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I'd be remiss to build a JavaScript game engine that doesn't provide first-party support for events. The question is how to nicely integrate events and event-driven systems into the linear tick-tick world of a game engine. And how deep do we want to go?
Systems become event emitters and listeners.
pocket.system(...).on 'level:win', (args) ->
Are there component events? Maybe for changing properties. But this could get very slow.
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