Hello, I'm currently working on rendering with 2D Gaussian Splatting. I would like to render the surface normal for each pixel to generate a normal map, similar to the attached image. <img width="424" height="319" alt="Image" src="https://github.com/user-attachments/assets/d69b7351-ddf9-4abf-8437-4e109e4c88b5" /> Could anyone please share any ideas, relevant resources, or code examples on how to achieve this? Thank you.