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outside_level.tscn
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[gd_scene load_steps=5 format=3 uid="uid://dci1h1byus2ws"]
[ext_resource type="PackedScene" uid="uid://cd7unmqf154tg" path="res://friendly_cactus_npc.tscn" id="1_wy3i5"]
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use_texture_padding = false
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0:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0 = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0 = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0 = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, 5, 2.5, 1, 5.5, -3, 8, -3, 8, 8, -3, 8)
11:0/0 = 0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -6, -6, -1, -6, 1, -4, 3.5, 1.5, 5, 2, 5, 8, -8, 8)
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, 3.5, 4, -2, 8, -5.5, 8, 8, 3, 8, 1, 6)
10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6.5, -6, -5, -8, 8, -8, 8, 8, 5.5, 8, 4.5, 4, 3, 7, 1, 7, 0.5, 5, -0.5, 8, -3, 8, -3, 3.5, -6.5, 8, -8, 8)
11:1/0 = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 4.5, -8, 0.5, -2, 3, 3.5, 3, 6.5, 2, 8, -8, 8)
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -8, 8, -8, 8, -7, 7, -7)
11:2/0 = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 1.5, -8, 1.5, -7, -1, -6.5, -2, -5, -6, -5, -8, -6.5)
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.5, 8, 0, 2.5, 2.5, -1, 8, -2.5, 8, 8)
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 8, -8, 8)
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4.5, -4, -1, -1.5, 2.5, 3, 4, 8, -8, 8)
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -3.5, -5.5, -4.5, -3, -6, -2.5, -8, 8, -8, 8, 8, -8, 8)
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 5.5, -5, 4.5, -6.5, 4, -8, -8, -8, -8, 8, 8, 8)
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, 8, -2, -8, 8, -8, 8, 8)
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, -8, -8, -8, -8, 8)
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -5.5, 5, -4, 6, -2.5, 8, 8, 8, 8, -8, -8, -8)
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 5.5, 5, 4.5, 6.5, 4, 8, -8, 8, -8, -8, 8, -8)
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, -8, 0, -6, 0, -2, 1, -1, 4, -1, 5, -2, 5, -6)
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10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 3, 3, -1, 0, -3.5, -2.5, -8, 8, -8)
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 8, 4, 8, -8, -8, -8)
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.5, -8, 4, -4.5, 1.5, -1, -3, 2.5, -8, 4.5, -8, -8)
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -2, 0, -2, 3, 1, 3, 2, 2, 3, -1.5, 3, -4, 2, -5, 1)
7:5/0/physics_layer_0/polygon_1/points = PackedVector2Array(2, -3, 4, -0.5, 7, -1, 8, -2, 8, -4.5, 6, -7, 4, -7, 2, -4.5)
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -1, -2.5, -4, 1, -4, 4, -1, 4, 2, 2, 4, -2, 4, -4, 3, -6, 1)
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, 3, -8, 3, -0.5, 1.5, 2, -1, 2, -3, -0.5)
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -8, 8, -8, 8, 1, 6, 3, 3.5, 3, 1, 1, 1, -5, -1, -7)
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 5, 6, 7, 5, 8, 5)
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4.5, -8, 8, 8, 8, 8, 6.5, 6.5, 1.5, 3, 4, 1.5, 3.5, -0.5, 4.5, -3, 4.5, -4, 2, -6, 1)
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -6, 5, -4, 6, -3, 8)
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.5, 1.5, 2, -8, 8, -8, 8, 8, -8, 8, -8, 2.5)
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -3, 3.5, 2.5, 8, 5, 8, 8, -8, 8, -8, -8, 1, -8)
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 3.5, 8, 8, 8)
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5, -5.5, 3.5, -6.5, 1, -2.5, -2.5, -1, -2.5, -0.5, 2, 8, 5.5, 8, 8, -8, 8)
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6.5, -3.5, 2.5, -0.5, 5, -1.5, 8, -8, 8)
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.5, 8, 8, 8, 8, -8, 6.5, -8, 5, -6, 6, -3.5, 5.5, -1.5, 4.5, 0.5, 4.5, 3, 5, 5.5)
