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Compatibility mode does not set the graphics_api_string to OpenGL on desktop correctly. #33

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@antzGames

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@antzGames

I am running Godot 4.3 in compatibility mode on Windows 11.

image

But graphics_api_string is set to lower case vulkan even though the project settings are set to gl_compatibility.

image

But the Debug menu puts the wrong api string, but the correct OpenGL version:

image

Anyhow I think your parsing logic to get the correct api string needs tweeking.

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