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init.lua
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wine = {}
-- Intllib
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s, a, ...)
if a == nil then
return s
end
a = {a, ...}
return s:gsub("(@?)@(%(?)(%d+)(%)?)",
function(e, o, n, c)
if e == ""then
return a[tonumber(n)] .. (o == "" and c or "")
else
return "@" .. o .. n .. c
end
end)
end
end
local ferment = {
{"farming:grapes", "wine:glass_wine"},
{"farming:barley", "wine:glass_beer"},
{"mobs:honey", "wine:glass_mead"},
{"default:apple", "wine:glass_cider"},
{"wine:blue_agave", "wine:glass_tequila"},
{"farming:wheat", "wine:glass_wheat_beer"},
{"farming:rice", "wine:glass_sake"},
}
function wine:add_item(list)
for n = 1, #list do
table.insert(ferment, list[n])
end
end
-- glass of wine
minetest.register_node("wine:glass_wine", {
description = S("Glass of Wine"),
drawtype = "plantlike",
visual_scale = 0.8,
tiles = {"wine_glass.png"},
inventory_image = "wine_glass.png",
wield_image = "wine_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
},
groups = {food_wine = 1, vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
on_use = minetest.item_eat(2),
})
-- bottle of wine
minetest.register_node("wine:bottle_wine", {
description = S("Bottle of Wine"),
drawtype = "plantlike",
tiles = {"wine_bottle.png"},
inventory_image = "wine_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.25, 0.15 }
},
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = default.node_sound_defaults(),
})
minetest.register_craft({
output = "wine:bottle_wine",
recipe = {
{"wine:glass_wine", "wine:glass_wine", "wine:glass_wine"},
{"wine:glass_wine", "wine:glass_wine", "wine:glass_wine"},
{"wine:glass_wine", "wine:glass_wine", "wine:glass_wine"},
},
})
minetest.register_craft({
type = "shapeless",
output = "wine:glass_wine 9",
recipe = {"wine:bottle_wine"},
})
-- glass of weizen, or wheat beer
-- The image is a lighter version of the one from RiverKpocc @ deviantart.com
minetest.register_node("wine:glass_wheat_beer", {
description = S("Wheat Beer"),
drawtype = "torchlike", --"plantlike",
visual_scale = 0.8,
tiles = {"wine_wheat_beer_glass.png"},
inventory_image = "wine_wheat_beer_glass.png",
wield_image = "wine_wheat_beer_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
},
groups = {food_beer = 1, vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
on_use = minetest.item_eat(2),
})
-- glass of beer (thanks to RiverKpocc @ deviantart.com for image)
minetest.register_node("wine:glass_beer", {
description = S("Beer"),
drawtype = "torchlike", --"plantlike",
visual_scale = 0.8,
tiles = {"wine_beer_glass.png"},
inventory_image = "wine_beer_glass.png",
wield_image = "wine_beer_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
},
groups = {food_beer = 1, vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
on_use = minetest.item_eat(2),
})
-- glass of honey mead
minetest.register_node("wine:glass_mead", {
description = S("Honey-Mead"),
drawtype = "plantlike",
visual_scale = 0.8,
tiles = {"wine_mead_glass.png"},
inventory_image = "wine_mead_glass.png",
wield_image = "wine_mead_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
},
groups = {food_mead = 1, vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
on_use = minetest.item_eat(4),
})
-- glass of apple cider
minetest.register_node("wine:glass_cider", {
description = S("Apple Cider"),
drawtype = "plantlike",
visual_scale = 0.8,
tiles = {"wine_cider_glass.png"},
inventory_image = "wine_cider_glass.png",
wield_image = "wine_cider_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
},
groups = {food_cider = 1, vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
on_use = minetest.item_eat(2),
})
-- glass of tequila
minetest.register_node("wine:glass_tequila", {
description = "Tequila",
drawtype = "plantlike",
visual_scale = 0.8,
tiles = {"wine_tequila.png"},
inventory_image = "wine_tequila.png",
wield_image = "wine_tequila.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
},
groups = {food_tequila = 1, vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
on_use = minetest.item_eat(2),
})
-- bottle of tequila
minetest.register_node("wine:bottle_tequila", {
description = "Bottle of Tequila",
drawtype = "plantlike",
tiles = {"wine_tequila_bottle.png"},
inventory_image = "wine_tequila_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.25, 0.15 }
},
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = default.node_sound_defaults(),
})
minetest.register_craft({
output = "wine:bottle_tequila",
recipe = {
{"wine:glass_tequila", "wine:glass_tequila", "wine:glass_tequila"},
{"wine:glass_tequila", "wine:glass_tequila", "wine:glass_tequila"},
{"wine:glass_tequila", "wine:glass_tequila", "wine:glass_tequila"},
},
})
minetest.register_craft({
type = "shapeless",
output = "wine:glass_tequila 9",
recipe = {"wine:bottle_tequila"},
})
-- glass of sake
minetest.register_node("wine:glass_sake", {
description = "Sake",
drawtype = "plantlike",
visual_scale = 0.8,
tiles = {"wine_sake.png"},
inventory_image = "wine_sake.png",
wield_image = "wine_sake.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
},
groups = {food_sake = 1, vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
on_use = minetest.item_eat(2),
})
-- blue agave
minetest.register_node("wine:blue_agave", {
description = "Blue Agave",
drawtype = "plantlike",
visual_scale = 0.8,
tiles = {"wine_blue_agave.png"},
inventory_image = "wine_blue_agave.png",
wield_image = "wine_blue_agave.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
