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Description
Plugin Version or Commit ID
v0.16.2
Unity Version
2022.3.43f1
Your Host OS
Windows 11 pro
Target Platform
Windows Standalone
[Windows Only] Visual Studio C++ and Windows SDK Version
No response
[Linux Only] GCC/G++ and GLIBC Version
No response
[Android Only] Android Build Tools and NDK Version
No response
[iOS Only] XCode Version
No response
Command Sequences
Hello! 👋
In my project, everything works perfectly inside the Unity Editor — the face landmark detection and the webcam feed are displayed correctly.
But when I build the game (Windows standalone), the webcam does not appear at all.
The UI loads fine, but the RawImage (where the camera feed should be) stays black.
There are no errors or crashes, just no webcam image.
Log
Steps to Reproduce
Open the FaceLandmarker sample or my own blink detection scene.
Run in Editor → webcam works ✅
Build the game → run .exe → webcam not visible ❌
Additional Context
What I Tried
Tested both CPU and GPU delegates — same issue.
Added Application.RequestUserAuthorization(UserAuthorization.WebCam) before Play().
Tried different resolutions and frame rates.
Added debug logs — camera reports “ready”, but no frames appear.
Works fine in Editor, only broken in Build.