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Description
Environment
- OS Version: Win 10
- Source or binary build? Source Ionic prerelease
- If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section.
- Rendering plugin: ogre (the example crashes with ogre2, but as that has limited win support, I don't consider it a problem)
- Sensor rendering error.
- GUI rendering error.
- EGL headless mode:
- Running in EGL headless mode
- Generally, mention all circumstances that might affect rendering capabilities:
- running on a dual GPU machine (integrated GPU + discrete GPU)
- running on a multi-GPU machine (it has multiple discrete GPUs)
- running on real hardware
- running in virtual machine
- running in Docker/Singularity
- running remotely (e.g. via SSH)
- running in a cloud
- using VirtualGL, XVFB, Xdummy, XVNC or other indirect rendering utilities
- GPU is concurrently used for other tasks
- desktop acceleration
- video decoding (i.e. a playing Youtube video)
- video encoding
- CUDA/ROCm computations (Tensorflow, Torch, Caffe running)
- multiple simulators running at the same time
- other...
- Rendering system info: Intel HD Graphics 4600, driver 20.19.15.5166, DirectX 12
- Please, attach the ogre.log or ogre2.log file from
~/.gz/rendering
- Rendering plugin: ogre (the example crashes with ogre2, but as that has limited win support, I don't consider it a problem)
03:33:52: Creating resource group General
03:33:52: Creating resource group Internal
03:33:52: Creating resource group Autodetect
03:33:52: SceneManagerFactory for type 'DefaultSceneManager' registered.
03:33:52: Registering ResourceManager for type Material
03:33:52: Registering ResourceManager for type Mesh
03:33:52: Registering ResourceManager for type Skeleton
03:33:52: MovableObjectFactory for type 'ParticleSystem' registered.
03:33:52: ArchiveFactory for archive type FileSystem registered.
03:33:52: ArchiveFactory for archive type Zip registered.
03:33:52: ArchiveFactory for archive type EmbeddedZip registered.
03:33:52: DDS codec registering
03:33:52: ETC codec registering
03:33:52: stb_image - v2.15 - public domain JPEG/PNG reader
03:33:52: Supported formats: jpeg,jpg,png,bmp,psd,tga,gif,pic,ppm,pgm,hdr
03:33:52: Registering ResourceManager for type HighLevelGpuProgram
03:33:52: Registering ResourceManager for type Compositor
03:33:52: MovableObjectFactory for type 'Entity' registered.
03:33:52: MovableObjectFactory for type 'Light' registered.
03:33:52: MovableObjectFactory for type 'BillboardSet' registered.
03:33:52: MovableObjectFactory for type 'ManualObject' registered.
03:33:52: MovableObjectFactory for type 'BillboardChain' registered.
03:33:52: MovableObjectFactory for type 'RibbonTrail' registered.
03:33:52: *-*-* OGRE Initialising
03:33:52: *-*-* Version 1.10.12 (Xalafu)
03:33:52: OverlayElementFactory for type Panel registered.
03:33:52: OverlayElementFactory for type BorderPanel registered.
03:33:52: OverlayElementFactory for type TextArea registered.
03:33:52: Registering ResourceManager for type Font
03:33:52: Installing plugin: GL RenderSystem
03:33:52: OpenGL Rendering Subsystem created.
