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Description
Desired behavior
<collide_bitmask>
tags are currently ignored if bullet-featherstone physics is used in gz sim. Ideally, the SetCollisionFilterMask
feature needs to be implemented in bullet-featherstone physics to be able to configure the collision mask at runtime.
Alternatives considered
One clunky workaround is to have a common parent for a pair of models for which collision should be ignored. This doesn't work in the situation where ModelA nests ModelB and collisions should be ignored between ModelA and a ModelC, but collisions should not be ignored between ModelB and ModelC.
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