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GBEJoystick.pas
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GBEJoystick.pas
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unit GBEJoystick;
interface
uses
System.SysUtils, System.Classes, FMX.Types, FMX.Controls, FMX.Layouts, GBEPlayerPosition, System.Math.Vectors, system.types,
FMX.Viewport3D, System.UITypes, FMX.Dialogs, FMX.Objects, FMX.Graphics, FMX.Ani, uGBEUtils3D;
type
TGBEJoystickType = (jtOrientation, jtDeplacement, jtOrientationDeplacement);
TGBEJoystick = class(TLayout)
private
{ Déclarations privées }
fPlayerPosition : TGBEPlayerPosition;
FPosDepartCurseur: TPointF; // Position du pointeur de souris au début du mouvement de la souris
fViewport3D : TViewport3D;
fCircle, fCircle2 : TCircle;
fSensitivity: integer;
fShowIntegrateJoystick, useJoystick, fMouseCapture : boolean;
fPoint : TPoint3D;
fJoystickType : TGBEJoystickType;
Offset: TPointF; // Décallage entre l'endroit du clic et le centre du cercle du joystick
fAcceleration : single;
procedure SetAngleDeVue(const Value: TPointF); // Modification de l'angle de vue
function GetDirection: TPoint3D;
procedure setShowIntegrateJoystick(const Value: boolean);
procedure setJoystickType(const Value : TGBEJoystickType);
function GetDirectionSidewayRight: TPoint3D;
function GetDirectionSidewayLeft: TPoint3D;
function getMouseCapture: boolean;
procedure setMouseCapture(const Value: boolean);
protected
{ Déclarations protégées }
public
{ Déclarations publiques }
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Single); override;
procedure MouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Single); override;
procedure MouseMove(Shift: TShiftState; X, Y: Single); override;
procedure DoMouseLeave; override;
procedure Resize; override;
procedure Paint; override;
procedure initialiserJoystick;
function OrientationKeyManagement(rightKey, leftKey, upKey, downKey, goUp, goDown, sideWayRight, sideWayLeft: boolean; sensibility, speed, maxspeed: single): single;
published
{ Déclarations publiées }
property PlayerPosition : TGBEPlayerPosition read fPlayerPosition write fPlayerPosition;
property JoystickType : TGBEJoystickType read fJoystickType write setJoystickType;
property angleDeVue : TPointF write SetAngleDeVue; // Propriété de l'angle de vue
property direction : TPoint3D read GetDirection; // Propriété de la direction
property directionSidewayRight : TPoint3D read GetDirectionSidewayRight;
property directionSidewayLeft : TPoint3D read GetDirectionSidewayLeft;
property deplacement : TPoint3D read fPoint write fPoint;
property HitTest default true;
property Viewport3D : TViewport3D read fViewport3D write fViewport3D;
property ShowIntegrateJoystick : boolean read fShowIntegrateJoystick write setShowIntegrateJoystick;
property Acceleration : single read fAcceleration write fAcceleration;
property Sensitivity : integer read fSensitivity write fSensitivity;
property MouseCapture : boolean read getMouseCapture write setMouseCapture;
end;
procedure Register;
implementation
procedure Register;
begin
RegisterComponents('GBE3D', [TGBEJoystick]);
end;
{ TGBEJoystick }
constructor TGBEJoystick.Create(AOwner: TComponent);
begin
inherited;
hitTest := true;
fCircle := TCircle.Create(nil);
fCircle.Parent := self;
fCircle.Stored := false;
fCircle.Locked := true;
fCircle.Fill.Kind := TBrushKind.Gradient;
fCircle.Fill.Gradient.Color := $FFB6B6B6;
fCircle.Fill.Gradient.Color1 := $FF888888;
fCircle.Fill.Gradient.Style := TGradientStyle.Linear;
fCircle.HitTest := false;
fCircle2 := TCircle.Create(nil);
fCircle2.Parent := fCircle;
fCircle2.Stored := false;
fCircle2.Locked := true;
fCircle2.Fill.Kind := TBrushKind.Gradient;
fCircle2.Fill.Gradient.Color := $FF888888;
fCircle2.Fill.Gradient.Color1 := $FFB6B6B6;
fCircle2.Fill.Gradient.Style := TGradientStyle.Linear;
fCircle.Stroke.Thickness := 2;
fCircle2.width := fCircle.Width -20;
fCircle2.height := fCircle.height - 20;
fCircle2.position.X := (fCircle.Width - fCircle2.Width)/2 ;
fCircle2.position.Y := (fCircle.Height - fCircle2.Height)/2;
fCircle2.HitTest := false;
fCircle2.Opacity := 0.7;
fShowIntegrateJoystick := true;
fSensitivity := 90;
fCircle.Align := TAlignLayout.Client;
fPoint := Point3D(1,0,1);
fAcceleration := 0;
useJoystick := false;
fMouseCapture := false;
fJoystickType := TGBEJoystickType.jtDeplacement;
end;
function TGBEJoystick.GetDirection: TPoint3D;
begin
if (fJoystickType = jtDeplacement) or (fJoystickType = jtOrientationDeplacement) then
begin
if assigned(fPlayerPosition) then
begin
result := fPoint * (fPlayerPosition.getPositionDirection.AbsolutePosition - fPlayerPosition.AbsolutePosition).Normalize;
end
else result := fPoint;
end
else result := Point3D(0,0,0);
end;
function TGBEJoystick.GetDirectionSidewayRight: TPoint3D;
begin
result := getDirection.Rotate(Point3D(0,1,0), -Pi * 0.5);
// if (fJoystickType = jtDeplacement) or (fJoystickType = jtOrientationDeplacement) then
// begin
// if assigned(fPlayerPosition) then
// begin
// result := fPoint * (fPlayerPosition.getSidewayRightDirection.AbsolutePosition - fPlayerPosition.AbsolutePosition).Normalize;
// end
// else result := fPoint;
// end
// else result := Point3D(0,0,0);
end;
function TGBEJoystick.getMouseCapture: boolean;
begin
result := fMouseCapture;
end;
function TGBEJoystick.GetDirectionSidewayLeft: TPoint3D;
begin
result := getDirection.Rotate(Point3D(0,1,0), Pi * 0.5);
// if (fJoystickType = jtDeplacement) or (fJoystickType = jtOrientationDeplacement) then
// begin
// if assigned(fPlayerPosition) then
// begin
// result := fPoint * (fPlayerPosition.getSidewayLeftDirection.AbsolutePosition - fPlayerPosition.AbsolutePosition).Normalize;
// end
// else result := fPoint;
// end
// else result := Point3D(0,0,0);
end;
procedure TGBEJoystick.initialiserJoystick;
begin
useJoystick := false;
TAnimator.AnimateFloat(fCircle2, 'Position.X', (fCircle.Width - fCircle2.Width)/2);
TAnimator.AnimateFloat(fCircle2, 'Position.Y', (fCircle.Height - fCircle2.Height)/2);
if (fJoystickType = jtDeplacement) or (fJoystickType = jtOrientationDeplacement) then fAcceleration := 0;
end;
procedure TGBEJoystick.SetAngleDeVue(const Value: TPointF);
var
ptA,ptD,S : TPointF; // ptA point d'arrivé, ptD point de départ, S la sensibilité
begin
if assigned(fPlayerPosition) then
begin
if assigned(fViewport3D) then
begin
S.X := fSensitivity / self.Width; // Réglage de la sensibilité pour l'orientation droite/gauche
S.Y := fSensitivity / self.Height;// Réglage de la sensibilité pour l'orientation haut/bas
ptA := Value * S; // Point d'arrivée adapté à la sensibilité
ptD := fPosDepartCurseur * S; // Point de départ adapté à la sensibilité
// Vue droite/gauche
with fPlayerPosition.RotationAngle do y := y + (ptA.X - ptD.X); // orientation droite/gauche (axe y) en fonction du déplacement de la souris en X
// Vue Haut/Bas
with fPlayerPosition.getDummyOrientation.RotationAngle do x:= x + (ptD.Y - ptA.Y); // de même pour l'orientation haut/bas en adaptant (rotation sur l'axe x, e fonction du d'déplacement de la souris en Y
fPosDepartCurseur := Value; // la position du curseur lorsque l'utilisateur a cliqué (l'origine de la direction), est mis à jour avec la nouvelle position du curseur : au prochain appel de OnMouseMove, la position de départ doit être la position d'arrivée du coup précédent
end;
end;
end;
procedure TGBEJoystick.MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Single);
begin
inherited;
if ssLeft in shift then
begin
fPosDepartCurseur := PointF(X,Y);
useJoystick := true;
end;
Offset.X := X;
Offset.Y := Y;
end;
procedure TGBEJoystick.DoMouseLeave;
begin
inherited;
initialiserJoystick;
end;
procedure TGBEJoystick.MouseMove(Shift: TShiftState; X, Y: Single);
begin
inherited;
if ssLeft in shift then
begin
if (Viewport3D <> nil) and (PlayerPosition <> nil) then
begin
if (fJoystickType = jtOrientation) or (fJoystickType = jtOrientationDeplacement) then angleDeVue := PointF(X,Y);
fCircle2.Position.X := x - offset.x;
fCircle2.Position.y := Y - offset.y;
interactionIHM(Viewport3D);
end;
end;
end;
procedure TGBEJoystick.MouseUp(Button: TMouseButton; Shift: TShiftState; X,
Y: Single);
begin
inherited;
initialiserJoystick;
end;
procedure TGBEJoystick.Paint;
begin
inherited;
// if useJoystick then
// begin
// if (fJoystickType = jtDeplacement) or (fJoystickType = jtOrientationDeplacement) then
// begin
// if assigned(fPlayerPosition) then
// begin
//// FAcceleration := FAcceleration + ((fCircle.Height - fCircle2.Height)*0.5 + fCircle2.position.Y) / Sensitivity;
//// fPlayerPosition.RotationAngle.Y := fPlayerPosition.RotationAngle.Y - ((fCircle.Width - fCircle2.Width)*0.5 - fCircle2.Position.X) / Sensitivity;
// end;
// end;
// end;
end;
procedure TGBEJoystick.Resize;
begin
inherited;
fCircle2.width := fCircle.Width -20;
fCircle2.height := fCircle.height -20;
fCircle2.position.X := (fCircle.Width - fCircle2.Width)*0.5;
fCircle2.position.Y := (fCircle.Height - fCircle2.Height)*0.5;
end;
procedure TGBEJoystick.setJoystickType(const Value: TGBEJoystickType);
begin
fJoystickType := value;
case value of
jtOrientation: begin // A améliorer
end;
jtDeplacement: begin // A améliorer
end;
jtOrientationDeplacement: begin // A améliorer
end;
end;
end;
procedure TGBEJoystick.setMouseCapture(const Value: boolean);
begin
if value <> fMouseCapture then begin
fMouseCapture := value;
AutoCapture := value;
end;
end;
procedure TGBEJoystick.setShowIntegrateJoystick(
const Value: boolean);
begin
fShowIntegrateJoystick := Value;
fCircle.Visible := fShowIntegrateJoystick;
fCircle2.Visible := fShowIntegrateJoystick;
end;
destructor TGBEJoystick.Destroy;
begin
DoDeleteChildren;
inherited;
end;
function TGBEJoystick.OrientationKeyManagement(rightKey, leftKey, upKey, downKey, goUp, goDown, sideWayRight, sideWayLeft : boolean; sensibility, speed, maxspeed : single):single;
begin
if assigned(PlayerPosition) then begin
if rightKey then PlayerPosition.RotationAngle.Y := PlayerPosition.RotationAngle.Y + sensibility;
if leftKey then PlayerPosition.RotationAngle.Y := PlayerPosition.RotationAngle.Y - sensibility;
if goUp then PlayerPosition.getDummyOrientation.RotationAngle.X := PlayerPosition.getDummyOrientation.RotationAngle.X + sensibility;
if goDown then PlayerPosition.getDummyOrientation.RotationAngle.X := PlayerPosition.getDummyOrientation.RotationAngle.X - sensibility;
if upKey or sideWayRight or sideWayLeft then begin
if speed > -maxSpeed then speed := speed - sensibility
else speed := -maxSpeed;
end;
if downKey then begin
if speed < maxSpeed then speed := speed + sensibility
else speed := maxSpeed;
end;
end;
result := speed;
end;
end.