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4.5, -8, -8, -8, -8, 8, -2, 8, -2, 6.5, -2, 2.5, -3.5, 1, -3.5, -2, -2, -5.5)
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.5, 4, -3, 2, -8, 1.5, -8, -8, 8, -8, 8, 8, 0, 8)
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, -3, 0.5, 3, -1.5, 8, -8, 8, -8, -8, 8, -8, 8, -4.5)
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6, -3.5, -8, -1.6, -8, 0.5, -5.5, 3.5, -8, 8, -8, 8, 8, -2.3, 8, -5, 4.5, -2.5, -2.5, -6.5, -2.5)
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.9, -8, 0.5, -5.5, 5, 0.5, 8, 5.55, 8, 8, -8, 8)
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 6, -5, 5, -7, 5, -8)
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4.5, 8, -8, -8, -8, -8, -6.5, -6, -5, -3.5, -6, -1.5, -5.5, 0.5, -4.5, 3, -4.5, 5.5, -5)
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.5, -8, -4.5, -6, -7, -5, -8, -5)
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3.5, 2, -2)
10:8/0 = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, 7, 0, 6, -4.5, 1, -3, 4.99004, 4.79934, 0.5, 4.5, -1.5, 1, -3.5, 5.5, -8, 5.5)
11:8/0 = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 7, -5.5, 4.5, -4.5, 3.5, -2, 1, -1.5, 0, -5, -4.5, -6.5, -4.69854, 0.396829, -8, 0.5)
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
6:9/0 = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
7:9/0 = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(6.5, -1, 8, -2, 8, 8, 2, 8)
8:9/0 = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, -7, -2, -7, -3, -4, -3, -1, 0, -1, 2, 0, 2, 0, 8, -8, 8)
9:9/0 = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, 8, -3.5, 7, 0, 4, 4, 2, 8, 2, 8, 8)
10:9/0 = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2, -3, 2, -1, 3.5, 3, 7, 3, 8, -8, 8)
11:9/0 = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, 8, -3, 7, -1, 5, 4, 5, 6, 7, 6, 8, 6, 8)
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 5, -3, 6, 1, 6, 1, 4.5, -1, 2.5, -3.5, 2, -6, 4)
0:10/0 = 0
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0 = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
6:10/0 = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, -8, 8, -8, 8, 5, 1.5, 5, -2, 2.5, -2, -3)
8:10/0 = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, -2, 1, -2, 1.5, -0.5, 2.5, 2.5, 4, 4, 4, 6, -6, 6, -6, 3.5, -8, 4)
9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.5, -8, -5, -5.5, 1, -0.5, 8, -2, 8, -8)
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, -7, -1, -6, -1, -4, -2.5, -2.5, -2.5, -2.5, -2, 4, -2, 6, -4, 6, -6, 4.5, -8, -8, -8)
11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.5, -8, -4, -4, -1, -3, 1, -1, 8, -1, 8, -8)
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -7, -5, -4, -5, -2, -8, -0.5)
0:11/0 = 0
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_0/angular_velocity = 0.0
1:11/0 = 0
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
5:11/0 = 0
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -8, 3, -8, 3, -5, 1.5, -4, 2, -1, 3, 0, 3.5, 1.5, 2.5, 2.5, 1, 4, -1.5, 4, -3, 2, -3, -1.5)
7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 0, -8, 0, -2, -2, -2)
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.5, -8, 3, -8, 2.5, -5.5, 2, -5, 2, 4, -1.5, 4, -2, -4, -3.5, -5.5)
5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 4.5, -8, 4.5, -7, 2.5, -7, 2.5, -4, 4, -3.5, 4, 0, 2, 1, -1, 1, -2, -1, -2, -4, -1, -4.5, -1, -7, 0, -7)
2:13/0 = 0
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 3, 6, 3, 5.5, 4, 2, 4, 1.5, 5, -1.5, 5, -2, 6, -6, 6, -6.5, 7, -8, 7, -8, 8, -6.5, 8, 8, 4.5)
3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 4, -8, 4)
4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -6, 3, -5.5, 4, -2, 4, -1.5, 5, 1.5, 5, 2, 6, 6, 6, 6.5, 7, 8, 7, 8, 8, 6.5, 8, -8, 4.5)
7:13/0 = 0
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, 3.5, 1.5, 0, -1.5, -3, -3, -3.5, -5, -5, -1, -7, -1, -7, -2, -8, -2)
8:13/0 = 0
