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touch.js
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touch.js
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define(["domReady", "heya-has/sniff", "heya-dom/dom", "heya-dom/window", "heya-dom/class",
"./on", "./emit", "./mouse"],
function(domReady, has, dom, win, cls, on, emit, mouse){
"use strict";
// module:
// dojo/touch
var hasTouch = has("touch"), ios4 = has("ios") < 5,
msPointer = navigator && navigator.msPointerEnabled;
// Click generation variables
var clicksInited, clickTracker, clickTarget, clickX, clickY, clickDx, clickDy, clickTime;
// Time of most recent touchstart, touchmove, or touchend event
var lastTouch;
function dualEvent(mouseType, touchType, msPointerType){
// Returns synthetic event that listens for both the specified mouse event
// and specified touch event. But ignore fake mouse events that were generated
// due to the user touching the screen.
if(msPointer && msPointerType){
// IE10+: MSPointer* events are designed to handle both mouse and touch
// in a uniform way, so just use that regardless of hasTouch.
return function(node){
return on(node, msPointerType);
}
}else if(hasTouch){
return function(node){
// TODO: allow dual connections
return on(node, [touchType, mouseType], function(evt, sink){
return /mouse/i.test(evt.type) || !lastTouch ||
new Date().getTime() > lastTouch + 1000 ? evt : sink.noValue;
});
};
}else{
// Avoid creating listeners for touch events on performance sensitive
// older browsers like IE6
return function(node){
return on(node, mouseType);
}
}
}
function marked(/*DOMNode*/ node){
// Test if a node or its ancestor has been marked with the dojoClick property
// to indicate special processing,
do{
if(node.dojoClick){ return node.dojoClick; }
}while(node = node.parentNode);
}
function doClicks(e, moveType, endType){
// summary:
// Setup touch listeners to generate synthetic clicks immediately
// (rather than waiting for the browser to generate clicks after
// the double-tap delay) and consistently (regardless of whether
// event.preventDefault() was called in an event listener.
// Synthetic clicks are generated only if a node or one of
// its ancestors has its dojoClick property set to truthy.
clickTracker = !e.target.disabled && marked(e.target); // click threshold = true, number or x/y object
if(clickTracker){
clickTarget = e.target;
clickX = e.touches ? e.touches[0].pageX : e.clientX;
clickY = e.touches ? e.touches[0].pageY : e.clientY;
clickDx = (typeof clickTracker == "object" ? clickTracker.x : (typeof clickTracker == "number" ? clickTracker : 0)) || 4;
clickDy = (typeof clickTracker == "object" ? clickTracker.y : (typeof clickTracker == "number" ? clickTracker : 0)) || 4;
// add move/end handlers only the first time a node with dojoClick is seen,
// so we don't add too much overhead when dojoClick is never set.
if(!clicksInited){
clicksInited = true;
win.doc.addEventListener(moveType, function(e){
clickTracker = clickTracker &&
e.target == clickTarget &&
Math.abs((e.touches ? e.touches[0].pageX : e.clientX) - clickX) <= clickDx &&
Math.abs((e.touches ? e.touches[0].pageY : e.clientY) - clickY) <= clickDy;
}, true);
win.doc.addEventListener(endType, function(e){
if(clickTracker){
clickTime = (new Date()).getTime();
var target = e.target;
if(target.tagName === "LABEL"){
// when clicking on a label, forward click to its associated input if any
target = dom.byId(target.getAttribute("for")) || target;
}
setTimeout(function(){
emit(target, {
type: "click",
bubbles : true,
cancelable : true,
_dojo_click : true
}, 0); // TODO: really???
});
}
}, true);
function stopNativeEvents(type){
win.doc.addEventListener(type, function(e){
// Stop native events when we emitted our own click event. Note that the native click may occur
// on a different node than the synthetic click event was generated on. For example,
// click on a menu item, causing the menu to disappear, and then (~300ms later) the browser
// sends a click event to the node that was *underneath* the menu. So stop all native events
// sent shortly after ours, similar to what is done in dualEvent.
