diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 85d758c..4fa48de 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -273,4 +273,6 @@ jobs: path: | LICENSE addons/lua-gdextension/** + addons/lua-gdextension/build/.gdignore + include-hidden-files: true diff --git a/CHANGELOG.md b/CHANGELOG.md index 38960b4..fd29e07 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -48,6 +48,8 @@ - `LuaScriptResourceFormatLoader::_load` now respects the cache mode, fixing "Another resource is loaded from path 'res://...' (possible cyclic resource inclusion)." errors - Error messages from Lua code using the wrong stack index - Crashes when passing Lua primitives to `typeof`, `Variant.is`, `Variant.get_type`, `Variant.booleanize`, `Variant.duplicate`, `Variant.get_type_name`, `Variant.hash`, `Variant.recursive_hash` and `Variant.hash_compare` +- The `addons/lua-gdextension/build/.gdignore` file was added to the distributed build. + This fixes import errors when opening the Godot editor with the LuaJIT build. ## [0.5.0](https://github.com/gilzoide/lua-gdextension/releases/tag/0.5.0)