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Baking just 2 Frames multiple time = crash #16

@enzyme69

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@enzyme69

I was testing UMOG with just 2 frames so that I could see where the displacement happening, but clicking on Bake button many times in succession seems to crash Blender.

Is there a plan of UMOG to be able to displace but showing the result in realtime, where user can perform changes (I will use Sverchok) to displacement value while it is displacing?

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