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aybe add some "tiers", so users who are active/old/have some GK in inventory get bigger API limit? While anonymous or newbies get default one (which can be even less than 1500). I would imagine that if the limit is bigger than, let's say 50*(amount of GKs in inventory), it should be quite fine even with most active folks (I think if you check profiles of the users already posted here, you'll see that they have hundreds of GKs in their hands if not thousand)
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I would appreciate it if you would inform us about the implementation of such a possibility here. It is extremely inconvenient to calculate the daily limit and mark GK taking into account the existing limit!
This is not an easy issue. Will take time to think about it and implement properly. The ratelimit system doesn t use the postgres db itself, but work with redis and http requests. Thus preserving system resources.
(Also I will take some vacations and won't be there for support if anything goes wrong because of a new feature e.g. #1151)
I have to admit I also have concerns about such way of "playing". Looks like some players are mostly mass creating GK, rarely dropping them and dip every time - to have a high stat counter? Where is the interaction with other players? Goal is to share objects, having them going for cache to cache and players' hands to other hands... Yearly badges are impacted by this. This is also something we should rethink [in another issue] - I already created new badges to reward the "droppers" - I had many complaints about this.
This is not an easy issue. Will take time to think about it and implement properly. The ratelimit system doesn t use the postgres db itself, but work with redis and http requests. Thus preserving system resources.
(Also I will take some vacations and won't be there for support if anything goes wrong because of a new feature e.g. #1151)
I have to admit I also have concerns about such way of "playing". Looks like some players are mostly mass creating GK, rarely dropping them and dip every time - to have a high stat counter? Where is the interaction with other players? Goal is to share objects, having them going for cache to cache and players' hands to other hands... Yearly badges are impacted by this. This is also something we should rethink [in another issue] - I already created new badges to reward the "droppers" - I had many complaints about this.
Hi! Are there any changes in the geokrets mark limits? Is it possible to increase the limit to at least 5000?
From #941
The text was updated successfully, but these errors were encountered: