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framegrabber.cpp
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/*
Copyright 2012-2014 Benjamin Vedder [email protected]
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "framegrabber.h"
#include <QtDebug>
FrameGrabber::FrameGrabber(int w, int h, int fps, int dev, QObject *parent) :
QThread(parent)
{
mAbort = false;
qDebug().nospace() << "Opening camera " << dev << "...";
if(mVideoCap.open(dev)) {
qDebug() << "ok";
} else {
qWarning() << "Failed!";
}
mVideoCap.set(CV_CAP_PROP_FRAME_WIDTH, w);
mVideoCap.set(CV_CAP_PROP_FRAME_HEIGHT, h);
mVideoCap.set(CV_CAP_PROP_FPS, fps);
mVideoCap >> mFrameMat;
mLatestFrame = MatToQImage(mFrameMat);
}
QImage FrameGrabber::getLatestFrame()
{
QMutexLocker lock(&mMutex);
return mLatestFrame;
}
bool FrameGrabber::isOpened()
{
return mVideoCap.isOpened();
}
void FrameGrabber::stopAndWait()
{
mAbort = true;
wait();
if(mVideoCap.isOpened())
{
mVideoCap.release();
}
}
void FrameGrabber::run()
{
while (!mAbort) {
// Seems to wait based on the FPS of the camera.
mVideoCap >> mFrameMat;
{
QMutexLocker lock(&mMutex);
mLatestFrame = MatToQImage(mFrameMat);
}
}
// working solution for some cameras
// while (mVideoCap.isOpened() && !mAbort) {
// int CAMERA_CHECK_ITERATIONS = 40;
// mVideoCap >> mFrameMat;
// if ( mFrameMat.total() > 0 ) {
// QMutexLocker lock(&mMutex);
// mLatestFrame = MatToQImage(mFrameMat);
// } else {
// qWarning() << "::: Accessing camera :::";
// if ( CAMERA_CHECK_ITERATIONS > 0 ) CAMERA_CHECK_ITERATIONS--;
// if ( CAMERA_CHECK_ITERATIONS < 0 ) break;
// }
// }
}