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Description
Environment
- OS Version: Win 10
- Source or binary build? Source Ionic prerelease
- If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section.
- Rendering plugin: ogre (the example crashes with ogre2, but as that has limited win support, I don't consider it a problem)
- Sensor rendering error.
- GUI rendering error.
- EGL headless mode:
- Running in EGL headless mode
- Generally, mention all circumstances that might affect rendering capabilities:
- running on a dual GPU machine (integrated GPU + discrete GPU)
- running on a multi-GPU machine (it has multiple discrete GPUs)
- running on real hardware
- running in virtual machine
- running in Docker/Singularity
- running remotely (e.g. via SSH)
- running in a cloud
- using VirtualGL, XVFB, Xdummy, XVNC or other indirect rendering utilities
- GPU is concurrently used for other tasks
- desktop acceleration
- video decoding (i.e. a playing Youtube video)
- video encoding
- CUDA/ROCm computations (Tensorflow, Torch, Caffe running)
- multiple simulators running at the same time
- other...
- Rendering system info: Intel HD Graphics 4600, driver 20.19.15.5166, DirectX 12
- Please, attach the ogre.log or ogre2.log file from
~/.gz/rendering
- Rendering plugin: ogre (the example crashes with ogre2, but as that has limited win support, I don't consider it a problem)
02:55:42: Creating resource group General
02:55:42: Creating resource group Internal
02:55:42: Creating resource group Autodetect
02:55:42: SceneManagerFactory for type 'DefaultSceneManager' registered.
02:55:42: Registering ResourceManager for type Material
02:55:42: Registering ResourceManager for type Mesh
02:55:42: Registering ResourceManager for type Skeleton
02:55:42: MovableObjectFactory for type 'ParticleSystem' registered.
02:55:42: ArchiveFactory for archive type FileSystem registered.
02:55:42: ArchiveFactory for archive type Zip registered.
02:55:42: ArchiveFactory for archive type EmbeddedZip registered.
02:55:42: DDS codec registering
02:55:42: ETC codec registering
02:55:42: stb_image - v2.15 - public domain JPEG/PNG reader
02:55:42: Supported formats: jpeg,jpg,png,bmp,psd,tga,gif,pic,ppm,pgm,hdr
02:55:42: Registering ResourceManager for type HighLevelGpuProgram
02:55:42: Registering ResourceManager for type Compositor
02:55:42: MovableObjectFactory for type 'Entity' registered.
02:55:42: MovableObjectFactory for type 'Light' registered.
02:55:42: MovableObjectFactory for type 'BillboardSet' registered.
02:55:42: MovableObjectFactory for type 'ManualObject' registered.
02:55:42: MovableObjectFactory for type 'BillboardChain' registered.
02:55:42: MovableObjectFactory for type 'RibbonTrail' registered.
02:55:42: *-*-* OGRE Initialising
02:55:42: *-*-* Version 1.10.12 (Xalafu)
02:55:42: OverlayElementFactory for type Panel registered.
02:55:42: OverlayElementFactory for type BorderPanel registered.
02:55:42: OverlayElementFactory for type TextArea registered.
02:55:42: Registering ResourceManager for type Font
02:55:42: Installing plugin: GL RenderSystem
02:55:42: OpenGL Rendering Subsystem created.
