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patch.lua
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patch.lua
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WikiDic = RegisterMod("WikiDic",1)
WikiDic.seeQuestionMark = false
WikiDic.targetEntity = nil
WikiDic.tDistance = 40
WikiDic.offsetCenter = Vector(0,-30)
WikiDic.renderOffset = Vector(0,-30)
WikiDic.font = nil
WikiDic.lineWrap = 200
WikiDic.renderPos = Vector(80,50)
WikiDic.iconNoShopItemOffset = Vector(-12,30)
WikiDic.iconOffset = Vector(-12,15)
WikiDic.trinketIconOffset = Vector(-15,15)
WikiDic.cursur_sprite = nil
WikiDic.iconScale = Vector(1,1)
WikiDic.fontScale = 1
WikiDic.distYMulti = 1
WikiDic.taintIsaacOffset = Vector(0,25)
WikiDic.taintQQQOffset = Vector(0,15)
WikiDic.authRemains = 60*9
WikiDic.lineDistance = 1
WikiDic.authTexts = {}
WikiDic.tabRenderToggle = false
WikiDic.tabRenderToggleCounter = 0
WikiDic.tabRenderToggleCounterInit = 30
WikiDic.qrCodeOffset = Vector(10,0)
WikiDic.questionMarkSprite = nil
WikiDic.spindownDiceItemSprites = nil
WikiDic.currentSpindownDiceItemID = -1
WikiDic.currentSpindownDiceItemDisplayCount = 0
WikiDic.ItemConfig = nil
WikiDic.spindownLineStartOffset = Vector(-15,4)
WikiDic.spindownFirstHoriOffset = Vector(20,0)
WikiDic.spindownDiceHoriOffset = Vector(15,0)
WikiDic.spindownDiceVertOffset = Vector(0,20)
WikiDic.spindownDiceScale = 0.5
WikiDic.spindownDiceId = 723
WikiDic.playerHasSpindownDice = false
WikiDic.schoolBagOffset = Vector(30,0)
WikiDic.schoolBagId = nil -- we don't need to add offset for school bag in rep
WikiDic.playerHasSchoolBagAfterbirth = false
WikiDic.ccIconSprite = nil
WikiDic.ccText = "This work (WikiDictionary) is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License."
WikiDic.resPrefix = "wd_res/"
WikiDic.huijiTQrCodeInfo = "双击Tab键(地图键)开关二维码显示"
WikiDic.huijiWikiInfo = {
"中文图鉴信息来源:灰机wiki",
"https://isaac.huijiwiki.com/wiki",
}
WikiDic.fandomWikiInfo = {
"English information comes from:",
"The Binding of Isaac:Rebirth wiki",
"https://bindingofisaacrebirth.fandom.com/"
}
WikiDic.spindownDiceSkip = {
-- fill it in the init function
}
WikiDic.nullVector = Vector(0,0)
-- FAKE_CONFIG_SEG_1 --
--WikiDic.usePlayerPos = true --mouse or player pos
--WikiDic.drawMouse = true
--WikiDic.useDefaultFont = true
--WikiDic.useHalfSizeFont = true
--WikiDic.useBiggerSizeFont = true
--WikiDic.renderQrcode = true --renderQrcode == 1 >> [double click tab] >> WikiDic.qrcodeToggle >> contains_qrcode
if WikiDic.usePlayerPos then
WikiDic.tDistance = 180
WikiDic.offsetCenter = Vector(0,0)
WikiDic.distYMulti = 1.6 --y is far than screen distance
end
if WikiDic.useHalfSizeFont then
WikiDic.renderPos = Vector(70,45)
WikiDic.iconNoShopItemOffset = Vector(-8,17)
WikiDic.iconOffset = Vector(-8,8)
WikiDic.trinketIconOffset = Vector(-8,6)
WikiDic.iconScale = Vector(0.5,0.5)
WikiDic.fontScale = 0.5
WikiDic.taintIsaacOffset = Vector(3,27)