// The INPUT.dijitOffScreen test is for offscreen inputs used in dijit/form/Button, on which
// we call click() explicitly, we don't want to stop this event.
if(!e._dojo_click &&
(new Date()).getTime() <= clickTime + 1000 &&
!(e.target.tagName == "INPUT" && cls.contains(e.target, "dijitOffScreen"))){
e.stopPropagation();
e.stopImmediatePropagation && e.stopImmediatePropagation();
if(type == "click" && (e.target.tagName != "INPUT" || e.target.type == "radio" || e.target.type == "checkbox")
&& e.target.tagName != "TEXTAREA"){
// preventDefault() breaks textual <input>s on android, keyboard doesn't popup,
// but it is still needed for checkboxes and radio buttons, otherwise in some cases
// the checked state becomes inconsistent with the widget's state
e.preventDefault();
}
}
}, true);
}
stopNativeEvents("click");
// We also stop mousedown/up since these would be sent well after with our "fast" click (300ms),
// which can confuse some dijit widgets.
stopNativeEvents("mousedown");
stopNativeEvents("mouseup");
}
}
}
var hoveredNode;
if(hasTouch){
if(msPointer){
// MSPointer (IE10+) already has support for over and out, so we just need to init click support
domReady(function(){
win.doc.addEventListener("MSPointerDown", function(evt){
doClicks(evt, "MSPointerMove", "MSPointerUp");
}, true);
});
}else{
domReady(function(){
// Keep track of currently hovered node
hoveredNode = win.body(); // currently hovered node
win.doc.addEventListener("touchstart", function(evt){
lastTouch = (new Date()).getTime();
// Precede touchstart event with touch.over event. DnD depends on this.
// Use addEventListener(cb, true) to run cb before any touchstart handlers on node run,
// and to ensure this code runs even if the listener on the node does event.stop().
var oldNode = hoveredNode;
hoveredNode = evt.target;
emit(oldNode, {
type: "dojotouchout",
relatedTarget: hoveredNode,
bubbles: true
});
emit(hoveredNode, {
type: "dojotouchover",
relatedTarget: oldNode,
bubbles: true
});
doClicks(evt, "touchmove", "touchend"); // init click generation
}, true);
function copyEventProps(type, evt){
// Make copy of event object and also set bubbles:true. Used when calling emit().
var props = Object.create(evt);
props.type = type;
props.bubbles = true;
if(has("ios") >= 6){
// On iOS6 "touches" became a non-enumerable property, which
// is not hit by for...in. Ditto for the other properties below.
props.touches = evt.touches;
props.altKey = evt.altKey;
props.changedTouches = evt.changedTouches;
props.ctrlKey = evt.ctrlKey;
props.metaKey = evt.metaKey;
props.shiftKey = evt.shiftKey;
props.targetTouches = evt.targetTouches;
}
return props;
}
on(win.doc, "touchmove", function(evt){
lastTouch = new Date().getTime();
var newNode = win.doc.elementFromPoint(
evt.pageX - (ios4 ? 0 : win.global.pageXOffset), // iOS 4 expects page coords
evt.pageY - (ios4 ? 0 : win.global.pageYOffset)
);
if(newNode){
// Fire synthetic touchover and touchout events on nodes since the browser won't do it natively.
if(hoveredNode !== newNode){
// touch out on the old node
emit(hoveredNode, {
type: "dojotouchout",
relatedTarget: newNode,
bubbles: true
});
// touchover on the new node
emit(newNode, {
type: "dojotouchover",
relatedTarget: hoveredNode,
bubbles: true
});
hoveredNode = newNode;
}
// Unlike a listener on "touchmove", on(node, "dojotouchmove", listener)
// fires when the finger drags over the specified node, regardless of
// which node the touch started on.
emit(newNode, copyEventProps("dojotouchmove", evt));
}
return evt;
});
// Fire a dojotouchend event on the node where the finger was before it was removed from the screen.
