Plugin Version or Commit ID
v0.16.1
Unity Version
6000.0.50f1
Your Host OS
Windows 10
Target Platform
Android
Description
I'm using blendshape in my facelandmark example. I've tested it with both synchronous and asynchronous execution, and on a GPU. On a Sony Xperia 8 (and other lower-end devices), I experience significant frame drops. Switching the app to the background and then back again returns it to a normal 60fps. Are there any good solutions?
Code to Reproduce the issue
No response
Additional Context
No response