WikiDic.spindownLineStartOffset = Vector(-15,6)
end
if WikiDic.useBiggerSizeFont then
WikiDic.renderPos = Vector(80,45)
WikiDic.iconNoShopItemOffset = Vector(-8,40)
WikiDic.iconOffset = Vector(-15,20)
WikiDic.trinketIconOffset = Vector(-10,12)
WikiDic.iconScale = Vector(1.2,1.2)
WikiDic.fontScale = 1.2
WikiDic.taintIsaacOffset = Vector(0,25)
WikiDic.lineDistance = 3
WikiDic.spindownLineStartOffset = Vector(-15,0)
end
if WikiDic.useHuijiWiki then
WikiDic.ccText = "本作品(Wiki图鉴)采用知识共享署名-非商业性使用-相同方式共享 3.0 未本地化版本许可协议进行许可。"
if WikiDic.renderQrcode then
table.insert(WikiDic.authTexts, WikiDic.huijiTQrCodeInfo)
end
for _,text in pairs(WikiDic.huijiWikiInfo) do
table.insert(WikiDic.authTexts,text)
end
end
if WikiDic.useFandomWiki then
if WikiDic.useHuijiWiki then
table.insert(WikiDic.authTexts, "")
end
for _,text in pairs(WikiDic.fandomWikiInfo) do
table.insert(WikiDic.authTexts,text)
end
end
if WikiDic.useHuijiWiki then
table.insert(WikiDic.authTexts, "Wiki图鉴程序员:@frto027(bilibili/gitee/github), @frt-027(tieba)")
else
table.insert(WikiDic.authTexts, "WikiDictionary programmer: @frto027(bilibili/gitee/github), @frt-027(tieba)")
end
if WikiDic.useRepModFolder then
WikiDic.resPrefix = "mods/IsaacWikiDictionary/resources/wd_res/"
end
WikiDic.desc = {
-- FAKE_DESC_CONTENT --
}
WikiDic.trinketDesc = {
-- FAKE_TRINKET_CONTENT --
}
WikiDic.cardDesc = {
-- FAKE_CARD_CONTENT --
}
WikiDic.pillDesc = {
-- FAKE_PILL_CONTENT --
}
function WikiDic:SpriteIsQuestionmark(entitySprite, questionSprite)
local name = nil
if entitySprite:IsPlaying("Idle") then
name = "Idle"
elseif entitySprite:IsFinished("ShopIdle") then
name = "ShopIdle"
else
return false
end
questionSprite:SetFrame(name,entitySprite:GetFrame())
-- check some point, if returns false, it is not same with question mark
for i = -70,0,2 do
local qcolor = questionSprite:GetTexel(Vector(0,i),WikiDic.nullVector,1,1)
local ecolor = entitySprite:GetTexel(Vector(0,i),WikiDic.nullVector,1,1)
if qcolor.Red ~= ecolor.Red or qcolor.Green ~= ecolor.Green or qcolor.Blue ~= ecolor.Blue then
return false
end
end
--this may be a question mark, however, we will check it again to ensure it
for j = -3,3,2 do
for i = -71,0,2 do
local qcolor = questionSprite:GetTexel(Vector(j,i),WikiDic.nullVector,1,1)
local ecolor = entitySprite:GetTexel(Vector(j,i),WikiDic.nullVector,1,1)
if qcolor.Red ~= ecolor.Red or qcolor.Green ~= ecolor.Green or qcolor.Blue ~= ecolor.Blue then
return false
end
end
end
return true
end
if WikiDic.seeQuestionMark then
WikiDic.SpriteIsQuestionmark = function()
return false
end
end
function WikiDic:IsQuestionMarkTexture(entity)
-- use data buffer
local data = entity:GetData()
local mark = data["WikiDicQuestionMarkStatus"]
if mark ~= nil then
return mark
end
local questionSprite = WikiDic.questionMarkSprite
local entitySprite = entity:GetSprite()
if not questionSprite then
-- we dont show anything before the font init
return true