// This is different than the native touchend, which fires on the node where the drag started.
on(win.doc, "touchend", function(evt){
lastTouch = new Date().getTime();
var node = win.doc.elementFromPoint(
evt.pageX - (ios4 ? 0 : win.global.pageXOffset), // iOS 4 expects page coords
evt.pageY - (ios4 ? 0 : win.global.pageYOffset)
) || win.body(); // if out of the screen
emit(node, copyEventProps("dojotouchend", evt));
return evt;
});
});
}
}
/*=====
touch = {
// summary:
// This module provides unified touch event handlers by exporting
// press, move, release and cancel which can also run well on desktop.
// Based on http://dvcs.w3.org/hg/webevents/raw-file/tip/touchevents.html
// Also, if the dojoClick property is set to true on a DOM node, dojo/touch generates
// click events immediately for this node and its descendants, to avoid the
// delay before native browser click events, and regardless of whether evt.preventDefault()
// was called in a touch.press event listener.
//
// example:
// Used with dojo.on
// | define(["dojo/on", "dojo/touch"], function(on, touch){
// | on(node, touch.press, function(e){});
// | on(node, touch.move, function(e){});
// | on(node, touch.release, function(e){});
// | on(node, touch.cancel, function(e){});
// example:
// Used with touch.* directly
// | touch.press(node, function(e){});
// | touch.move(node, function(e){});
// | touch.release(node, function(e){});
// | touch.cancel(node, function(e){});
// example:
// Have dojo/touch generate clicks without delay, with a default move threshold of 4 pixels
// | node.dojoClick = true;
// example:
// Have dojo/touch generate clicks without delay, with a move threshold of 10 pixels horizontally and vertically
// | node.dojoClick = 10;
// example:
// Have dojo/touch generate clicks without delay, with a move threshold of 50 pixels horizontally and 10 pixels vertically
// | node.dojoClick = {x:50, y:5};
press: function(node, listener){
// summary:
// Register a listener to 'touchstart'|'mousedown' for the given node
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
move: function(node, listener){
// summary:
// Register a listener that fires when the mouse cursor or a finger is dragged over the given node.
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
release: function(node, listener){
// summary:
// Register a listener to releasing the mouse button while the cursor is over the given node
// (i.e. "mouseup") or for removing the finger from the screen while touching the given node.
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
cancel: function(node, listener){
// summary:
// Register a listener to 'touchcancel'|'mouseleave' for the given node
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
over: function(node, listener){
// summary:
// Register a listener to 'mouseover' or touch equivalent for the given node
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
out: function(node, listener){
// summary:
// Register a listener to 'mouseout' or touch equivalent for the given node
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
enter: function(node, listener){
// summary:
// Register a listener to mouse.enter or touch equivalent for the given node
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
leave: function(node, listener){
// summary:
// Register a listener to mouse.leave or touch equivalent for the given node
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
}
};
=====*/
//device neutral events - touch.press|move|release|cancel/over/out
return {
press: dualEvent("mousedown", "touchstart", "MSPointerDown"),
move: dualEvent("mousemove", "dojotouchmove", "MSPointerMove"),
release: dualEvent("mouseup", "dojotouchend", "MSPointerUp"),
cancel: dualEvent(mouse.leave, "touchcancel", hasTouch ? "MSPointerCancel" : null),
over: dualEvent("mouseover", "dojotouchover", "MSPointerOver"),
out: dualEvent("mouseout", "dojotouchout", "MSPointerOut"),
enter: mouse._eventHandler(dualEvent("mouseover","dojotouchover", "MSPointerOver")),
leave: mouse._eventHandler(dualEvent("mouseout", "dojotouchout", "MSPointerOut"))
};
});