This is a project and tool for testing and editing Minecraft skins. The tool has gone through many iterations over the years.
I initially used Three.js to build the website, but later wanted to learn more about 3D graphics and the WebGL API. So I rewrote the project using plain WebGL calls, without any libraries. I also added some abstractions to make the code more readable.
I'm open to contributions. If you have suggestions or improvements, feel free to create an issue or submit a pull request.
This project is licensed under AGPL-3.0. Commercial use is only allowed if your version is also AGPL-compliant and open source. Contact me for alternative licensing.