end
mark = WikiDic:SpriteIsQuestionmark(entitySprite,questionSprite)
data["WikiDicQuestionMarkStatus"] = mark
return mark
end
function WikiDic:Update()
WikiDic.targetEntity = nil
WikiDic.playerHasSpindownDice = false
WikiDic.playerHasSchoolBagAfterbirth = false
-- if (Game():GetLevel():GetCurses() & LevelCurse.CURSE_OF_BLIND) ~= 0 then
-- return
-- end
local tpos
if WikiDic.usePlayerPos then
tpos = Isaac.GetPlayer(0).Position
else
tpos = Input.GetMousePosition(true)
if WikiDic.IsMirrorRoom() then
local mouse_pos_world = tpos
local mouse_pos_render = Isaac.WorldToScreen(mouse_pos_world)
local middle_render = Isaac.WorldToRenderPosition(Vector(320,240))
local mouse_mirror_world = mouse_pos_world - 2 * Isaac.ScreenToWorldDistance(mouse_pos_render - middle_render)
mouse_mirror_world.Y = mouse_pos_world.Y
tpos = mouse_mirror_world
end
end
for _,e in pairs(Isaac.GetRoomEntities()) do
if e.Type == 5 and (e.Variant == 100 or e.Variant == 350) then
if e.Variant == 100 and (e.SubType == 0 or (Game():GetLevel():GetCurses() & LevelCurse.CURSE_OF_BLIND) ~= 0) then
-- do nothing in CURSE_OF_BLIND
else
local distVec = (e.Position + WikiDic.offsetCenter - tpos)
distVec.Y = distVec.Y * WikiDic.distYMulti
if distVec:Length() < WikiDic.tDistance then
if WikiDic.targetEntity == nil or (
(e.Position + WikiDic.offsetCenter - tpos):Length() <
(WikiDic.targetEntity.Position + WikiDic.offsetCenter - tpos):Length()
)
then
WikiDic.targetEntity = e
end
end
end
elseif e.Type == 1 then
-- e is player
local eplayer = e:ToPlayer()
if eplayer then
if WikiDic.showSpindownDice and not WikiDic.playerHasSpindownDice then
WikiDic.playerHasSpindownDice = eplayer:HasCollectible(WikiDic.spindownDiceId)
end
if WikiDic.schoolBagId and not WikiDic.playerHasSchoolBagAfterbirth then
WikiDic.playerHasSchoolBagAfterbirth = eplayer:HasCollectible(WikiDic.schoolBagId)
end
end
end
end
if WikiDic.targetEntity and WikiDic.targetEntity.Type == 5 and WikiDic.targetEntity.Variant == 100 and WikiDic:IsQuestionMarkTexture(WikiDic.targetEntity) then
-- "Glitched Crown" costs too much cpu if we judge the question mark in the previous loop
WikiDic.targetEntity = nil
end
end
local isMirrorRoom = false
function WikiDic:OnNewRoom()
-- 游戏又没有留接口
local level = Game():GetLevel()
local room_desc = level:GetCurrentRoomDesc()
if room_desc.GridIndex >= 0 then
isMirrorRoom = room_desc.ListIndex == level:GetRoomByIdx(room_desc.GridIndex,1).ListIndex
end
-- GridIndex小于0的地方是恶魔房、错误房、BossRush等房间,这些房间我们放弃判断,用前一个房间的判断结果(尽管读档后会在这个房间出现一次问题)
end
WikiDic:AddCallback(ModCallbacks.MC_POST_NEW_ROOM,WikiDic.OnNewRoom)
function WikiDic:IsMirrorRoom()
return isMirrorRoom
end
function WikiDic:FixReturn(descs)
local byte_0 = string.byte("0")
local byte_9 = string.byte("9")
local byte_a = string.byte("a")
local byte_z = string.byte("z")
local byte_A = string.byte("A")
local byte_Z = string.byte("Z")
local byte_period = string.byte(".")
