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Ability to manually add metadata and other requests #382
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Thankyou for the kind words! Glad you're enjoying it :)
Metadata and metadata matching is getting an overhaul for v1.8.0, to support custom metadata, as well as leveraging the Hasheous service which I just got up and running. Hasheous is an online database of DATs, and community matches to metadata providers such as IGDB. You can check it out at https://hasheous.org/
I have issue #129 planned for v1.8.0. I think this should meet the use case you're asking for.
This is part of the metadata overhaul I mentioned earlier. It's my intention to do away with the "Unknown Game" item, and generate empty titles that users can edit if a match can't be made.
Are you referring to starting at a custom home page instead of the library? I've toyed with that idea in the past, and am certainly not against it. In the v1.8.0 version I'm going all in on user profiles and such as I have plans for further down the track (which I won't get into too much just here in case they can't come to fruition haha).
This goes back to that Hasheous service I mentioned earlier. If you're curious, https://github.com/gaseous-project/gaseous-server/wiki/ROM-Metadata-Matching explains how the metadata matching algorithm works. It's not bullet proof sadly, which is why I kicked off the Hasheous project. |
I am really enjoying this game servers, so please dont take my suggestions as criticism of any kind, as I am writing because i want to use your server as my main game server, so I am really grateful for the server and to you to be so kind to everyone that writes in your github
Can't wait to test it out
Not in reality, as this issue you mentioned refers to the ability to choose per game emulator, but to do that the emulator must be avaliable for the plataform. My library is divided in japonese roms for famicom (and its translations) and usa roms for nintendo (the same for Super Famicom and Super Nintendo), but if you look at the plataform mapping, there is no avaliable online emulator for famicom, famicom disk system and Super Famicom, so you cant online play, but they share the same emulator with nintendo and super nintendo, so there is no apparent reason for that. I manually edited the plataform mapping json to literally copy to parameters from one to another and import the file to the system, but you could enable this in the config itself.
That would be great
Yes I am, because i tend to look for the plataform rather than a game, so, to me, feels natural to expect a system selector, instead of the filter. But its not of a big deal, just a preference.
I will try hasehous to see if improve. Tks again |
Regarding this one, I've updated the platform.json file for Famicom (as you have). It'll be available in the next release which is v1.7.4 (currently in preview - though the preview release doesn't contain this update). If you've made other changes, would you be able to let me know what they are, so I can include them all (you can attach the exported platform map to this issue)? I'd love to make the map as fully fleshed out as possible for future users. Apologies for missing Famicom, etc. I didn't grow up with consoles, nor do I play region specific releases (I grew up with a C64, and then Amiga, and then PC), so I missed alot of the relationships between the different platforms. Learning as I go now though! |
This is wonderful news. Gaseous 1.8.0 will be close to be the ultimate game server :) |
Sorry for the late response, but i took a few days off my work and couldn't answer. I will attach here my file. Testing the plataforms i notice that emulators that require bios do not load. So although Famicom Disk System roms runs with both nes emulators, it requires bios. So, would be nice that the emulator can also load a selected bios if needed.
No worries, i am learning a lot as well and i am just grateful for your work and i am glad to help, even if it is just a little tiny bit. |
Thanks for the platform map... I'll check it out and merge the results. As for how BIOS files are handled, it's the core that dictates whether a BIOS is required or not. Assuming you've uploaded the BIOS files into Gaseous; all of the BIOS files will be made available to EJS for execution when the core starts up - this is essentially just dumping them into the directory that core is looking for, it's not telling the core to use a specific BIOS. When the core starts, it checks for a BIOS in that directory that matches the hash it has internally and if found loads it automatically. When you upload a BIOS file into Gaseous, the list of hashes is checked in the PlatformMap, and if found the file will be treated as a BIOS for that system. You can see which ones are available by going to Settings -> Firmware. |
I did that, but, as for Famicom disk system did not load the bios and went directly to retroarch menu. I will test a theory and get back to you. |
Now Famicom Disk System (FDS) worked. I didn't realize that i need to copy the same bios in the 3 systems folders (nes, famicom and fds) in the bios, as i thought the emulator would recognize the nes bios |
Yeah... the way it's currently implemented is not exactly the best way (I've learned alot about how BIOS files are handled since I wrote that code). From 1.8.0 onwards, BIOS files will be stored in a directory named for the file hash, rather than by platform. That way for those platforms that re-use BIOS files, there's no need to store duplicates. |
That will be much easier. |
First of all, thank you for this server, its really amazing. I am using Gaseous, Romm and EmulatorJS simultaneously using the same game database. Each one have such good features and lack others. I am really loving several features in Gaseous, specially the interface and the youtube videos in the roms description. But there are some aspects that maybe could be improved (in my point of view), so here is my sugestions:
Thanks
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