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So far, I am using Sharp Faces and Sharp Edges in a blind mode. Not sure exactly what it is doing, but supposedly it is doing some kind of algorithm that continue to subdivide based on angle. Maybe I have seen something similar in the past using Processing. Not sure exactly how it works.
I play with angle, sometimes over 60° and it crashes Blender.
I use it with Plane and Box. I also noticed the differences of Top and Bottom.
I don't know how the mapping of texture with 2D Texture I am using (Coin) basically I wish it can do clever subdivision only on the area that got pushed by displacement.