local byte_comma = string.byte(",")
local byte_space = string.byte(" ")
local is_word = function(b)
return (byte_0 <= b and b <= byte_9) or (byte_A <= b and b <= byte_Z) or (byte_a <= b and b <= byte_z) or b == byte_comma or b == byte_period
end
for i,desc in pairs(descs) do
local last = 1
local new_desc = ""
--add returns to description
repeat
local next = string.find(desc,"\n",last+1)
local current_line = string.sub(desc,last,next)
if next == nil then
current_line = current_line .. "\n"
end
while WikiDic.font:GetStringWidth(current_line) > WikiDic.lineWrap do
local break_pos = #current_line
while WikiDic.font:GetStringWidth(string.sub(current_line,1,break_pos)) > WikiDic.lineWrap
do
break_pos = break_pos - 1
end
-- utf-8 encode border
while break_pos > 1 and (string.byte(current_line,break_pos + 1) & 0xC0) == 0x80
do
break_pos = break_pos - 1
end
-- don't break at word or number end
if is_word(string.byte(current_line,break_pos)) then
while break_pos < #current_line and is_word(string.byte(current_line,break_pos + 1)) do
break_pos = break_pos + 1
end
end
--remove start space
local new_line_begin = 1
while new_line_begin < break_pos and string.byte(current_line,new_line_begin) == byte_space do
new_line_begin = new_line_begin + 1
end
new_desc = new_desc .. string.sub(current_line,new_line_begin,break_pos) .. "\n"
current_line = string.sub(current_line,break_pos + 1)
end
--remove start space
local new_line_begin = 1
while new_line_begin < #current_line and string.byte(current_line,new_line_begin) == byte_space do
new_line_begin = new_line_begin + 1
end
new_desc = new_desc .. string.sub(current_line, new_line_begin)
last = next
until last == nil
descs[i] = new_desc
end
end
function WikiDic:InitFonts()
if WikiDic.font == nil then
-- get game version as EID
if not REPENTANCE then
-- game version is Afterbirth+
-- turn off
WikiDic.showSpindownDice = false
-- Afterbirth+ don't have question mark textures
WikiDic.IsQuestionMarkTexture = function() return false end
-- Remove rep items
for i in pairs(WikiDic.desc) do
if i >= CollectibleType.NUM_COLLECTIBLES then
WikiDic.desc[i] = nil
end
end
for i in pairs(WikiDic.trinketDesc) do
if i >= TrinketType.NUM_TRINKETS then
WikiDic.trinketDesc[i] = nil
end
end
for i in pairs(WikiDic.cardDesc) do
if i >= Card.NUM_CARDS then
WikiDic.cardDesc[i] = nil
end
end
for i in pairs(WikiDic.pillDesc) do
if i >= PillEffect.NUM_PILL_EFFECTS then
WikiDic.pillDesc[i] = nil
end
end
WikiDic.schoolBagId = CollectibleType.COLLECTIBLE_SCHOOLBAG
end
WikiDic.font = Font()
WikiDic.font:Load(WikiDic.useDefaultFont and "font/terminus.fnt" or WikiDic.resPrefix .. "font/wdic_font.fnt")
WikiDic:FixReturn(WikiDic.desc)
WikiDic:FixReturn(WikiDic.trinketDesc)
WikiDic:FixReturn(WikiDic.cardDesc)
WikiDic:FixReturn(WikiDic.pillDesc)
if WikiDic.renderQrcode then
WikiDic.qrcodeSprite = Sprite()
