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go-locale

PkgGoDev Go Report Card Coverage Status test

Go library used to retrieve the current locale(s) of the operating system.

OS Support

  • Windows
    Using GetUserDefaultLocaleName and GetSystemDefaultLocaleName.
  • macOS
    Using defaults read -g AppleLocale and defaults read -g AppleLanguages (since environment variables like LANG are not usually set on macOS).
  • Unix-like systems (Linux, BSD, etc.)
    Using the LANGUAGE, LC_ALL, LC_MESSAGES and LANG environment variables.
  • WASM (JavaScript)
    Using navigator.language and navigator.languages.
  • iOS
    Using [NSLocale preferredLanguages].
    • Android
      Using getResources().getConfiguration().getLocales for Android N or later, or getResources().getConfiguration().locale otherwise.

      Note: for Android, you'll first need to call SetRunOnJVM, depending on which mobile framework you're using:

      • For Fyne:

        import (
            "fyne.io/fyne/v2/driver"
            "github.com/fyne-io/go-locale"
        )
        
        func init() {
            locale.SetRunOnJVM(func(fn func(vm, env, ctx uintptr) error) error {
                driver.RunNative(func(ctx interface{}) error {
                    and := ctx.(*driver.AndroidContext)
                    return fn(and.VM, and.Env, and.Ctx)
                })
                return nil
            })
        }
      • For gomobile:

        import (
            "golang.org/x/mobile/app"
            "github.com/fyne-io/go-locale"
        )
        
        func init() {
            locale.SetRunOnJVM(app.RunOnJVM)
        }

Usage

GetLocales

GetLocales returns the user's preferred locales, by order of preference, as a slice of IETF BCP 47 language tag (e.g. []string{"en-US", "fr-FR", "ja-JP"}).

This works if the user set multiple languages on macOS and other Unix systems. Otherwise, it returns a slice with a single locale.

userLocales, err := locale.GetLocales()
if err == nil {
	fmt.Println("Locales:", userLocales)
}

This can be used with golang.org/x/text or go-i18n to set the localizer's language preferences:

import (
	"github.com/fyne-io/go-locale"
	"golang.org/x/text/message"
)

func main() {
	userLocales, _ := locale.GetLocales()
	p := message.NewPrinter(message.MatchLanguage(userLocales...))
	...
}
import (
	"github.com/fyne-io/go-locale"
	"github.com/nicksnyder/go-i18n/v2/i18n"
	"golang.org/x/text/language"
)

func main() {
	userLocales, _ := locale.GetLocales()
	bundle := i18n.NewBundle(language.English)
	localizer := i18n.NewLocalizer(bundle, userLocales...)
	...
}

For a complete example, see here.

GetLocale

GetLocale returns the current locale as defined in IETF BCP 47 (e.g. "en-US").

userLocale, err := locale.GetLocale()
if err == nil {
	fmt.Println("Locale:", userLocale)
}

GetLanguage

GetLanguage returns the current language as an ISO 639 language code (e.g. "en").

userLanguage, err := locale.GetLanguage()
if err == nil {
	fmt.Println("Language:", userLocale)
}

GetRegion

GetRegion returns the current language as an ISO 3166 country code (e.g. "US").

userRegion, err := locale.GetRegion()
if err == nil {
	fmt.Println("Region:", userRegion)
}

Aknowledgements

Inspired by jibber_jabber. This repository is a fork of jeandeaual/go-locale, this fork will be removed when the upgrades it contains are merged upstream.