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doc: update Android versions
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.github/ISSUE_TEMPLATE/bug_report.yml

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label: "[Android Only] Android Build Tools and NDK Version"
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description: Required if the Target Platform is Android
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placeholder: |
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Build Tools: 30.0.2
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NDK: 21.4.7075529
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Build Tools: 35.0.0
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NDK: 28.2.13676358
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- type: input
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id: ios_build_env

.github/ISSUE_TEMPLATE/build-install-issue.yml

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label: "[Android Only] Android Build Tools and NDK Version"
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description: Required if the Target Platform is Android
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placeholder: |
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Build Tools: 30.0.2
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NDK: 21.4.7075529
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Build Tools: 35.0.0
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NDK: 28.2.13676358
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- type: input
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id: ios_build_env

README.md

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# MediaPipe Unity Plugin
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This is a Unity (>= 2022.3) [Native Plugin](https://docs.unity3d.com/Manual/NativePlugins.html) to use [MediaPipe](https://github.com/google/mediapipe) (0.10.20).
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This is a Unity (>= 2022.3) [Native Plugin](https://docs.unity3d.com/Manual/NativePlugins.html) to use [MediaPipe](https://github.com/google/mediapipe) (0.10.26).
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The goal of this project is to port the MediaPipe API (C++) _one by one_ to C# so that it can be called from Unity.\
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This approach may sacrifice performance when you need to call multiple APIs in a loop, but it gives you the flexibility to use MediaPipe instead.

docs/Build.md

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1. Launch Android Studio, open **SDK Manager > SDK Tools**, and install Android SDK Build Tools and Android NDK
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> :bell: Please note the following two points:
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>
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> - While Bazel automatically uses the latest installed Build Tools, versions 31.0.0 and above do not work properly, so you need to uncheck versions 31.0.0 and above.
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> - Since NDK versions r22 and above are not supported, please use NDK version 21.4.7075529 or lower.
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>
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> ![Android Studio (SDK Tools)](https://user-images.githubusercontent.com/4690128/144735652-21339ab0-5a45-4277-b7ee-39d106b5e1e6.png)
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1. Set environment variables
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```sh
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export ANDROID_HOME=/path/to/SDK
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# Set ANDROID_NDK_HOME
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# This is typically something like `$ANDROID_HOME/ndk/21.4.7075529`
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# This is typically something like `$ANDROID_HOME/ndk/28.2.13676358`
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export ANDROID_NDK_HOME=/path/to/NDK
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```
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