Tcell provides a low-level, portable API for building terminal-based programs. A terminal emulator (or a real terminal such as a DEC VT-220) is used to interact with such a program.
Tcell's interface is fairly low-level. While it provides a reasonably portable way of dealing with all the usual terminal features, it may be easier to utilize a higher level framework. A number of such frameworks are listed on the Tcell main README.
This tutorial provides the details of Tcell, and is appropriate for developers wishing to create their own application frameworks or needing more direct access to the terminal capabilities.
Applications receive an event of type EventResize
when they are first initialized and each time the terminal is resized.
The new size is available as Size
.
switch ev := ev.(type) {
case *tcell.EventResize:
w, h := ev.Size()
logMessage(fmt.Sprintf("Resized to %dx%d", w, h))
}
When a key is pressed, applications receive an event of type EventKey
.
This event describes the modifier keys pressed (if any) and the pressed key or rune.
When a rune key is pressed, an event with its Key
set to KeyRune
is dispatched.
When a non-rune key is pressed, it is available as the Key
of the event.
switch ev := ev.(type) {
case *tcell.EventKey:
mod, key, ch := ev.Mod(), ev.Key(), ev.Rune()
logMessage(fmt.Sprintf("EventKey Modifiers: %d Key: %d Rune: %d", mod, key, ch))
}
Terminal-based programs have less visibility into keyboard activity than graphical applications.
When a key is pressed and held, additional key press events are sent by the terminal emulator. The rate of these repeated events depends on the emulator's configuration. Key release events are not available.
It is not possible to distinguish runes typed while holding shift and runes typed using caps lock. Capital letters are reported without the Shift modifier.
Applications receive an event of type EventMouse
when the mouse moves, or a mouse button is pressed or released.
Mouse events are only delivered if
EnableMouse
has been called.
The mouse buttons being pressed (if any) are available as Buttons
, and the position of the mouse is available as Position
.
switch ev := ev.(type) {
case *tcell.EventMouse:
mod := ev.Modifiers()
btns := ev.Buttons()
x, y := ev.Position()
logMessage(fmt.Sprintf("EventMouse Modifiers: %d Buttons: %d Position: %d,%d", mod, btns, x, y))
}
Identifier | Alias | Description |
---|---|---|
Button1 | ButtonPrimary | Left button |
Button2 | ButtonSecondary | Right button |
Button3 | ButtonMiddle | Middle button |
Button4 | Side button (thumb/next) | |
Button5 | Side button (thumb/prev) | |
WheelUp | Scroll wheel up | |
WheelDown | Scroll wheel down | |
WheelLeft | Horizontal wheel left | |
WheelRight | Horizontal wheel right |
To create a Tcell application, first initialize a screen to hold it.
s, err := tcell.NewScreen()
if err != nil {
log.Fatalf("%+v", err)
}
if err := s.Init(); err != nil {
log.Fatalf("%+v", err)
}
// Set default text style
defStyle := tcell.StyleDefault.Background(tcell.ColorReset).Foreground(tcell.ColorReset)
s.SetStyle(defStyle)
// Clear screen
s.Clear()
Text may be drawn on the screen using SetContent
.
s.SetContent(0, 0, 'H', nil, defStyle)
s.SetContent(1, 0, 'i', nil, defStyle)
s.SetContent(2, 0, '!', nil, defStyle)
To draw text more easily, define a render function.
func drawText(s tcell.Screen, x1, y1, x2, y2 int, style tcell.Style, text string) {
row := y1
col := x1
for _, r := range []rune(text) {
s.SetContent(col, row, r, nil, style)
col++
if col >= x2 {
row++
col = x1
}
if row > y2 {
break
}
}
}
Lastly, define an event loop to handle user input and update application state.
quit := func() {
s.Fini()
os.Exit(0)
}
for {
// Update screen
s.Show()
// Poll event
ev := s.PollEvent()
// Process event
switch ev := ev.(type) {
case *tcell.EventResize:
s.Sync()
case *tcell.EventKey:
if ev.Key() == tcell.KeyEscape || ev.Key() == tcell.KeyCtrlC {
quit()
}
}
}
The following demonstrates how to initialize a screen, draw text/graphics and handle user input.
