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Extending the scene-graph API - Model manipulation #1817

Answered by elalish
felipe-chamas asked this question in Q&A
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Fantastic! These are definitely capabilities we want to enable with the scene-graph API and help would be much appreciated. You'll notice 3DOM is no longer its own package, which is because we simplified it considerably and put all the logic into the scene-graph mixin, which should make this work easier. I would recommend reviewing the three.js GLTFLoader in particular and how we integrate that into our scene-graph API. Currently we only expose materials, so this will involve exposing nodes as well. The main thing is to ensure our API is based on the GLTF itself and abstracts the specifics of the three.js implementation.

You might want to start a PR with just a design doc and we can do re…

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@felipe-chamas
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