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Copy file name to clipboardExpand all lines: CHANGELOG.md
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-`LuaScriptResourceFormatLoader::_load` now respects the cache mode, fixing "Another resource is loaded from path 'res://...' (possible cyclic resource inclusion)." errors
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- Error messages from Lua code using the wrong stack index
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- Crashes when passing Lua primitives to `typeof`, `Variant.is`, `Variant.get_type`, `Variant.booleanize`, `Variant.duplicate`, `Variant.get_type_name`, `Variant.hash`, `Variant.recursive_hash` and `Variant.hash_compare`
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- The `addons/lua-gdextension/build/.gdignore` file was added to the distributed build.
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This fixes import errors when opening the Godot editor with the LuaJIT build.
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