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Hi, I'm not sure what's going on, but it seems that when I play my completed game on crappy systems, it's significantly easier because it seems like the bird doesn't jump as high or fall as fast. I'm assuming this is an issue with framerate and deltatime.
I noticed this while testing on a Dell Inspiron laptop. ( parents' computer )
I got scores higher than 30 several times, and only died because I made the bird fall to end the test. It really could have gone on indefinitely.
The narrowed "jump / fall range" makes it very easy to slip through small pipe gaps. Is it a known phenomenon for framerate to affect a game this way, or is this just all a fluke?
Is there a way to compensate for low framerates in the gravity code?
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