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Fill out the things the "public" would expect from a game with this premise, such that it might conceivably compete in a larger game market (outside of the hardcore roguelike niche), while still staying true to what makes those games fun.
No due date•2/16 issues closedTasks related to submitting the game to r/roguelikedev's Feedback Friday Audience: other roguelike devs, indie game enthusiasts. Goal: test if current thoughts around new player experience, new genes, and level progression are fun and engaging
No due date•8/9 issues closed