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Program.cs
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Program.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
using TaskTest.Game;
using SuperSocket.SocketBase;
using System.Net;
using System.Net.Sockets;
using SuperSocket.SocketBase.Config;
using TaskTest.ServerFramework;
using SuperSocket.SocketEngine;
namespace TaskTest
{
class Program
{
/*
static void Main(string[] args)
{
World world = World.Instance;
Task gameTask = new Task(world.MainLoop);
IO.MessageReceiver.Instance.Init();
Task netTask = new Task(IO.MessageReceiver.Instance.RecvLoop);
gameTask.Start();
netTask.Start();
while(!world.IsDestroyed)
{
string command = Console.ReadLine();
switch (command)
{
case "cr":
world.InvokeAction(() => world.CreateRoom(1));
break;
case "dw":
world.Destroy();
break;
case "ap":
Console.WriteLine("Input RoomId and PlayerId");
string idStr = Console.ReadLine();
string[] r_u = idStr.Split(' ');
if (r_u.Length == 2)
{
int rId, uId;
if (int.TryParse(r_u[0], out rId) && int.TryParse(r_u[1], out uId))
{
world.InvokeAction(() => world.AddPlayer(rId, uId));
}
}
break;
}
}
gameTask.Wait();
netTask.Wait();
}
* */
static void StartWithConfig()
{
Console.WriteLine("Press any key to start the server!");
Console.ReadKey();
Console.WriteLine();
var bootstrap = BootstrapFactory.CreateBootstrap();
if (!bootstrap.Initialize())
{
Console.WriteLine("Failed to initialize!");
Console.ReadKey();
return;
}
var result = bootstrap.Start();
Console.WriteLine("Start result: {0}!", result);
if (result == StartResult.Failed)
{
Console.WriteLine("Failed to start!");
Console.ReadKey();
return;
}
Console.WriteLine("Press key 'q' to stop it!");
while (Console.ReadKey().KeyChar != 'q')
{
Console.WriteLine();
continue;
}
Console.WriteLine();
//Stop the appServer
bootstrap.Stop();
Console.WriteLine("The server was stopped!");
Console.ReadKey();
}
static void Main(string[] args)
{
StartWithConfig();
}
}
}