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Download or build the plug-in. For macOS, there is a pre-built binary here. If you are using another system, follow the build instructions below.
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Install the plug-in in Maya. Go to Windows > Settings/Preferences > Plug-in Manager. The click "Browser" and select the compiled binary.
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Select the mesh you want to voxelize.
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Type
voxelize resolution
into the MEL command bar, whereresolution
is the voxel size in world coordinates. A smaller size takes longer to compute and results in a denser voxel mesh. For objects of similar size to the default primitives,0.01
is a good starting resolution.
Make sure CMake and Make are installed on your system, then run the following commands.
cd <maya-voxelizer-plugin>
cmake .
make