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| 1 | +# glsl-easings [](http://github.com/badges/stability-badges) |
| 2 | + |
| 3 | +[Robert Penner's easing functions](http://www.robertpenner.com/easing/) in GLSL, |
| 4 | +available as a module for [glslify](http://github.com/chrisdickinson/glslify). |
| 5 | + |
| 6 | +I tried as best I could to make them speedy for GLSL, but I'm sure there are a |
| 7 | +lot of gaps to fill – pull requests welcome! |
| 8 | + |
| 9 | +## Usage |
| 10 | + |
| 11 | +[](https://nodei.co/npm/glsl-easings/) |
| 12 | + |
| 13 | +Each easing function has its own file which can be required from glslify: |
| 14 | + |
| 15 | +``` glsl |
| 16 | +#pragma glslify: ease = require(glsl-easings/back-in-out) |
| 17 | +#pragma glslify: ease = require(glsl-easings/back-in) |
| 18 | +#pragma glslify: ease = require(glsl-easings/back-out) |
| 19 | +#pragma glslify: ease = require(glsl-easings/bounce-in-out) |
| 20 | +#pragma glslify: ease = require(glsl-easings/bounce-in) |
| 21 | +#pragma glslify: ease = require(glsl-easings/bounce-out) |
| 22 | +#pragma glslify: ease = require(glsl-easings/circular-in-out) |
| 23 | +#pragma glslify: ease = require(glsl-easings/circular-in) |
| 24 | +#pragma glslify: ease = require(glsl-easings/circular-out) |
| 25 | +#pragma glslify: ease = require(glsl-easings/cubic-in-out) |
| 26 | +#pragma glslify: ease = require(glsl-easings/cubic-in) |
| 27 | +#pragma glslify: ease = require(glsl-easings/cubic-out) |
| 28 | +#pragma glslify: ease = require(glsl-easings/elastic-in-out) |
| 29 | +#pragma glslify: ease = require(glsl-easings/elastic-in) |
| 30 | +#pragma glslify: ease = require(glsl-easings/elastic-out) |
| 31 | +#pragma glslify: ease = require(glsl-easings/exponential-in-out) |
| 32 | +#pragma glslify: ease = require(glsl-easings/exponential-in) |
| 33 | +#pragma glslify: ease = require(glsl-easings/exponential-out) |
| 34 | +#pragma glslify: ease = require(glsl-easings/linear) |
| 35 | +#pragma glslify: ease = require(glsl-easings/quadratic-in-out) |
| 36 | +#pragma glslify: ease = require(glsl-easings/quadratic-in) |
| 37 | +#pragma glslify: ease = require(glsl-easings/quadratic-out) |
| 38 | +#pragma glslify: ease = require(glsl-easings/quartic-in-out) |
| 39 | +#pragma glslify: ease = require(glsl-easings/quartic-in) |
| 40 | +#pragma glslify: ease = require(glsl-easings/quartic-out) |
| 41 | +#pragma glslify: ease = require(glsl-easings/quintic-in-out) |
| 42 | +#pragma glslify: ease = require(glsl-easings/quintic-in) |
| 43 | +#pragma glslify: ease = require(glsl-easings/quintic-out) |
| 44 | +#pragma glslify: ease = require(glsl-easings/sine-in-out) |
| 45 | +#pragma glslify: ease = require(glsl-easings/sine-in) |
| 46 | +#pragma glslify: ease = require(glsl-easings/sine-out) |
| 47 | +``` |
| 48 | + |
| 49 | +And each function has the following signature: |
| 50 | + |
| 51 | +``` glsl |
| 52 | +float ease(float t) |
| 53 | +``` |
| 54 | + |
| 55 | +Where `t` is a value between 0 and 1, returning a new float between 0 and 1. |
| 56 | + |
| 57 | +## License |
| 58 | + |
| 59 | +MIT. See [LICENSE.md](http://github.com/hughsk/glsl-easings/blob/master/LICENSE.md) for details. |
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