02:55:42: Plugin successfully installed
02:55:42: Loading library D:/programming/gz9-ws/conda/Library/bin/Plugin_ParticleFX.dll
02:55:42: Installing plugin: ParticleFX
02:55:42: Particle Emitter Type 'Point' registered
02:55:42: Particle Emitter Type 'Box' registered
02:55:42: Particle Emitter Type 'Ellipsoid' registered
02:55:42: Particle Emitter Type 'Cylinder' registered
02:55:42: Particle Emitter Type 'Ring' registered
02:55:42: Particle Emitter Type 'HollowEllipsoid' registered
02:55:42: Particle Affector Type 'LinearForce' registered
02:55:42: Particle Affector Type 'ColourFader' registered
02:55:42: Particle Affector Type 'ColourFader2' registered
02:55:42: Particle Affector Type 'ColourImage' registered
02:55:42: Particle Affector Type 'ColourInterpolator' registered
02:55:42: Particle Affector Type 'Scaler' registered
02:55:42: Particle Affector Type 'Rotator' registered
02:55:42: Particle Affector Type 'DirectionRandomiser' registered
02:55:42: Particle Affector Type 'DeflectorPlane' registered
02:55:42: Plugin successfully installed
02:55:42: Loading library D:/programming/gz9-ws/conda/Library/bin/Plugin_BSPSceneManager.dll
02:55:42: Installing plugin: BSP Scene Manager
02:55:42: Plugin successfully installed
02:55:42: Loading library D:/programming/gz9-ws/conda/Library/bin/Plugin_OctreeSceneManager.dll
02:55:42: Installing plugin: Octree Scene Manager
02:55:42: Plugin successfully installed
02:55:42: CPU Identifier & Features
02:55:42: -------------------------
02:55:42: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz
02:55:42: * SSE: yes
02:55:42: * SSE2: yes
02:55:42: * SSE3: yes
02:55:42: * SSE41: yes
02:55:42: * SSE42: yes
02:55:42: * MMX: yes
02:55:42: * MMXEXT: yes
02:55:42: * 3DNOW: no
02:55:42: * 3DNOWEXT: no
02:55:42: * CMOV: yes
02:55:42: * TSC: yes
02:55:42: *INVARIANT TSC: yes
02:55:42: * FPU: yes
02:55:42: * PRO: yes
02:55:42: * HT: no
02:55:42: -------------------------
02:55:42: *** Starting Win32GL Subsystem ***
02:55:42: Registering ResourceManager for type Texture
02:55:42: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media' of type 'FileSystem' to resource group 'General'
02:55:42: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media/materials/programs' of type 'FileSystem' to resource group 'General'
02:55:42: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media/materials/scripts' of type 'FileSystem' to resource group 'General'
02:55:42: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media/materials/textures' of type 'FileSystem' to resource group 'General'
02:55:42: Creating resource group Fonts
02:55:42: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media/fonts' of type 'FileSystem' to resource group 'Fonts'
02:55:42: GLRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 externalWindowHandle=0 macAPI=cocoa macAPICocoaUseNSView=true stereoMode=Frame Sequential
02:55:42: Created Win32Window 'OgreWindow(0)_0' : 1x1, 32bpp
02:55:42: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_INTEL_cl_sharing WGL_NV_DX_interop2 WGL_ARB_create_context_robustness
02:55:42: GL_VERSION = 4.3.0 - Build 20.19.15.5166
02:55:42: GL_VENDOR = Intel
02:55:42: GL_RENDERER = Intel(R) HD Graphics 4600
02:55:42: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters
02:55:42: ***************************
02:55:42: *** GL Renderer Started ***
02:55:42: ***************************
02:55:42: Registering ResourceManager for type GpuProgram
02:55:42: GLSL support detected
02:55:42: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
02:55:42: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
02:55:42: [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
02:55:42: RenderSystem capabilities
02:55:42: -------------------------
02:55:42: RenderSystem Name: OpenGL Rendering Subsystem
02:55:42: GPU Vendor: intel
02:55:42: Device Name: Intel(R) HD Graphics 4600
02:55:42: Driver Version: 4.3.0.0
02:55:42: * Fixed function pipeline: yes
02:55:42: * Anisotropic texture filtering: yes