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -2.27179, 8, -4.5, 7, -6.5, 6, -8, 4.23177)
1:14/0 = 0
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_0/angular_velocity = 0.0
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, 2.5, -2.5, 0.5, -0.5, -0.5, 1.5, -2, 1.5, -3, 3.5, -3.5, 4.5, -4.5, 5, -6, 6.5, -8, 8, -8, 7, -6, 6.5, -4, 4.5, -2.5, 2.5, -1.5, -1, 1.5, -7, 8, -8, 8)
2:14/0 = 0
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -7, -8, -4, -5, -2.5, -2.5, -0.5, -2, 8, 7, 8, 8, 7, 8, 3.5, 5.5, 1.5, 4, 1.5, 2.5, -1.5, -0.5, -3, -1, -4.5, -2)
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -8, 8, -8, 8, -4, 6, -4, 4.5, -5.5, 0, -6)
11:14/0 = 0
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, -6, -1, -3.5, 5.5, -1, 7, -1, 8, -8, 8)
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 7, 5.83539, 6, 8, 6, 8, 8, 5, 8, 5, 7.17173)
0:15/0 = 0
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -8, 8, -8, 6, -3, 3.5, -0.5, 3, 3, 2, 3.5, 1, 8, -1, 8, 0, 5, 1.5, 2.5, 2, -0.5, 3, -3, 5, -3.5, 5.5, -6.5, 6.5, -6.5)
1:15/0 = 0
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
5:15/0 = 0
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
6:15/0 = 0
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6.5, -8, 1.5, 8, -0.5, 8, -8, -7)
7:15/0 = 0
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, -5, -5, 1.5, 1, 8, 1, 8, 1.5, 8, 8, -8, 8)
8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -4, 5, -1.5, 8, -8, 8)
9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 3, 4, 5, 2, 6.5, 1.5, 8, 8, 8)
10:15/0 = 0
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:15/0/physics_layer_0/angular_velocity = 0.0
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -7, 2, -4, 2, -4, 1, -1, 1, 6.5, -4, 8, -4, 8, 8, -8, 8)
11:15/0 = 0
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:15/0/physics_layer_0/angular_velocity = 0.0
11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.5, -8, 4, -0.5, 4.5, 2.5, 7, 5, 8, 7, 8, 8, -8, 8)
12:15/0 = 0
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:15/0/physics_layer_0/angular_velocity = 0.0
12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 2.5, -5.5, -0.5, -3, -3, -0.5, -6, 3, -8, 7, -8, 8, 8, 8)
0:16/0 = 0
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:16/0/physics_layer_0/angular_velocity = 0.0
0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, 1.75, -1.1, 1.95, -0.7, -8, 0.900001, -8, 1.1, 8, -1.8, 8)
6:16/0 = 0
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:16/0/physics_layer_0/angular_velocity = 0.0
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 2, -8, 2, 8, 0, 8)
8:16/0 = 0
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_0/angular_velocity = 0.0
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:16/0 = 0
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_0/angular_velocity = 0.0
9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:16/0 = 0
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -1.5, -5, 5, -5, 6.5, -3.5, 8, 8, 8)
12:16/0 = 0
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_0/angular_velocity = 0.0
12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.27179, 5, 5, 2.00452, 8, -8, 8)
0:17/0 = 0
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:17/0/physics_layer_0/angular_velocity = 0.0
0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, -2, 8, 8, 8, 6.5, 4, 3.5, 1.5, 4.5, 0, 0.5, -8)
1:17/0 = 0
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
5:17/0 = 0
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
6:17/0 = 0
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:17/0/physics_layer_0/angular_velocity = 0.0
6:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 3, -4.5, 2.5, -4.5, -4, 0, -8, 1, -8, 1, 0, 2, 0, 2, 8, -8, 8)
7:17/0 = 0
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:17/0/physics_layer_0/angular_velocity = 0.0
7:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -4, -1, -1.5, -1, 3, 1, 4, 3, 8, 4, 8, 8, -8, 8)
8:17/0 = 0
