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Expected behavior: Setting color range for particles affect particle color
Actual behavior: Particles always appear black
The Ogre2ParticleEmitter::SetColorRange function is working fine in the ign-rendering6 branch which is on ogre2.2. The gz-rendering7 branch is on ogre2.3. Looking at the ogre-next code base, I don't see many changes in the particle system between v2-2 and v2-3 branches. There haven't been any related changes in the Ogre2ParticleEmitter.cc as well. The bug might be coming from other parts of gz-rendering when we upgraded from ogre 2.2 to 2.3.
Steps to reproduce
Modify the particle_demo and change the line from"
Environment
Description
The Ogre2ParticleEmitter::SetColorRange function is working fine in the
ign-rendering6
branch which is on ogre2.2. Thegz-rendering7
branch is on ogre2.3. Looking at the ogre-next code base, I don't see many changes in the particle system betweenv2-2
andv2-3
branches. There haven't been any related changes in the Ogre2ParticleEmitter.cc as well. The bug might be coming from other parts of gz-rendering when we upgraded from ogre 2.2 to 2.3.Steps to reproduce
Modify the particle_demo and change the line from"
to
The particles flowing upward from below the duck appear black instead of turning color from red to green
Output
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