WikiDic.qrcodeSprite:Load(WikiDic.resPrefix .. "qrcode/qrcode.anm2",true)
WikiDic.qrcodeSprite:SetFrame("show",1)
WikiDic.qrcodeSprite.Color = Color(1,1,1,WikiDic.qrTransparent,0,0,0)
WikiDic.qrCodeIsTransparent = true
end
WikiDic.ItemConfig = Isaac.GetItemConfig()
if WikiDic.showSpindownDice then
WikiDic.spindownDiceItemSprites = {Sprite(), Sprite(), Sprite(), Sprite(), Sprite()}
for _, s in pairs(WikiDic.spindownDiceItemSprites) do
s:Load(WikiDic.resPrefix .. "itempreview.anm2",true)
s:SetFrame("show",1)
s.Color = Color(1,1,1,WikiDic.textTransparent,0,0,0)
s.Scale = Vector(WikiDic.spindownDiceScale, WikiDic.spindownDiceScale)
end
-- draw spindown dice icon at 0
WikiDic.spindownDiceItemSprites[0] = Sprite()
WikiDic.spindownDiceItemSprites[0]:Load(WikiDic.resPrefix .. "itempreview.anm2",true)
WikiDic.spindownDiceItemSprites[0]:SetFrame("show",1)
WikiDic.spindownDiceItemSprites[0].Color = Color(1,1,1,WikiDic.textTransparent,0,0,0)
WikiDic.spindownDiceItemSprites[0].Scale = Vector(WikiDic.spindownDiceScale, WikiDic.spindownDiceScale)
WikiDic.spindownDiceItemSprites[0]:ReplaceSpritesheet(0,WikiDic.ItemConfig:GetCollectible(WikiDic.spindownDiceId).GfxFileName)
WikiDic.spindownDiceItemSprites[0]:LoadGraphics()
for i = 1,3000 do
local cfg = WikiDic.ItemConfig:GetCollectible(i)
if (not cfg) or cfg.Hidden then
WikiDic.spindownDiceSkip[i] = true
end
end
end
WikiDic.questionMarkSprite = Sprite()
WikiDic.questionMarkSprite:Load("gfx/005.100_collectible.anm2",true)
WikiDic.questionMarkSprite:ReplaceSpritesheet(1,"gfx/items/collectibles/questionmark.png")
WikiDic.questionMarkSprite:LoadGraphics()
WikiDic.ccIconSprite = Sprite()
WikiDic.ccIconSprite:Load(WikiDic.resPrefix .. "cc_icon.anm2", true)
WikiDic.ccIconSprite:SetFrame("show",1)
WikiDic.ccIconSprite.Scale = Vector(0.5, 0.5)
WikiDic.ccIconLineOffset = 80 * 0.5
WikiDic.ccIconVertOffset = 15 * 0.5
end
end
function WikiDic:RandStr(eid)
local rng = RNG()
rng:SetSeed((eid + Game():GetSeeds():GetStartSeed()) % 0x100000000,4)
local str = ""
local strlen = rng:RandomInt(30) + 20
local lineStart = 0
local firstLineLen = rng:RandomInt(4) + 3
local line_length = 0
while strlen > 0 do
strlen = strlen - 1
local word = rng:RandomInt(0x9FA5 - 0x4E00 + 1) + 0x4E00
str = str .. string.char(0xE0 + (word >> 12), 0x80 + ((word >> 6) & 0x3F),0x80 + (word & 0x3F))
if firstLineLen == 0 or (WikiDic.font:GetStringWidth(string.sub(str,lineStart)) > WikiDic.lineWrap or (#str - lineStart > 20 and rng:RandomInt(8) == 1)) then
str = str .. '\n'
lineStart = #str
end
firstLineLen = firstLineLen - 1
end
return str
end
function WikiDic:RenderCallback()
WikiDic:InitFonts()
local map_btn_pressed = Input.IsActionPressed(ButtonAction.ACTION_MAP,Isaac.GetPlayer(0).ControllerIndex)
local is_Jacob_and_Esau = Isaac.GetPlayer(0).SubType == 19 and Isaac.GetPlayer(1).SubType == 20