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:17/0/physics_layer_0/angular_velocity = 0.0
8:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 4, -8, 4, -8, 8, -0.5, 8, -0.5, 6.5, -2, 4.5)
9:17/0 = 0
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:17/0/physics_layer_0/angular_velocity = 0.0
10:17/0 = 0
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:17/0/physics_layer_0/angular_velocity = 0.0
11:17/0 = 0
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_0/angular_velocity = 0.0
11:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 4, 8, 4, 8, 8, 0.5, 8, 1, 7, 4, 6.5)
12:17/0 = 0
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:17/0/physics_layer_0/angular_velocity = 0.0
12:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 6, -3, 5, -1.5, 3, -2, 1.5, -1, -3, 1, -4, 3, -8, 4, -8, 8, 8, 8)
0:18/0 = 0
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:18/0/physics_layer_0/angular_velocity = 0.0
0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -5, 8, -5.2, 2.15)
1:18/0 = 0
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:18/0/physics_layer_0/angular_velocity = 0.0
1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, 7, 6, 4.5, 3, 3.5, 0.5, 0.5, -0.5, -1.5, -3.5, -2.5)
2:18/0 = 0
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_0/angular_velocity = 0.0
4:18/0 = 0
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_0/angular_velocity = 0.0
5:18/0 = 0
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:18/0/physics_layer_0/angular_velocity = 0.0
5:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5.5, 0, 0, 2.5, -3.5, 6.5, -8, 8, -8, 8, 8, -8, 8)
6:18/0 = 0
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:18/0/physics_layer_0/angular_velocity = 0.0
6:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 3.4, -8, 3.6, -4.15, 5.2, -0.55, 5.4, 5.05, 2.8, 8, -8, 8)
7:18/0 = 0
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:18/0/physics_layer_0/angular_velocity = 0.0
7:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, 2, -3, -1.5, 0, -2.5, 0, -5.5, -1, -8, -2.5)
8:18/0 = 0
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:18/0/physics_layer_0/angular_velocity = 0.0
8:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 1.5, -8, 8, -4.5, 8, -3, 5, -3, 5, -2, 3, -2, 3, -3, 0, -3, 0, -2, -4, -2, -4, -3, -8, -3)
9:18/0 = 0
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:18/0/physics_layer_0/angular_velocity = 0.0
10:18/0 = 0
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:18/0/physics_layer_0/angular_velocity = 0.0
11:18/0 = 0
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:18/0/physics_layer_0/angular_velocity = 0.0
11:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, -2, 6, -1, 4, -1, 4, -2, 1.5, -2, 1.5, -3, -2, -3, -2, -2, -5, -2, -5.2009, -2.88006, -7, -3, -7, -4, -5.5, -6, -2, -6.5)
12:18/0 = 0
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:18/0/physics_layer_0/angular_velocity = 0.0
12:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, 4, -3, 2.5, -4.5, 0, -2, -3, -1, -5, -1, -8, -2.5)
0:19/0 = 0
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:19/0/physics_layer_0/angular_velocity = 0.0
0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.4, -8, 8, -8, 8, 8, 5.2, 5.65, 2.6, 4.85, 1.1, 1.15, -1.9, -4.65)
1:19/0 = 0
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:19/0/physics_layer_0/angular_velocity = 0.0
1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:19/0 = 0
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:19/0/physics_layer_0/angular_velocity = 0.0
2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -3, 4, -4, 2.5, -6, 0, -6.5, -4, -8, -8, -8, -8, 8, 8, 8)
3:19/0 = 0
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:19/0/physics_layer_0/angular_velocity = 0.0
3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 8, -8, 8)
4:19/0 = 0
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:19/0/physics_layer_0/angular_velocity = 0.0
4:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, -0.5, -8, 8, -8, 8, 8, -8, 8)
