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It's somehow still can't import on Godot side T_T, but I found the workaround of compile all Gleam build result with bun and rename all the file to ts...
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chucksellick commentedon Jun 12, 2025
I was able to import an mjs file just by setting
"allowJs": true
in my compilerOptions in tsconfigNNBnh commentedon Jun 12, 2025
It's somehow still can't import on Godot side T_T, but I found the workaround of compile all Gleam build result with
bun
and rename all the file tots
...