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How can I render a normal map using 2D Gaussian Splatting? #233

@jonggul2

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@jonggul2

Hello, I'm currently working on rendering with 2D Gaussian Splatting.

I would like to render the surface normal for each pixel to generate a normal map, similar to the attached image.

Image

Could anyone please share any ideas, relevant resources, or code examples on how to achieve this?

Thank you.

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