed for correct graceTime operation.
* If you don't set a graceTime (different than 0.0) this does nothing.
* This property is automatically set when using showWhileExecuting:onTarget:withObject:animated:.
* When threading is done outside of the HUD (i.e., when the show: and hide: methods are used directly),
* you need to set this property when your task starts and completes in order to have normal graceTime
* functionality.
*/
@property (assign) BOOL taskInProgress;
/**
* Removes the HUD from its parent view when hidden.
* Defaults to NO.
*/
@property (assign) BOOL removeFromSuperViewOnHide;
/**
* Font to be used for the main label. Set this property if the default is not adequate.
*/
@property (MB_STRONG) UIFont* labelFont;
/**
* Font to be used for the details label. Set this property if the default is not adequate.
*/
@property (MB_STRONG) UIFont* detailsLabelFont;
/**
* The progress of the progress indicator, from 0.0 to 1.0. Defaults to 0.0.
*/
@property (assign) float progress;
/**
* The minimum size of the HUD bezel. Defaults to CGSizeZero (no minimum size).
*/
@property (assign) CGSize minSize;
/**
* Force the HUD dimensions to be equal if possible.
*/
@property (assign, getter = isSquare) BOOL square;
#if NS_BLOCKS_AVAILABLE
/**
* The block used when the gesture is recognized
*/
@property (assign) void (^tapGestureBlock)(void);
#endif
@end
@protocol MBProgressHUDDelegate <NSObject>
@optional
/**
* Called after the HUD was fully hidden from the screen.
*/
- (void)hudWasHidden:(MBProgressHUD *)hud;
@end
/**
* A progress view for showing definite progress by filling up a circle (pie chart).
*/
@interface MBRoundProgressView : UIView
/**
* Progress (0.0 to 1.0)
*/
@property (nonatomic, assign) float progress;
/**
* Indicator progress color.
* Defaults to white [UIColor whiteColor]
*/
@property (nonatomic, MB_STRONG) UIColor *progressTintColor;
/**
* Indicator background (non-progress) color.
* Defaults to translucent white (alpha 0.1)
*/
@property (nonatomic, MB_STRONG) UIColor *backgroundTintColor;
/*
* Display mode - NO = round or YES = annular. Defaults to round.
*/
@property (nonatomic, assign, getter = isAnnular) BOOL annular;
@end
/**
* A flat bar progress view.
*/
@interface MBBarProgressView : UIView
/**
* Progress (0.0 to 1.0)
*/
@property (nonatomic, assign) float progress;
/**
* Bar border line color.
* Defaults to white [UIColor whiteColor].
*/
@property (nonatomic, MB_STRONG) UIColor *lineColor;
/**
* Bar background color.
* Defaults to clear [UIColor clearColor];
*/
@property (nonatomic, MB_STRONG) UIColor *progressRemainingColor;
/**
* Bar progress color.
* Defaults to white [UIColor whiteColor].
*/
@property (nonatomic, MB_STRONG) UIColor *progressColor;
@end