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There could be a lack of demand. I don't know what contemporary software relies on Interplay's ACM codec anymore.
The purpose of me even starting this repo was to enable mono/stereo spoofing, because the files I have encountered in Fallout 1 and 2 would have "stereo" declared in the headers and would play twice as fast when decoded. The solution at the time was to tell the decoder to disregard channel count from the header and accept an override value to make it work correctly with these games.
I've moved on so much from my ambitions to make 1:1 free software rewrite of Fallout things. I haven't even gotten around to giving this library a big endian support, like I originally intended :(
Is there anything especially complicated with the encoding process vs the decoding? or just a lack of demand for it?
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