#Changelog
- Fixed crash when we save on MacOS.
- Improved extrude tool, with manual delta input.
- Improved help messages.
- Added support to emulate middle mouse button with Alt.
- Allow to configure the navigation mouse buttons.
- Improved the selection tool: the selection mask is now automatically updated when we move the selection box, and the move tool automatically applies to the selection mask.
- Improved the gizmos to move the selection box, so that we can move or grow without having to select the mode in the UI.
- Add support for adding and subtracting the selection box.
- Added a new 'edit' panel for the selection mask operations.
- Improved the general UI of the app, with a more modern style.
- Allow to detach UI panels.
- Improved glTF export.
- Improved files opening (add recent file list, remember last opened dir).
- Add layer origin control.
- Some fixes for glTF export.
- Added shortcuts for Add/Sub/Paint.
- Allow to simplify exported glTF.
Minor update, mostly so that I can try to sign the Mac package, and also release an AppImage for the linux build.
- Added basic support for Minetest file format import.
- Added a new tool to select from a 2d rectangle.
- Fixed issues with high density screens.
- Added some (very basic) support for scripting.
The biggest new feature is probably the scripting support. For the moment it is very limited, see the example in data/scripts/test.js. If you would like to make your own scripts but some features are missing (and they will), please open an issue about it.
Minor update that improves glTF color export: we can now export the models with the colors put into a texture instead of vertices attributes.
Minor update to attempt to fix a crash with AMD cards.
- Reintroduced layer bounding box edit widget.
- Line tool (same as brush tool with shift pressed).
- Better plane tool: on click the plane move just before the clicked voxel for quick editing. The plane rendering has also been improved.
- Slightly better looking grid effect.
- Fixed the behavior of snapping to always select the closest snapped point.
- Fixed bug with selections on top of planes.
- 'Magic Wand' tool. Allows to select adjacent voxels.
- Show mirror axis on image box.
- Fixed bug in KVX export.
- Fixed crash with undo when we change materials or cameras.
This major release brings proper material support, and better pathtracing rendering. The code has changed a lot, so expect a few bugs!
- Layer materials: each layer can now have its own material.
- Transparent materials.
- Emission materials.
- Support for png palettes.
- Add new view settings.
- Allow to scale a layer (only by factors of two).
- Marching cube rendering default to 'flat' colors.
- Layer visibility is saved.
- Materials now use metallic/roughness settings.
- Bug with retina display on OSX.
Minor release.
- Shape layers, for non destructible shapes creation.
- New path tracer, based on yocto-gl. Totally remove the old one based on cycles.
- Support for exporting to KVX.
- Support for build engine palettes.
- New default material used: lower the specular reflection.