03:33:52: Plugin successfully installed
03:33:52: Loading library D:/programming/gz9-ws/conda/Library/bin/Plugin_ParticleFX.dll
03:33:52: Installing plugin: ParticleFX
03:33:52: Particle Emitter Type 'Point' registered
03:33:52: Particle Emitter Type 'Box' registered
03:33:52: Particle Emitter Type 'Ellipsoid' registered
03:33:52: Particle Emitter Type 'Cylinder' registered
03:33:52: Particle Emitter Type 'Ring' registered
03:33:52: Particle Emitter Type 'HollowEllipsoid' registered
03:33:52: Particle Affector Type 'LinearForce' registered
03:33:52: Particle Affector Type 'ColourFader' registered
03:33:52: Particle Affector Type 'ColourFader2' registered
03:33:52: Particle Affector Type 'ColourImage' registered
03:33:52: Particle Affector Type 'ColourInterpolator' registered
03:33:52: Particle Affector Type 'Scaler' registered
03:33:52: Particle Affector Type 'Rotator' registered
03:33:52: Particle Affector Type 'DirectionRandomiser' registered
03:33:52: Particle Affector Type 'DeflectorPlane' registered
03:33:52: Plugin successfully installed
03:33:52: Loading library D:/programming/gz9-ws/conda/Library/bin/Plugin_BSPSceneManager.dll
03:33:52: Installing plugin: BSP Scene Manager
03:33:52: Plugin successfully installed
03:33:52: Loading library D:/programming/gz9-ws/conda/Library/bin/Plugin_OctreeSceneManager.dll
03:33:52: Installing plugin: Octree Scene Manager
03:33:52: Plugin successfully installed
03:33:52: CPU Identifier & Features
03:33:52: -------------------------
03:33:52: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz
03:33:52: * SSE: yes
03:33:52: * SSE2: yes
03:33:52: * SSE3: yes
03:33:52: * SSE41: yes
03:33:52: * SSE42: yes
03:33:52: * MMX: yes
03:33:52: * MMXEXT: yes
03:33:52: * 3DNOW: no
03:33:52: * 3DNOWEXT: no
03:33:52: * CMOV: yes
03:33:52: * TSC: yes
03:33:52: *INVARIANT TSC: yes
03:33:52: * FPU: yes
03:33:52: * PRO: yes
03:33:52: * HT: no
03:33:52: -------------------------
03:33:52: *** Starting Win32GL Subsystem ***
03:33:52: Registering ResourceManager for type Texture
03:33:52: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media' of type 'FileSystem' to resource group 'General'
03:33:52: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media/materials/programs' of type 'FileSystem' to resource group 'General'
03:33:52: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media/materials/scripts' of type 'FileSystem' to resource group 'General'
03:33:52: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media/materials/textures' of type 'FileSystem' to resource group 'General'
03:33:52: Creating resource group Fonts
03:33:52: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media/fonts' of type 'FileSystem' to resource group 'Fonts'
03:33:52: GLRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 externalWindowHandle=0 macAPI=cocoa macAPICocoaUseNSView=true stereoMode=Frame Sequential
03:33:52: Created Win32Window 'OgreWindow(0)_0' : 1x1, 32bpp
03:33:52: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_INTEL_cl_sharing WGL_NV_DX_interop2 WGL_ARB_create_context_robustness
03:33:52: GL_VERSION = 4.3.0 - Build 20.19.15.5166
03:33:52: GL_VENDOR = Intel
03:33:52: GL_RENDERER = Intel(R) HD Graphics 4600
03:33:52: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters
03:33:52: ***************************
03:33:52: *** GL Renderer Started ***
03:33:52: ***************************
03:33:52: Registering ResourceManager for type GpuProgram
03:33:52: GLSL support detected
03:33:52: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
03:33:52: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
03:33:52: [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
03:33:52: RenderSystem capabilities
03:33:52: -------------------------
03:33:52: RenderSystem Name: OpenGL Rendering Subsystem
03:33:52: GPU Vendor: intel
03:33:52: Device Name: Intel(R) HD Graphics 4600
03:33:52: Driver Version: 4.3.0.0
03:33:52: * Fixed function pipeline: yes
03:33:52: * Anisotropic texture filtering: yes
03:33:52: * Cube mapping: yes
03:33:52: * Hardware stencil buffer: yes
03:33:52: - Stencil depth: 8
03:33:52: - Two sided stencil support: yes
03:33:52: - Wrap stencil values: yes
03:33:52: * 32-bit index buffers: yes
03:33:52: * Vertex programs: yes
03:33:52: * Number of floating-point constants for vertex programs: 256
03:33:52: * Number of integer constants for vertex programs: 0
03:33:52: * Number of boolean constants for vertex programs: 0
03:33:52: * Fragment programs: yes
03:33:52: * Number of floating-point constants for fragment programs: 256
03:33:52: * Number of integer constants for fragment programs: 0
03:33:52: * Number of boolean constants for fragment programs: 0
03:33:52: * Geometry programs: yes
03:33:52: * Number of floating-point constants for geometry programs: 4096
03:33:52: * Number of integer constants for geometry programs: 0
03:33:52: * Number of boolean constants for geometry programs: 0
03:33:52: * Tessellation Hull programs: no
03:33:52: * Number of floating-point constants for tessellation hull programs: 6
03:33:52: * Number of integer constants for tessellation hull programs: 4
03:33:52: * Number of boolean constants for tessellation hull programs: 35915
03:33:52: * Tessellation Domain programs: no
03:33:52: * Number of floating-point constants for tessellation domain programs: 0
03:33:52: * Number of integer constants for tessellation domain programs: 36240
03:33:52: * Number of boolean constants for tessellation domain programs: 8978
03:33:52: * Compute programs: no
03:33:52: * Number of floating-point constants for compute programs: 469
03:33:52: * Number of integer constants for compute programs: 0
03:33:52: * Number of boolean constants for compute programs: 36320
03:33:52: * Supported Shader Profiles: arbfp1 arbvp1 glsl glsl100 glsl110 glsl120
03:33:52: * Texture Compression: yes
03:33:52: - DXT: yes
03:33:52: - VTC: no
03:33:52: - PVRTC: no
03:33:52: - ATC: no
03:33:52: - ETC1: no
03:33:52: - ETC2: no
03:33:52: - BC4/BC5: no
03:33:52: - BC6H/BC7: no
03:33:52: - ASTC: no
03:33:52: - Mipmaps for compressed formats: yes
03:33:52: * Hardware Occlusion Query: yes
03:33:52: * User clip planes: yes
03:33:52: * VET_UBYTE4 vertex element type: yes
03:33:52: * Infinite far plane projection: yes
03:33:52: * Hardware render-to-texture: yes
03:33:52: * Floating point textures: yes
03:33:52: * Non-power-of-two textures: yes
03:33:52: * 1d textures: yes
03:33:52: * Volume textures: yes
03:33:52: * Multiple Render Targets: 8
03:33:52: - With different bit depths: yes
03:33:52: * Point Sprites: yes
03:33:52: * Hardware Gamma: yes
03:33:52: * Extended point parameters: yes
03:33:52: * Max Point Size: 255
03:33:52: * Vertex texture fetch: yes
03:33:52: * Number of texture units: 16
03:33:52: * Number of vertex attributes: 16
03:33:52: * Stencil buffer depth: 8
03:33:52: * Number of vertex blend matrices: 0
03:33:52: - Max vertex textures: 32
03:33:52: - Vertex textures shared: yes
03:33:52: * Render to Vertex Buffer : no
03:33:52: * Hardware Atomic Counters: no
03:33:52: * PBuffer support: yes
03:33:52: * Vertex Array Objects: no
03:33:52: * Separate shader objects: no
03:33:52: * GLSL SSO redeclare interface block: no
03:33:52: * Debugging/ profiling events: no
03:33:52: * Map buffer storage: yes
03:33:52: DefaultWorkQueue('Root') initialising on thread 3840.
03:33:52: DefaultWorkQueue('Root')::WorkerFunc - thread 2756 starting.
03:33:52: DefaultWorkQueue('Root')::WorkerFunc - thread 11444 starting.
03:33:52: DefaultWorkQueue('Root')::WorkerFunc - thread 6828 starting.
03:33:52: DefaultWorkQueue('Root')::WorkerFunc - thread 19900 starting.
03:33:52: DefaultWorkQueue('Root')::WorkerFunc - thread 12452 starting.
03:33:52: DefaultWorkQueue('Root')::WorkerFunc - thread 2320 starting.
03:33:52: DefaultWorkQueue('Root')::WorkerFunc - thread 20072 starting.
03:33:52: Particle Renderer Type 'billboard' registered
03:33:52: DefaultWorkQueue('Root')::WorkerFunc - thread 11568 starting.
03:33:52: SceneManagerFactory for type 'BspSceneManager' registered.
03:33:52: Registering ResourceManager for type BspLevel
03:33:52: SceneManagerFactory for type 'OctreeSceneManager' registered.
03:33:52: Parsing scripts for resource group Autodetect
03:33:52: Finished parsing scripts for resource group Autodetect
03:33:52: Creating resources for group Autodetect
03:33:52: All done
03:33:52: Parsing scripts for resource group Fonts
03:33:52: Parsing script gz-rendering.fontdef
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:1
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:9
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:17
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:25
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:33
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:41
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:49
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:57
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:65
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:73
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:81
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:89
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:97
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:105
03:33:52: Warning: missing 'font' keyword at gz-rendering.fontdef:113
03:33:52: Finished parsing scripts for resource group Fonts
03:33:52: Creating resources for group Fonts
03:33:52: All done
03:33:52: Parsing scripts for resource group General
03:33:52: Parsing script distortion.material
03:33:52: Parsing script gaussian_noise.material
03:33:52: Parsing script gpu_rays.material
03:33:52: Parsing script lens_flare.material
03:33:52: Parsing script picker.material
03:33:52: Parsing script point_cloud_point.material
03:33:52: Parsing script pssm.material
03:33:52: Parsing script thermal.material
03:33:52: Parsing script wide_angle_camera.material
03:33:52: Parsing script distortion.compositor
03:33:52: Parsing script gaussian_noise.compositor
03:33:52: Parsing script lens_flare.compositor
03:33:52: Parsing script thermal_camera.compositor
03:33:52: Parsing script wide_camera_lens_map.compositor
03:33:52: Finished parsing scripts for resource group General
03:33:52: Creating resources for group General
03:33:52: All done
03:33:52: Parsing scripts for resource group Internal
03:33:52: Finished parsing scripts for resource group Internal
03:33:52: Creating resources for group Internal
03:33:52: All done
03:33:52: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\ogre\media\rtshaderlib150' of type 'FileSystem' to resource group 'General'
03:33:52: Added resource location 'D:\programming\gz9-ws\gz-ws\install\share\gz\gz-rendering9\media\materials\textures\com.png' of type 'FileSystem' to resource group 'General'
03:33:52: Added resource location 'D:\programming\gz9-ws\gz-ws\src\gz-rendering\examples\heightmap\media\dirt_diffusespecular.png' of type 'FileSystem' to resource group 'General' with recursive option
03:33:52: Initialising resource group General
03:33:52: Added resource location 'D:\programming\gz9-ws\gz-ws\src\gz-rendering\examples\heightmap\media\flat_normal.png' of type 'FileSystem' to resource group 'General' with recursive option
03:33:52: Initialising resource group General
03:33:52: Added resource location 'D:\programming\gz9-ws\gz-ws\src\gz-rendering\examples\heightmap\media\grass_diffusespecular.png' of type 'FileSystem' to resource group 'General' with recursive option
03:33:52: Initialising resource group General
03:33:52: Added resource location 'D:\programming\gz9-ws\gz-ws\src\gz-rendering\examples\heightmap\media\fungus_diffusespecular.png' of type 'FileSystem' to resource group 'General' with recursive option
03:33:52: Initialising resource group General
03:33:52: Added resource location 'C:\Users\Martin Pecka\.gz\rendering\ogre-paging' of type 'FileSystem' to resource group 'General' with recursive option
03:33:52: Initialising resource group General
03:33:52: Terrain created; size=257 minBatch=17 maxBatch=65 treeDepth=3 lodLevels=5 leafLods=3
03:33:52: FileNotFoundException: Cannot locate resource ../media/dirt_diffusespecular.png in resource group General. in ResourceGroupManager::openResource at D:\bld\ogre_1724399689391\work\OgreMain\src\OgreResourceGroupManager.cpp (line 708)
03:33:52: Error: preparing texture ../media/dirt_diffusespecular.png. Texture layer will be blank: FileNotFoundException: Cannot locate resource ../media/dirt_diffusespecular.png in resource group General. in ResourceGroupManager::openResource at D:\bld\ogre_1724399689391\work\OgreMain\src\OgreResourceGroupManager.cpp (line 708)
03:33:52: FileNotFoundException: Cannot locate resource ../media/flat_normal.png in resource group General. in ResourceGroupManager::openResource at D:\bld\ogre_1724399689391\work\OgreMain\src\OgreResourceGroupManager.cpp (line 708)
...many lines left out basically just erroring on other textures
03:33:54: Error: preparing texture ../media/grass_diffusespecular.png. Texture layer will be blank: FileNotFoundException: Cannot locate resource ../media/grass_diffusespecular.png in resource group General. in ResourceGroupManager::openResource at D:\bld\ogre_1724399689391\work\OgreMain\src\OgreResourceGroupManager.cpp (line 708)
03:33:54: FileNotFoundException: Cannot locate resource ../media/flat_normal.png in resource group General. in ResourceGroupManager::openResource at D:\bld\ogre_1724399689391\work\OgreMain\src\OgreResourceGroupManager.cpp (line 708)
03:33:54: Error: preparing texture ../media/flat_normal.png. Texture layer will be blank: FileNotFoundException: Cannot locate resource ../media/flat_normal.png in resource group General. in ResourceGroupManager::openResource at D:\bld\ogre_1724399689391\work\OgreMain\src\OgreResourceGroupManager.cpp (line 708)
03:33:54: FileNotFoundException: Cannot locate resource ../media/dirt_diffusespecular.png in resource group General. in ResourceGroupManager::openResource at D:\bld\ogre_1724399689391\work\OgreMain\src\OgreResourceGroupManager.cpp (line 708)
03:33:54: Error: preparing texture ../media/dirt_diffusespecular.png. Texture layer will be blank: FileNotFoundException: Cannot locate resource ../media/dirt_diffusespecular.png in resource group General. in ResourceGroupManager::openResource at D:\bld\ogre_1724399689391\work\OgreMain\src\OgreResourceGroupManager.cpp (line 708)
03:33:54: FileNotFoundException: Cannot locate resource ../media/flat_normal.png in resource group General. in ResourceGroupManager::openResource at D:\bld\ogre_1724399689391\work\OgreMain\src\OgreResourceGroupManager.cpp (line 708)
03:33:54: Error: preparing texture ../media/flat_normal.png. Texture layer will be blank: FileNotFoundException: Cannot locate resource ../media/flat_normal.png in resource group General. in ResourceGroupManager::openResource at D:\bld\ogre_1724399689391\work\OgreMain\src\OgreResourceGroupManager.cpp (line 708)
03:33:54: InvalidParametersException: Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at D:\bld\ogre_1724399689391\work\OgreMain\src\OgreGpuProgramParams.cpp (line 2195)
03:33:54: InvalidParametersException: Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at D:\bld\ogre_1724399689391\work\OgreMain\src\OgreGpuProgramParams.cpp (line 2195)
03:33:54: Texture: spot_shadow_fade.png: Loading 1 faces(PF_B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,128x128x1.
03:33:54: Texture: Warning: Loading 1 faces(PF_R5G6B5,8x8x1) with 3 hardware generated mipmaps from Image. Internal format is PF_R5G6B5,8x8x1.
03:33:54: GLSL compiling: OgreTerrain/3636144202/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/3636144202/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/3636144202/sm2/vp/hlod Fragment Program:OgreTerrain/3636144202/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/3134360734/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/3134360734/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/3134360734/sm2/vp/hlod Fragment Program:OgreTerrain/3134360734/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/4102806564/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/4102806564/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/4102806564/sm2/vp/hlod Fragment Program:OgreTerrain/4102806564/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/61972044/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/61972044/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/61972044/sm2/vp/hlod Fragment Program:OgreTerrain/61972044/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/1915271995/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/1915271995/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/1915271995/sm2/vp/hlod Fragment Program:OgreTerrain/1915271995/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/4055211364/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/4055211364/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/4055211364/sm2/vp/hlod Fragment Program:OgreTerrain/4055211364/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/4279469353/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/4279469353/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/4279469353/sm2/vp/hlod Fragment Program:OgreTerrain/4279469353/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/1972057803/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/1972057803/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/1972057803/sm2/vp/hlod Fragment Program:OgreTerrain/1972057803/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/3188456607/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/3188456607/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/3188456607/sm2/vp/hlod Fragment Program:OgreTerrain/3188456607/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/3800966954/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/3800966954/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/3800966954/sm2/vp/hlod Fragment Program:OgreTerrain/3800966954/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/170069226/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/170069226/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/170069226/sm2/vp/hlod Fragment Program:OgreTerrain/170069226/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/3094618640/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/3094618640/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/3094618640/sm2/vp/hlod Fragment Program:OgreTerrain/3094618640/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/929684626/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/929684626/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/929684626/sm2/vp/hlod Fragment Program:OgreTerrain/929684626/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/324031518/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/324031518/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/324031518/sm2/vp/hlod Fragment Program:OgreTerrain/324031518/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/4123052292/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/4123052292/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/4123052292/sm2/vp/hlod Fragment Program:OgreTerrain/4123052292/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/662849872/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/662849872/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/662849872/sm2/vp/hlod Fragment Program:OgreTerrain/662849872/sm2/fp/hlod GLSL link result :
03:33:54: GLSL compiling: OgreTerrain/398716402/sm2/vp/hlod
03:33:54: GLSL compiled:
03:33:54: GLSL compiling: OgreTerrain/398716402/sm2/fp/hlod
03:33:54: GLSL compiled:
03:33:54: Vertex Program:OgreTerrain/398716402/sm2/vp/hlod Fragment Program:OgreTerrain/398716402/sm2/fp/hlod GLSL link result :
Description
- Expected behavior: I can see heightmaps in the GL window.
- Actual behavior: I see only black frame.
Steps to reproduce
- Just follow https://gazebosim.org/api/rendering/9/heightmap.html
- Apply examples/heightmap: Fixed Windows build #1062 .
- Build:
mkdir build; cd build; cmake ..; cmake --build . --config Release
- Run:
.\Release\heightmap.exe ogre
Output
.\Release\heightmap.exe ogre
(2024-09-16 03:33:52.054) [info] [RenderEngineManager.cc:455] Loading plugin [gz-rendering-ogre]
(2024-09-16 03:33:52.271) [info] [OgreHeightmap.cc:675] Loading heightmap: example_bowl
(2024-09-16 03:33:52.273) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_bowl\gazebo_terrain_LOD0_00000000.dat
(2024-09-16 03:33:52.407) [info] [OgreHeightmap.cc:688] Heightmap loaded. Process took 135 ms.
(2024-09-16 03:33:52.440) [info] [OgreHeightmap.cc:675] Loading heightmap: example_city
(2024-09-16 03:33:52.442) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00000000.dat
(2024-09-16 03:33:52.444) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00010000.dat
(2024-09-16 03:33:52.446) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00020000.dat
(2024-09-16 03:33:52.447) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00030000.dat
(2024-09-16 03:33:52.449) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00000001.dat
(2024-09-16 03:33:52.450) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00010001.dat
(2024-09-16 03:33:52.452) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00020001.dat
(2024-09-16 03:33:52.454) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00030001.dat
(2024-09-16 03:33:52.455) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00000002.dat
(2024-09-16 03:33:52.457) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00010002.dat
(2024-09-16 03:33:52.458) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00020002.dat
(2024-09-16 03:33:52.460) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00030002.dat
(2024-09-16 03:33:52.461) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00000003.dat
(2024-09-16 03:33:52.463) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00010003.dat
(2024-09-16 03:33:52.464) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00020003.dat
(2024-09-16 03:33:52.466) [info] [OgreHeightmap.cc:964] Loading heightmap cache data: C:\Users\Martin Pecka\.gz\rendering\ogre-paging\example_city\gazebo_terrain_cache_LOD0_00030003.dat
(2024-09-16 03:33:54.177) [info] [OgreHeightmap.cc:688] Heightmap loaded. Process took 1736 ms.
===============================
TAB - Switch render engines
ESC - Exit
===============================
Relevant info
This ogre.log piece seems to be important:
03:33:54: InvalidParametersException: Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at D:\bld\ogre_1724399689391\work\OgreMain\src\OgreGpuProgramParams.cpp (line 2195)
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