local player_index = is_Jacob_and_Esau and Input.IsActionPressed(ButtonAction.ACTION_DROP,Isaac.GetPlayer(0).ControllerIndex) and 1 or 0
local playse_has_spindown_dice = Isaac.GetPlayer(0):HasCollectible(WikiDic.spindownDiceId) or (is_Jacob_and_Esau and Isaac.GetPlayer(1):HasCollectible(WikiDic.spindownDiceId))
local itemPool = Game():GetItemPool()
local pill_color = Isaac.GetPlayer(player_index):GetPill(0)
local card_hold = WikiDic.useHuijiWiki and map_btn_pressed and Isaac.GetPlayer(player_index):GetCard(0) or 0
local pill_hold = WikiDic.useHuijiWiki and map_btn_pressed and itemPool:IsPillIdentified(pill_color) and itemPool:GetPillEffect(pill_color, Isaac.GetPlayer(player_index)) or -1
if pill_hold == 31 then
-- ??? pill
pill_hold = -1
end
-- draw auth infos here
if WikiDic.authRemains > 0 then
if WikiDic.targetEntity ~= nil or map_btn_pressed then
WikiDic.authRemains = 0
end
WikiDic.authRemains = WikiDic.authRemains - 1
local screen_center = Isaac.WorldToRenderPosition(Vector(320,240))
local y_pos = WikiDic.renderPos.Y -- screen_center.Y - #WikiDic.authTexts * WikiDic.font:GetLineHeight() / 2
local alpha = 0.6 --math.cos(WikiDic.authRemains * 0.1) * 0.1 + 0.5
if WikiDic.authRemains < 120 then
alpha = alpha * WikiDic.authRemains / 120
end
for _,text in pairs(WikiDic.authTexts) do
WikiDic.font:DrawStringScaledUTF8(text,WikiDic.renderPos.X,y_pos,0.5,0.5,KColor(1,1,1,alpha,0,0,0),0,true)
y_pos = y_pos + WikiDic.font:GetLineHeight() * 0.5 + 1
end
y_pos = y_pos + WikiDic.ccIconVertOffset
-- draw cc icon
WikiDic.ccIconSprite.Color = Color(1,1,1,alpha,0,0,0)
WikiDic.ccIconSprite:Render(Vector(WikiDic.renderPos.X,y_pos),WikiDic.nullVector,WikiDic.nullVector)
WikiDic.font:DrawStringScaledUTF8(WikiDic.ccText, WikiDic.renderPos.X, y_pos + WikiDic.ccIconVertOffset, 0.5, 0.5, KColor(1,1,1,alpha,0,0,0),0,true)
return
end
local contains_qrcode = false
local contains_spindown_dice = false
--toggle tab rander
local map_btn_triggered = Input.IsActionTriggered(ButtonAction.ACTION_MAP,Isaac.GetPlayer(0).ControllerIndex)
if WikiDic.tabRenderToggleCounter > 0 then
WikiDic.tabRenderToggleCounter = WikiDic.tabRenderToggleCounter - 1
if map_btn_triggered then
WikiDic.tabRenderToggleCounter = 0
WikiDic.tabRenderToggle = not WikiDic.tabRenderToggle
end
elseif map_btn_triggered then
WikiDic.tabRenderToggleCounter = WikiDic.tabRenderToggleCounterInit
end
if WikiDic.drawMouse then
if WikiDic.cursur_sprite == nil then
WikiDic.cursur_sprite = Sprite()
WikiDic.cursur_sprite:Load("gfx/ui/cursor.anm2",true)
end
WikiDic.cursur_sprite:Play(WikiDic.targetEntity and "Clicked" or "Idle",true)
local mousePos = Isaac.WorldToScreen(Input.GetMousePosition(true))
WikiDic.cursur_sprite:Render(mousePos,WikiDic.nullVector,WikiDic.nullVector)
end
if WikiDic.targetEntity ~= nil or card_hold ~= 0 or pill_hold ~= -1 then
local desc = nil
local last = 0
local next_line = WikiDic.renderPos --Vector(rpos.X,rpos.Y)
if WikiDic.playerHasSchoolBagAfterbirth then
next_line = next_line + WikiDic.schoolBagOffset
end
-- taint isaac is 21
if Isaac.GetPlayer(0).SubType == 21 then
next_line = next_line + WikiDic.taintIsaacOffset
end
-- taint ??? is 25
if Isaac.GetPlayer(0).SubType == 25 then
next_line = next_line + WikiDic.taintQQQOffset
end
if card_hold ~= 0 then
desc = WikiDic.cardDesc[card_hold] or (tostring(card_hold) .. "号卡牌没有收录")
elseif pill_hold ~= -1 then
desc = WikiDic.pillDesc[pill_hold] or (tostring(pill_hold) .. "药丸效果没有收录")
if pill_color > 2048 then
desc = desc .. "\n(效果增强)"
end
elseif WikiDic.targetEntity ~= nil then
if WikiDic.targetEntity.Variant == 100 then
--setup desc
local entity_id = WikiDic.targetEntity.SubType
if (entity_id & 0x80000000) ~= 0 then
-- TMTRAINER
-- this is a very simple random string buffer
if WikiDic.lastRandTarget ~= entity_id or WikiDic.randText == nil then
WikiDic.randText = WikiDic:RandStr(entity_id)
WikiDic.lastRandTarget = entity_id
end
desc = WikiDic.randText
else
desc = WikiDic.desc[entity_id] or (tostring(entity_id) .. "号道具\n\n没有收录")
end
--draw icon
local icon_offset = (not WikiDic.targetEntity:ToPickup():IsShopItem()) and WikiDic.iconNoShopItemOffset or WikiDic.iconOffset
local sprite = WikiDic.targetEntity:GetSprite()
-- I have to create a new vector, instead of use the old one.
local oldScale = Vector(sprite.Scale.X,sprite.Scale.Y)
local oldFlip = sprite.FlipX
sprite.Scale = WikiDic.iconScale
sprite.FlipX = WikiDic.IsMirrorRoom()
sprite:RenderLayer(1,next_line + icon_offset,WikiDic.nullVector,WikiDic.nullVector)
sprite.Scale = oldScale
sprite.FlipX = oldFlip
--update spindown dice item info
if WikiDic.playerHasSpindownDice then
contains_spindown_dice = true
if WikiDic.currentSpindownDiceItemID ~= entity_id then
WikiDic.currentSpindownDiceItemID = entity_id
if WikiDic.desc[entity_id] then
local cur_entity = entity_id
local cur_sprites_i = 1
repeat
if not WikiDic.spindownDiceSkip[cur_entity] then
WikiDic.spindownDiceItemSprites[cur_sprites_i]:ReplaceSpritesheet(0,WikiDic.ItemConfig:GetCollectible(cur_entity).GfxFileName)
WikiDic.spindownDiceItemSprites[cur_sprites_i]:LoadGraphics()
cur_sprites_i = cur_sprites_i + 1
end
cur_entity = cur_entity - 1
until cur_entity == 0 or cur_sprites_i > #WikiDic.spindownDiceItemSprites
-- WikiDic.spindownDiceItemSprites[cur_sprites_i] is not write
WikiDic.currentSpindownDiceItemDisplayCount = cur_sprites_i - 1
else
-- we dont show anything if it is a unknown item
WikiDic.currentSpindownDiceItemDisplayCount = 0
end
end
end
--replace qrcode sprite
if WikiDic.tabRenderToggle and WikiDic.renderQrcode then
contains_qrcode = true
local target_graph = WikiDic.resPrefix .. "qrcode/item_" .. tostring(entity_id) .. ".png"
if WikiDic.qrcodeGraph ~= target_graph then
WikiDic.qrcodeSprite:ReplaceSpritesheet(0,target_graph)
WikiDic.qrcodeSprite:LoadGraphics()
WikiDic.qrcodeGraph = target_graph
end