02:55:42: * Cube mapping: yes
02:55:42: * Hardware stencil buffer: yes
02:55:42: - Stencil depth: 8
02:55:42: - Two sided stencil support: yes
02:55:42: - Wrap stencil values: yes
02:55:42: * 32-bit index buffers: yes
02:55:42: * Vertex programs: yes
02:55:42: * Number of floating-point constants for vertex programs: 256
02:55:42: * Number of integer constants for vertex programs: 0
02:55:42: * Number of boolean constants for vertex programs: 0
02:55:42: * Fragment programs: yes
02:55:42: * Number of floating-point constants for fragment programs: 256
02:55:42: * Number of integer constants for fragment programs: 0
02:55:42: * Number of boolean constants for fragment programs: 0
02:55:42: * Geometry programs: yes
02:55:42: * Number of floating-point constants for geometry programs: 4096
02:55:42: * Number of integer constants for geometry programs: 0
02:55:42: * Number of boolean constants for geometry programs: 0
02:55:42: * Tessellation Hull programs: no
02:55:42: * Number of floating-point constants for tessellation hull programs: 0
02:55:42: * Number of integer constants for tessellation hull programs: 0
02:55:42: * Number of boolean constants for tessellation hull programs: 15
02:55:42: * Tessellation Domain programs: no
02:55:42: * Number of floating-point constants for tessellation domain programs: 0
02:55:42: * Number of integer constants for tessellation domain programs: 0
02:55:42: * Number of boolean constants for tessellation domain programs: 0
02:55:42: * Compute programs: no
02:55:42: * Number of floating-point constants for compute programs: 0
02:55:42: * Number of integer constants for compute programs: 0
02:55:42: * Number of boolean constants for compute programs: 0
02:55:42: * Supported Shader Profiles: arbfp1 arbvp1 glsl glsl100 glsl110 glsl120
02:55:42: * Texture Compression: yes
02:55:42: - DXT: yes
02:55:42: - VTC: no
02:55:42: - PVRTC: no
02:55:42: - ATC: no
02:55:42: - ETC1: no
02:55:42: - ETC2: no
02:55:42: - BC4/BC5: no
02:55:42: - BC6H/BC7: no
02:55:42: - ASTC: no
02:55:42: - Mipmaps for compressed formats: yes
02:55:42: * Hardware Occlusion Query: yes
02:55:42: * User clip planes: yes
02:55:42: * VET_UBYTE4 vertex element type: yes
02:55:42: * Infinite far plane projection: yes
02:55:42: * Hardware render-to-texture: yes
02:55:42: * Floating point textures: yes
02:55:42: * Non-power-of-two textures: yes
02:55:42: * 1d textures: yes
02:55:42: * Volume textures: yes
02:55:42: * Multiple Render Targets: 8
02:55:42: - With different bit depths: yes
02:55:42: * Point Sprites: yes
02:55:42: * Hardware Gamma: yes
02:55:42: * Extended point parameters: yes
02:55:42: * Max Point Size: 255
02:55:42: * Vertex texture fetch: yes
02:55:42: * Number of texture units: 16
02:55:42: * Number of vertex attributes: 16
02:55:42: * Stencil buffer depth: 8
02:55:42: * Number of vertex blend matrices: 0
02:55:42: - Max vertex textures: 32
02:55:42: - Vertex textures shared: yes
02:55:42: * Render to Vertex Buffer : no
02:55:42: * Hardware Atomic Counters: no
02:55:42: * PBuffer support: yes
02:55:42: * Vertex Array Objects: no
02:55:42: * Separate shader objects: no
02:55:42: * GLSL SSO redeclare interface block: no
02:55:42: * Debugging/ profiling events: no
02:55:42: * Map buffer storage: yes
02:55:42: DefaultWorkQueue('Root') initialising on thread 10556.
02:55:42: DefaultWorkQueue('Root')::WorkerFunc - thread 8336 starting.
02:55:42: DefaultWorkQueue('Root')::WorkerFunc - thread 15568 starting.
02:55:42: DefaultWorkQueue('Root')::WorkerFunc - thread 10640 starting.
02:55:42: DefaultWorkQueue('Root')::WorkerFunc - thread 20432 starting.
02:55:42: DefaultWorkQueue('Root')::WorkerFunc - thread 19412 starting.
02:55:42: Particle Renderer Type 'billboard' registered
02:55:42: DefaultWorkQueue('Root')::WorkerFunc - thread 15792 starting.
02:55:42: DefaultWorkQueue('Root')::WorkerFunc - thread 19840 starting.
02:55:42: DefaultWorkQueue('Root')::WorkerFunc - thread 1392 starting.
02:55:42: SceneManagerFactory for type 'BspSceneManager' registered.
