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Add Direction3d.[orthonormalize2, orthogonalize2]? #126

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@ianmackenzie

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@ianmackenzie

Thought about this when discussing #125 - could be useful to have versions of Direction3d.orthonormalize and Direction3d.orthogonalize that take two vectors/directions instead of three, and use a cross product to construct a (right-handed) perpendicular direction.

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