Skip to content

Milestones

List view

  • Fill out the things the "public" would expect from a game with this premise, such that it might conceivably compete in a larger game market (outside of the hardcore roguelike niche), while still staying true to what makes those games fun.

    No due date
    2/16 issues closed
  • Tasks related to submitting the game to r/roguelikedev's Feedback Friday Audience: other roguelike devs, indie game enthusiasts. Goal: test if current thoughts around new player experience, new genes, and level progression are fun and engaging

    No due date
    8/9 issues closed