How to use sound position and orientation #1606
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bleuscyther
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I found this example: |
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I am trying to simulate 3D sound in a game, I don't know if the Vector3D of TheeeJS maps with the position/orientation or how to combine theme.
Does anyone have more detailed documentation or even examples on how to use HowlerJS position/orientation?
My guess is that I cant match position with the sound source and orientation relative to the camera.
The issue I am finding while googling for that specific use case is that when people ask for position it is usually for a position in the track (seek) being played
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