5:19/0 = 0
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:19/0/physics_layer_0/angular_velocity = 0.0
5:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:19/0 = 0
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:19/0/physics_layer_0/angular_velocity = 0.0
6:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 1.9, -8, 0.9, -5.75, -0.1, -3.45, -2.7, 0.650001, -3, 3.85, -3.6, 6.45, -4.8, 8, -8, 8)
7:19/0 = 0
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:19/0/physics_layer_0/angular_velocity = 0.0
7:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -1, 0, -1, 0, 8, -8, 8)
8:19/0 = 0
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:19/0/physics_layer_0/angular_velocity = 0.0
8:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -1, 3.5, -1, 2, 2, -2, 2, -2, -1, -8, -1)
9:19/0 = 0
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:19/0/physics_layer_0/angular_velocity = 0.0
9:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 0, 8, 0, -1, -8, -1, -8, -7.5)
10:19/0 = 0
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:19/0/physics_layer_0/angular_velocity = 0.0
10:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 1, 8, 1, 6, 2, 6, 2.5, 4, 7, -0.5, 8, -0.5, 8, -8)
11:19/0 = 0
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:19/0/physics_layer_0/angular_velocity = 0.0
11:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 1, -5, 1.5, -4, -0.5, -2, -0.5, 0, 1.5, 2.5, 2.5, 3, 4.5, 5, 7, 5.5, 8, 8, 8, 8, -8, -8, -8)
0:20/0 = 0
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:20/0/physics_layer_0/angular_velocity = 0.0
1:20/0 = 0
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:20/0/physics_layer_0/angular_velocity = 0.0
1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4.8, 6.35, 2.6, 4.85, -0.2, 2.75, -3, -1.15, -5.5, -3.15, -8, -5.45)
2:20/0 = 0
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:20/0/physics_layer_0/angular_velocity = 0.0
2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:20/0 = 0
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:20/0/physics_layer_0/angular_velocity = 0.0
3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:20/0 = 0
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:20/0/physics_layer_0/angular_velocity = 0.0
4:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:20/0 = 0
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:20/0/physics_layer_0/angular_velocity = 0.0
5:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -6.15, 6, -4.65, 3.9, -0.65, 1.1, 0.95, -1.4, 2.55, -2.2, 5.65, -4.1, 5.85, -5.9, 8, -8, 8)
6:20/0 = 0
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:20/0/physics_layer_0/angular_velocity = 0.0
7:20/0 = 0
7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:20/0/physics_layer_0/angular_velocity = 0.0
7:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -1.5, 0, -4.5, 0, 3, 1, 3.5, 1, 5, 0.5, 6, 0, 8, -8, 8, -8, -8, 8, -8)
8:20/0 = 0
8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:20/0/physics_layer_0/angular_velocity = 0.0
8:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1, -3, -1, -1.5, -2.5, 0, -2, 2.5, -2, 4.5, -1.5, 8, -1, 8, -8, -8, -8)
9:20/0 = 0
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:20/0/physics_layer_0/angular_velocity = 0.0
9:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1.5, -0.5, -5.5, 0, 3, -1, 3.5, -1, 5, -0.5, 6, 0, 8, 8, 8, 8, -8, -8, -8)
10:20/0 = 0
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:20/0/physics_layer_0/angular_velocity = 0.0
10:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -8, 1.5, -3.5, -1.5, 0.5, -4, -0.5, -8, -2.5, -8, -8)
11:20/0 = 0
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:20/0/physics_layer_0/angular_velocity = 0.0
11:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.5, -8, 4.5, -3.5, 5.5, -2, 8, -2, 8, -8)
0:21/0 = 0
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:21/0/physics_layer_0/angular_velocity = 0.0
0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.1, -8, 8, -8, 8, 8, -1.9, 8)