package main
import (
"fmt"
"log"
"github.com/gdamore/tcell/v2"
)
func drawText(s tcell.Screen, x1, y1, x2, y2 int, style tcell.Style, text string) {
row := y1
col := x1
for _, r := range []rune(text) {
s.SetContent(col, row, r, nil, style)
col++
if col >= x2 {
row++
col = x1
}
if row > y2 {
break
}
}
}
func drawBox(s tcell.Screen, x1, y1, x2, y2 int, style tcell.Style, text string) {
if y2 < y1 {
y1, y2 = y2, y1
}
if x2 < x1 {
x1, x2 = x2, x1
}
// Fill background
for row := y1; row <= y2; row++ {
for col := x1; col <= x2; col++ {
s.SetContent(col, row, ' ', nil, style)
}
}
// Draw borders
for col := x1; col <= x2; col++ {
s.SetContent(col, y1, tcell.RuneHLine, nil, style)
s.SetContent(col, y2, tcell.RuneHLine, nil, style)
}
for row := y1 + 1; row < y2; row++ {
s.SetContent(x1, row, tcell.RuneVLine, nil, style)
s.SetContent(x2, row, tcell.RuneVLine, nil, style)
}
// Only draw corners if necessary
if y1 != y2 && x1 != x2 {
s.SetContent(x1, y1, tcell.RuneULCorner, nil, style)
s.SetContent(x2, y1, tcell.RuneURCorner, nil, style)
s.SetContent(x1, y2, tcell.RuneLLCorner, nil, style)
s.SetContent(x2, y2, tcell.RuneLRCorner, nil, style)
}
drawText(s, x1+1, y1+1, x2-1, y2-1, style, text)
}
func main() {
defStyle := tcell.StyleDefault.Background(tcell.ColorReset).Foreground(tcell.ColorReset)
boxStyle := tcell.StyleDefault.Foreground(tcell.ColorWhite).Background(tcell.ColorPurple)
// Initialize screen
s, err := tcell.NewScreen()
if err != nil {
log.Fatalf("%+v", err)
}
if err := s.Init(); err != nil {
log.Fatalf("%+v", err)
}
s.SetStyle(defStyle)
s.EnableMouse()
s.EnablePaste()
s.Clear()
// Draw initial boxes
drawBox(s, 1, 1, 42, 7, boxStyle, "Click and drag to draw a box")
drawBox(s, 5, 9, 32, 14, boxStyle, "Press C to reset")
quit := func() {
// You have to catch panics in a defer, clean up, and
// re-raise them - otherwise your application can
// die without leaving any diagnostic trace.
maybePanic := recover()
s.Fini()
if maybePanic != nil {
panic(maybePanic)
}
}
defer quit()
// Here's how to get the screen size when you need it.
// xmax, ymax := s.Size()
// Here's an example of how to inject a keystroke where it will
// be picked up by the next PollEvent call. Note that the
// queue is LIFO, it has a limited length, and PostEvent() can
// return an error.
// s.PostEvent(tcell.NewEventKey(tcell.KeyRune, rune('a'), 0))
// Event loop
ox, oy := -1, -1
for {
// Update screen
s.Show()
// Poll event
ev := s.PollEvent()
// Process event
switch ev := ev.(type) {
case *tcell.EventResize:
s.Sync()
case *tcell.EventKey:
if ev.Key() == tcell.KeyEscape || ev.Key() == tcell.KeyCtrlC {
return
} else if ev.Key() == tcell.KeyCtrlL {
s.Sync()
} else if ev.Rune() == 'C' || ev.Rune() == 'c' {
s.Clear()
}
case *tcell.EventMouse:
x, y := ev.Position()
switch ev.Buttons() {
case tcell.Button1, tcell.Button2:
if ox < 0 {
ox, oy = x, y // record location when click started
}
case tcell.ButtonNone:
if ox >= 0 {
label := fmt.Sprintf("%d,%d to %d,%d", ox, oy, x, y)
drawBox(s, ox, oy, x, y, boxStyle, label)
ox, oy = -1, -1
}
}
}
}
}