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This is an issue with Scene Viewer rather than itself. We’ve noticed that several models produce an error message when trying to view them in AR, as shown below:
When trying to extract more information via logcat, I get the following error:
E native : E0000 00:00:1726515132.441938 19907 scene_viewer.cc:1433] Failed to Load Gltf url 'https://storage.googleapis.com/ilan-test-bucket-2/chair_only_matrix.glb' reason: INTERNAL: Invalid matrix in node Instance39","matrix":[-0.00015870700138243817,-4.6545809007768216e-11,0.0005923027399419167,0,-0.0007692244557133452,-1.1321909435833923e-11,-0.00020611302046023863,0,-2.6581501271049335e-11,0.0007963597039466617,5.545903139624212e-11,0,-0.39787514476584085,0.39610362494094636,0.21921760347933594,1],"mesh":0}],"meshes":[{"primitives":[{"attributes":{"POSITION":0,"NORMAL":1},"indices":2,"material":0,"mode":4}]}],"scenes":[{"nodes":[0]}],"scene":0,"bufferViews":[{"buffer":0,"byteLength":105972,"name":"position - Instance39","byteStride":12,"byteOffset":0,"target":34962},{"buffer":0,"byteLength":105972,"byteOffset":105976,"name":"normal - Instance39","byteStride":12,"target":34962},{"buffer":0,"byteLength":202968,"byteOffset":211952,"name":"Indices - Instance39","target":34963}],"accessors":[{"name":"position - Instance39","bufferView":0,"componentType":5126,"count":8831,"type":"VEC3","min":[-354.8018493652344,-303.21978759765625,-497.3122863769531],"max":[354.8017883300781,322.6380920410156,502.5719299316406],"byteOffset":0},{"name":"normal - Instance39","bufferView":1,"componentType":5126,"count":8831,"type":"VEC3","byteOffset":0},{"name":"indices - Instance39","bufferView":2,"componentType":5125,"count":50742,"type":"SCALAR","byteOffset":0}],"materials":[{"name":"#jumplaminate Material6","doubleSided":true,"pbrMetallicRoughness":{"baseColorFactor":[1,1,1,1],"metallicFactor":0.5,"roughnessFactor":0.3},"emissiveFactor":[0,0,0],"alphaMode":"OPAQUE"}]} ╚T♠, The matrix must be desomposable to TRS properties.
However, I get no such error message in any GLTF validator, and it displays fine in all GLTF viewers including the (see below):
I am able to decompose the single matrix in the GLTF and when manually replacing the matrix property with its corresponding RTS properties (contrary to the error in logcat), and this model does display in the Scene Viewer, but the model is still displayed incorrectly, with the chair being rendered sideways, as follows:
If I do manipulate the scale to be strictly positive, the orientation does get corrected.
After enough investigation by manipulating the matrix to see why the decomposition allegedly fails and also why it displays incorrectly after decomposing manually, it looks like it may be related to the negative scale, but am unsure as to why.
Live Demo
See above.
Version
model-viewer: vX.X.X (any)
Browser Affected
Chrome, version: 128.0.6613.138
Edge
Firefox
IE
Safari
OS
Android
iOS
Linux
MacOS
Windows
AR
WebXR
SceneViewer
QuickLook
The text was updated successfully, but these errors were encountered:
Description
This is an issue with Scene Viewer rather than itself. We’ve noticed that several models produce an error message when trying to view them in AR, as shown below:
The following is the URL used: https://arvr.google.com/scene-viewer/1.0?&mode=ar_only&link=&file=https://storage.googleapis.com/ilan-test-bucket-2/chair_only_matrix.glb
When trying to extract more information via logcat, I get the following error:
However, I get no such error message in any GLTF validator, and it displays fine in all GLTF viewers including the (see below):
I am able to decompose the single matrix in the GLTF and when manually replacing the matrix property with its corresponding RTS properties (contrary to the error in logcat), and this model does display in the Scene Viewer, but the model is still displayed incorrectly, with the chair being rendered sideways, as follows:
The following is the URL for the demo with the corresponding decomposition:
https://arvr.google.com/scene-viewer/1.0?&mode=ar_only&link=&file=https://storage.googleapis.com/ilan-test-bucket-2/chair_negative_scale.glb
If I do manipulate the scale to be strictly positive, the orientation does get corrected.
After enough investigation by manipulating the matrix to see why the decomposition allegedly fails and also why it displays incorrectly after decomposing manually, it looks like it may be related to the negative scale, but am unsure as to why.
Live Demo
See above.
Version
Browser Affected
OS
AR
The text was updated successfully, but these errors were encountered: