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In some textures for 3d graphics it doesn't matter what some channels are.
For example red doesn't matter for metallicRoughnessTexture in gltf.
Would it help for better compression if you could modify values in those channels?
The text was updated successfully, but these errors were encountered:
In some textures for 3d graphics it doesn't matter what some channels are.
For example red doesn't matter for metallicRoughnessTexture in gltf.
Would it help for better compression if you could modify values in those channels?
The text was updated successfully, but these errors were encountered: