Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Light source for 3D view is positioned wrong #62

Open
Bird2010 opened this issue Jan 29, 2018 · 0 comments
Open

Light source for 3D view is positioned wrong #62

Bird2010 opened this issue Jan 29, 2018 · 0 comments

Comments

@Bird2010
Copy link

The light source for the 3D view is positioned behind the model. Unfortunately, this causes the model to be black and the details cannot be seen. I can rotate the model with the knowledge that the light is coming from behind, and I can get a view of the model details. See attached images. Please reposition the light source to be positioned behind the user (viewer) so we can see the model's details. I did some game programming a long time ago and I think that you just need to set the Z position for the light source to a large negative number so the light will be positioned behind the user (viewer).
gcode_viewer_1
gcode_viewer_2

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant