Replies: 4 comments
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The use of SDL code is not that much. Mouse events can be borrowed from the new event library used in ELKS Paint. |
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Definitely. I am quite familiar with SDL and designed ELKS' event handling code in both Paint and 8086-toolchain to be very close to the SDL way of doing things. The Paint code in elkscmd/gui/event.c is the most recent. |
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There are lots of games for "БК-0010". I think on a 486 the BK emulator will work well on ELKS. |
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A bit crazy but maybe an emulator for Electronika BK can be ported to ELKS. It is 16 bit, but not a x86 CPU.
https://en.wikipedia.org/wiki/Electronika_BK
https://github.com/emestee/bk-emulator
There are lots of videos indeed for "БК-0010":
https://www.youtube.com/watch?v=voSaJlY7144&ab_channel=AmperkaRu (in Russian)
https://www.youtube.com/watch?v=ohwqMT89O0Y&ab_channel=RetroTechReviews
https://www.youtube.com/watch?v=VUxdsuXdaCc&ab_channel=EmilNikitin (a 100 games)
https://www.youtube.com/watch?v=EAnoIKmg6PY&list=PLAL4i1-DmyIs8eOJ1UCQct2EMt74stH1r&index=25&ab_channel=VladTru
https://www.youtube.com/watch?v=0EwLGY2yE0I&list=PLAL4i1-DmyIs8eOJ1UCQct2EMt74stH1r&index=5&ab_channel=tralalakzn
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