end
end
if WikiDic.targetEntity.Variant == 350 then
local trinket_id = WikiDic.targetEntity.SubType
local is_gold = false
if trinket_id > 32768 then
is_gold = true
trinket_id = trinket_id - 32768
end
--setup desc
desc = WikiDic.trinketDesc[trinket_id] or (tostring(trinket_id) .. "号饰品\n\n没有收录")
if is_gold then
if WikiDic.useHuijiWiki then
desc = "(金色的)" .. desc
else
desc = "(Golden) " .. desc
end
end
--draw icon
local icon_offset = WikiDic.trinketIconOffset
local sprite = WikiDic.targetEntity:GetSprite()
local oldScale = Vector(sprite.Scale.X,sprite.Scale.Y)
local oldFlip = sprite.FlipX
sprite.Scale = WikiDic.iconScale
sprite.FlipX = WikiDic.IsMirrorRoom()
sprite:RenderLayer(0,next_line + icon_offset,WikiDic.nullVector,WikiDic.nullVector)
sprite.Scale = oldScale
sprite.FlipX = oldFlip
--replace qrcode sprite
if WikiDic.tabRenderToggle and WikiDic.renderQrcode then
contains_qrcode = true
local target_graph = WikiDic.resPrefix .. "qrcode/trinket_" .. tostring(trinket_id) .. ".png"
if WikiDic.qrcodeGraph ~= target_graph then
WikiDic.qrcodeSprite:ReplaceSpritesheet(0,target_graph)
WikiDic.qrcodeSprite:LoadGraphics()
WikiDic.qrcodeGraph = target_graph
end
end
end
end
--draw text
repeat
local next = string.find(desc,"\n",last+1)
WikiDic.font:DrawStringScaledUTF8(string.sub(desc,last+1,(string.sub(desc,next or #desc,next) == '\n') and (next or #desc) - 1 or next),next_line.X,next_line.Y,WikiDic.fontScale,WikiDic.fontScale,KColor(1,1,1,WikiDic.textTransparent,0,0,0),0,true)
next_line = next_line + Vector(0,WikiDic.font:GetLineHeight()*WikiDic.fontScale + WikiDic.lineDistance)
last = next
until last == nil
-- draw spindown dice
if contains_spindown_dice then
local spindown_dice_line = next_line + WikiDic.spindownLineStartOffset
for i = 0,WikiDic.currentSpindownDiceItemDisplayCount do
WikiDic.spindownDiceItemSprites[i]:RenderLayer(0,spindown_dice_line,WikiDic.nullVector,WikiDic.nullVector)
if i == 0 then
spindown_dice_line = spindown_dice_line + WikiDic.spindownFirstHoriOffset
else
spindown_dice_line = spindown_dice_line + WikiDic.spindownDiceHoriOffset
end
end
next_line = next_line + WikiDic.spindownDiceVertOffset
end
--draw qrcode
if contains_qrcode then
-- toggle transparent
if WikiDic.tabRenderToggleCounter == 0 and map_btn_pressed == WikiDic.qrCodeIsTransparent then
if map_btn_pressed then
WikiDic.qrcodeSprite.Color = Color(1,1,1,1,0,0,0)
WikiDic.qrCodeIsTransparent = false
else
WikiDic.qrcodeSprite.Color = Color(1,1,1,WikiDic.qrTransparent,0,0,0)
WikiDic.qrCodeIsTransparent = true
end
end
WikiDic.qrcodeSprite:RenderLayer(0,next_line + WikiDic.qrCodeOffset,WikiDic.nullVector,WikiDic.nullVector)
end
-- WikiDic.font:DrawStringUTF8 (desc,rpos.X,rpos.Y,KColor(1,1,1,1,0,0,0),0,true)
end
end
WikiDic:AddCallback(ModCallbacks.MC_POST_PLAYER_UPDATE,WikiDic.Update)
WikiDic:AddCallback(ModCallbacks.MC_POST_RENDER,WikiDic.RenderCallback)