1:21/0 = 0
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:21/0/physics_layer_0/angular_velocity = 0.0
2:21/0 = 0
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:21/0/physics_layer_0/angular_velocity = 0.0
2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.25, 5.5, -2.75, 4.2, -5.35, 0.6, -4.25, -3.2, -3.75, -5.9, -6.45, -8, -6.65)
3:21/0 = 0
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.95, 4.8, -1.25, 4.3, -2.35, 1.8, -2.75, 0.9, -0.55, -2.7, 0.35, -4.3, -0.849999, -8, -1.85)
4:21/0 = 0
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
4:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 7, -6.55, 4.2, -5.95, 2.7, -4.55, -0.6, -2.05, -6.4, -1.65, -8, -0.45)
5:21/0 = 0
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_0/angular_velocity = 0.0
6:21/0 = 0
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:21/0/physics_layer_0/angular_velocity = 0.0
6:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.1, -8, -8, -8, -8, 8, 3.2, 8, 3.18198, 6.87661, 2.01525, 6.84126)
0:22/0 = 0
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:22/0/physics_layer_0/angular_velocity = 0.0
1:22/0 = 0
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:22/0/physics_layer_0/angular_velocity = 0.0
3:22/0 = 0
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_0/angular_velocity = 0.0
3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:22/0 = 0
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:22/0/physics_layer_0/angular_velocity = 0.0
7:22/0 = 0
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:22/0/physics_layer_0/angular_velocity = 0.0
0:23/0 = 0
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:23/0/physics_layer_0/angular_velocity = 0.0
1:23/0 = 0
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:23/0/physics_layer_0/angular_velocity = 0.0
2:23/0 = 0
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:23/0/physics_layer_0/angular_velocity = 0.0
3:23/0 = 0
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_0/angular_velocity = 0.0
4:23/0 = 0
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_0/angular_velocity = 0.0
5:23/0 = 0
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_0/angular_velocity = 0.0
6:23/0 = 0
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:23/0/physics_layer_0/angular_velocity = 0.0
7:23/0 = 0
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:23/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSet" id="TileSet_eko3d"]
physics_layer_0/collision_layer = 1
sources/2 = SubResource("TileSetAtlasSource_v4jtp")
[node name="OutsideLevel" type="Node2D"]
y_sort_enabled = true
[node name="FriendlyCactusNPC" parent="." instance=ExtResource("1_wy3i5")]
position = Vector2(120, 110)
[node name="TileMap" type="TileMap" parent="."]
y_sort_enabled = true
scale = Vector2(2, 2)
tile_set = SubResource("TileSet_eko3d")
cell_quadrant_size = 32
format = 2
layer_0/name = "Ground"
layer_0/z_index = -5
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layer_1/name = "Decoration Below"
layer_1/enabled = true
layer_1/modulate = Color(1, 1, 1, 1)
layer_1/y_sort_enabled = false
layer_1/y_sort_origin = 0
layer_1/z_index = -4
layer_1/tile_data = PackedInt32Array(196613, 327682, 11, 196616, 327682, 11, 196609, 327682, 11, 131083, 327682, 11)
layer_2/name = "Decoration Above"
layer_2/enabled = true
layer_2/modulate = Color(1, 1, 1, 1)
layer_2/y_sort_enabled = true
layer_2/y_sort_origin = 0
layer_2/z_index = 1
layer_2/tile_data = PackedInt32Array(65537, 327682, 9, 131073, 327682, 10, 65538, 393218, 9, 131074, 393218, 10, 65541, 327682, 9, 131077, 327682, 10, 65542, 393218, 9, 131078, 393218, 10, 65544, 327682, 9, 131080, 327682, 10, 65545, 393218, 9, 131081, 393218, 10, 11, 327682, 9, 65547, 327682, 10, 12, 393218, 9, 65548, 393218, 10)
[node name="TheOtherGuy" parent="." instance=ExtResource("1_wy3i5")]
position = Vector2(335, 138)
dialogue_start = "other_dude"
[node name="PlayerSpawn" type="Marker2D" parent="."]
position = Vector2(126, 174)