Description
Is there an existing issue for this?
- I have searched the existing issues
Current Behavior
I was trying to reactivate a _process() method at one of my Nodes when the shown rewarded video gets closed by the user. When I was looking for the "rewarded_closed" signal, I noticed that it was missing. with other *_closed signals.
I was searching for it on this repository and looks like on this version it has not been implemented yet. The other version this Plugin was based of had this functionality.
I love this plugin because it makes so easy to handle ads if you are a beginner using ad mob for the first time. That would be great if that functionality gets added!
Proposed Behavior
Each *_closed signals are emitted when the defined ad has been closed by the user. Allowing the developer to control even more the behavior of the current game.
Alternative Solutions
No response
Godot Version
4.4.1.stable
OS Godot Is Running On
Windows 11
Plugin Version
4.0
OS Plugin Is Running On
Android 14
Anything else?
No response