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main.c
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main.c
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#include <stdio.h>
#include "sdl_wrapper.h"
#include "ogl.h"
#include "font.h"
#include "config.h"
#include "category.h"
#include "platform.h"
#include "bg.h"
#include "menu.h"
#include "submenu.h"
#include "hint.h"
#include "game_sel.h"
#include "sound.h"
#include "event.h"
#include "setup.h"
#include "focus.h"
#include "snap.h"
#include "location.h"
#include "video.h"
static int supress_wait = 0;
void supress( int frame_rate ) {
supress_wait = frame_rate / 5;
}
void clean_up( void ) {
sound_free();
game_list_free();
submenu_free();
platform_free();
menu_free();
hint_free();
font_free();
bg_free();
location_free();
event_free();
snap_free();
video_free();
sdl_free();
}
void bail( void ) {
/* Exit "gracefully" */
clean_up();
exit( -1 );
}
int main( int argc, char *arvg[] ) {
const struct config *config_m = config_get();
int quit = 0;
int config_status = 0;
int event = EVENT_SELECT;
// Initialise pseudo random generator
srand( time( NULL ) );
#ifdef __WIN32__
freopen( "cabrio.out", "w", stdout );
freopen( "cabrio.err", "w", stderr );
#endif
config_status = config_open( NULL );
if( config_status == -1 )
return -1;
if( sdl_init() != 0 )
bail();
if( ogl_init() != 0 )
bail();
/* Clear the screen as soon as we can. This avoids graphics
* glitches which can occur with some SDL implementations. */
ogl_clear();
sdl_swap();
if( event_init() != 0 )
bail();
if( font_init() != 0 )
bail();
if( config_status == 1 ) {
/* Config file didn't exist, so run the setup utility */
if( setup() != 0 )
return -1;
config_update();
if( config_create() != 0 )
return -1;
}
location_init();
/* If config or location results in a new font, it'll be loaded here. */
font_free();
font_init();
/* Large game lists take a while to initialise,
* so show the background while we wait... */
bg_init();
bg_clear();
bg_draw();
sdl_swap();
if( platform_init() != 0 )
bail();
if( category_init() != 0 )
bail();
if( game_sel_init() != 0 )
bail();
if( hint_init() != 0 )
bail();
if( snap_init() != 0 )
bail();
if( game_list_create() != 0 )
bail();
if( menu_init() != 0 )
bail();
if( submenu_init() != 0 )
bail();
sound_init();
video_init();
event_flush();
if( !config_m->iface.theme.menu.auto_hide )
menu_show();
focus_set( FOCUS_GAMESEL );
while( !quit ) {
if( event == EVENT_SELECT ) {
event_set_filter();
event = EVENT_NONE;
}
ogl_clear();
bg_draw();
snap_draw();
if (!config_m->iface.hide_buttons)
hint_draw();
menu_draw();
submenu_draw();
game_sel_draw();
sdl_swap();
if (Mix_PlayingMusic() != 1 && config_m->iface.theme_sound && reader_running == 0)
playmusic();
if (( event = event_poll( event ) )) {
if( supress_wait == 0 ) {
if( event == EVENT_QUIT ) {
quit = 1;
}
else {
supress( config_m->iface.frame_rate );
event_process( event );
}
}
}
if( supress_wait > 0 )
supress_wait--;
sdl_frame_delay( config_m->iface.frame_rate );
}
clean_up();
return 0;
}