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BUILD
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# Copyright 2023 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
load("@bazel_skylib//rules:common_settings.bzl", "string_flag")
load("@dagger//:workspace_defs.bzl", "dagger_android_rules", "hilt_android_rules")
load("@rules_license//rules:license.bzl", "license")
licenses(["notice"])
exports_files(["LICENSE"])
license(
name = "license",
package_name = "project_guideline",
)
package_group(
name = "internal",
packages = ["//project_guideline/..."],
)
# Flag used to control whether to use OpenGL libraries from the system or to
# use the swiftshader software implementation. This is intended for running
# tests and utilities using swiftshader on machines that do not have a GPU.
# Example: bazelisk test --define MEDIAPIPE_DISABLE_GPU=1 --//:gl=swiftshader \
# //project_guideline/visualization:all
string_flag(
name = "gl",
build_setting_default = "system",
values = [
"system",
"swiftshader",
],
)
config_setting(
name = "swiftshader",
flag_values = {
":gl": "swiftshader",
},
)
platform(
name = "arm64-v8a",
constraint_values = [
"@platforms//os:android",
"@platforms//cpu:arm64",
],
)
dagger_android_rules()
hilt_android_rules()