},
groups = {snappy = 3, attached_node = 1, plant = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(17)
end,
on_timer = function(pos)
local light = minetest.get_node_light(pos)
if not light or light < 13 or math.random() > 1/76 then
return true -- go to next iteration
end
local n = minetest.find_nodes_in_area_under_air(
{x = pos.x + 2, y = pos.y + 1, z = pos.z + 2},
{x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
{"wine:blue_agave"})
-- too crowded, we'll wait for another iteration
if #n > 2 then
return true
end
-- find desert sand with air above (grow across and down only)
n = minetest.find_nodes_in_area_under_air(
{x = pos.x + 1, y = pos.y - 1, z = pos.z + 1},
{x = pos.x - 1, y = pos.y - 2, z = pos.z - 1},
{"default:desert_sand"})
-- place blue agave
if n and #n > 0 then
local new_pos = n[math.random(#n)]
new_pos.y = new_pos.y + 1
minetest.set_node(new_pos, {name = "wine:blue_agave"})
end
return true
end
})
minetest.register_craft( {
type = "shapeless",
output = "dye:cyan 4",
recipe = {"wine:blue_agave"}
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand"},
sidelen = 16,
fill_ratio = 0.001,
biomes = {"desert"},
decoration = {"wine:blue_agave"},
y_min = 15,
y_max = 50,
spawn_by = "default:desert_sand",
num_spawn_by = 6,
})
if minetest.get_modpath("bonemeal") then
bonemeal:add_deco({
{"default:desert_sand", {}, {"default:dry_shrub", "wine:blue_agave", "", ""} }
})
end
-- Wine barrel
winebarrel_formspec = "size[8,9]"
.. default.gui_bg..default.gui_bg_img..default.gui_slots
.. "list[current_name;src;2,1;1,1;]"
.. "list[current_name;dst;5,1;1,1;]"
.. "list[current_player;main;0,5;8,4;]"
.. "listring[current_name;dst]"
.. "listring[current_player;main]"
.. "listring[current_name;src]"
.. "listring[current_player;main]"
.. "image[3.5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"
minetest.register_node("wine:wine_barrel", {
description = S("Fermenting Barrel"),
tiles = {"wine_barrel.png" },
drawtype = "mesh",
mesh = "wine_barrel.obj",
paramtype = "light",
paramtype2 = "facedir",
groups = {
choppy = 2, oddly_breakable_by_hand = 1, flammable = 2,
tubedevice = 1, tubedevice_receiver = 1
},
legacy_facedir_simple = true,
on_place = minetest.rotate_node,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", winebarrel_formspec)
meta:set_string("infotext", S("Fermenting Barrel"))
meta:set_float("status", 0.0)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 1)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("dst")
or not inv:is_empty("src") then
return false
end
return true
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "src" then
return count
elseif to_list == "dst" then
return 0
end
end,
on_metadata_inventory_put = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(5)
end,
tube = (function() if minetest.get_modpath("pipeworks") then return {
-- using a different stack from defaut when inserting
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(5)
end
return inv:add_item("src", stack)
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("src", stack)
end,
-- the default stack, from which objects will be taken
input_inventory = "dst",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
} end end)(),
on_timer = function(pos)
local meta = minetest.get_meta(pos) ; if not meta then return end
local inv = meta:get_inventory()
-- is barrel empty?
if not inv or inv:is_empty("src") then
meta:set_float("status", 0.0)
meta:set_string("infotext", S("Fermenting Barrel"))
return false
end
-- does it contain any of the source items on the list?
local has_item
for n = 1, #ferment do
if inv:contains_item("src", ItemStack(ferment[n][1])) then
has_item = n
break
end
end
if not has_item then
return false
end
-- is there room for additional fermentation?
if not inv:room_for_item("dst", ferment[has_item][2]) then
meta:set_string("infotext", S("Fermenting Barrel (FULL)"))
return true
end
local status = meta:get_float("status")
-- fermenting (change status)
if status < 100 then
meta:set_string("infotext", S("Fermenting Barrel (@1% Done)", status))
meta:set_float("status", status + 5)
else
inv:remove_item("src", ferment[has_item][1])
inv:add_item("dst", ferment[has_item][2])
meta:set_float("status", 0,0)
end
if inv:is_empty("src") then
meta:set_float("status", 0.0)
meta:set_string("infotext", S("Fermenting Barrel"))
end
return true
end,
})
minetest.register_craft({
output = "wine:wine_barrel",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"default:steel_ingot", "", "default:steel_ingot"},
{"group:wood", "group:wood", "group:wood"},
},
})
-- LBMs to start timers on existing, ABM-driven nodes
minetest.register_lbm({
name = "wine:barrel_timer_init",
nodenames = {"wine:wine_barrel"},
run_at_every_load = false,
action = function(pos)
local t = minetest.get_node_timer(pos)
t:start(5)
end,
})
minetest.register_lbm({
name = "wine:agave_timer_init",
nodenames = {"wine:blue_agave"},
run_at_every_load = false,
action = function(pos)
local t = minetest.get_node_timer(pos)
t:start(17)
end,
})
-- add lucky blocks
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"wine:glass_wine"}, 5},
{"dro", {"wine:glass_beer"}, 5},
{"dro", {"wine:glass_wheat_beer"}, 5},
{"dro", {"wine:glass_mead"}, 5},
{"dro", {"wine:glass_cider"}, 5},
{"dro", {"wine:glass_tequila"}, 5},
{"dro", {"wine:wine_barrel"}, 1},
{"tel", 5, 1},
{"nod", "default:chest", 0, {
{name = "wine:bottle_wine", max = 1},
{name = "wine:bottle_tequila", max = 1},
{name = "wine:blue_agave", max = 4}}},
})
end
print (S("[MOD] Wine loaded"))