02:55:42: Registering ResourceManager for type BspLevel
02:55:42: SceneManagerFactory for type 'OctreeSceneManager' registered.
02:55:42: Parsing scripts for resource group Autodetect
02:55:42: Finished parsing scripts for resource group Autodetect
02:55:42: Creating resources for group Autodetect
02:55:42: All done
02:55:42: Parsing scripts for resource group Fonts
02:55:42: Parsing script gz-rendering.fontdef
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:1
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:9
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:17
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:25
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:33
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:41
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:49
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:57
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:65
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:73
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:81
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:89
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:97
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:105
02:55:42: Warning: missing 'font' keyword at gz-rendering.fontdef:113
02:55:42: Finished parsing scripts for resource group Fonts
02:55:42: Creating resources for group Fonts
02:55:42: All done
02:55:42: Parsing scripts for resource group General
02:55:42: Parsing script distortion.material
02:55:42: Parsing script gaussian_noise.material
02:55:42: Parsing script gpu_rays.material
02:55:42: Parsing script lens_flare.material
02:55:42: Parsing script picker.material
02:55:42: Parsing script point_cloud_point.material
02:55:42: Parsing script pssm.material
02:55:42: Parsing script thermal.material
02:55:42: Parsing script wide_angle_camera.material
02:55:42: Parsing script distortion.compositor
02:55:42: Parsing script gaussian_noise.compositor
02:55:42: Parsing script lens_flare.compositor
02:55:42: Parsing script thermal_camera.compositor
02:55:42: Parsing script wide_camera_lens_map.compositor
02:55:42: Finished parsing scripts for resource group General
02:55:42: Creating resources for group General
02:55:42: All done
02:55:42: Parsing scripts for resource group Internal
02:55:42: Finished parsing scripts for resource group Internal
02:55:42: Creating resources for group Internal
02:55:42: All done
02:55:42: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media\rtshaderlib150' of type 'FileSystem' to resource group 'General'
02:55:42: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\media\materials\textures\com.png' of type 'FileSystem' to resource group 'General'
02:55:42: Added resource location 'D:\programming\gz9-ws\gz-ws\src\gz-rendering\examples\depth_camera\media' of type 'FileSystem' to resource group 'General' with recursive option
02:55:42: Initialising resource group General
02:55:42: Texture: D:\programming\gz9-ws\gz-ws\src\gz-rendering\examples\depth_camera\media\duck.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,512x512x1.
02:55:42: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media\materials\programs\depth_points_vs.glsl' of type 'FileSystem' to resource group 'General'
02:55:42: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media\materials\programs\depth_points_fs.glsl' of type 'FileSystem' to resource group 'General'
02:55:42: Texture: Warning: Loading 1 faces(PF_R5G6B5,8x8x1) with 3 hardware generated mipmaps from Image. Internal format is PF_R5G6B5,8x8x1.
02:55:42: GLSL compiling: __gz_rendering_vertex__D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media\materials\programs\depth_points_vs.glsl
02:55:42: GLSL compiled: WARNING: 0:19: '' : #version directive missing
02:55:42: GLSL compiling: __gz_rendering_fragment__D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media\materials\programs\depth_points_fs.glsl
02:55:42: GLSL compiled: WARNING: 0:19: '' : #version directive missing
02:55:42: Vertex Program:__gz_rendering_vertex__D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media\materials\programs\depth_points_vs.glsl Fragment Program:__gz_rendering_fragment__D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media\materials\programs\depth_points_fs.glsl GLSL link result :
That's it, nothing more.
Description
- Expected behavior: I can see depth images in the GL window.
- Actual behavior: I see only black frame.
Steps to reproduce
- Just follow https://gazebosim.org/api/rendering/9/depth_camera.html
- Fix the
#elif
in Main.cc to allow compilation on Windows. - Build:
mkdir build; cd build; cmake ..; cmake --build . --config Release
- Run:
.\Release\depth_camera.exe ogre
Output
.\Release\depth_camera.exe ogre
(2024-09-16 02:55:42.626) [info] [RenderEngineManager.cc:455] Loading plugin [gz-rendering-ogre]
===============================
ESC - Exit
===============================
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