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snaptut-animate-object-path.html
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snaptut-animate-object-path.html
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<!DOCTYPE html>
<html>
<head>
<title>Snap.svg Tutorial</title>
<script src="analytics.js" async></script>
</head>
<body>
<link href="/snapstyle.css" rel="stylesheet">
<div id="container"></div>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
<script src="snap.svg.js"></script>
<a href="http://snapsvg.io/docs/">Snap Docs</a> <a href="/">More SVG Dabbles</a>
<script src="animate-object-path.js"></script>
<article>
<h1 class="heading">Basic Test</h1>
<div class="intro">Lets just testing getting a basic shape up and filling it</div>
<pre class="codestuff"><code contenteditable="true">
<xmp>
var s = Snap("#svgout");
var path = s.path("M 60 0 L 120 0 L 180 60 L 180 120 L 120 180 L 60 180 L 0 120 L 0 60 Z").attr({ fill: "none", stroke: "red", opacity: "1" });
var rect = s.rect(30,30,20,20).attr({ fill: 'blue' });
var rect2 = rect.clone();
var myOptionsReverse = {
reverse: 1,
drawpath: 0,
easing: mina.bounce,
};
var myOptions = {
reverse: 0,
drawpath: 0,
easing: mina.bounce,
// callback: function() { rect.drawAtPath( path, 10000, myOptionsReverse ) }
};
//rect.drawAtPath( path, 7000, myOptions );
//setTimeout( function() { rect2.drawAtPath( path, 10000, myOptions ) }, 1000 );
function drawRect( el ) {
el.drawAtPath( path, 7000, { callback: drawRect.bind(null, el) } );
};
for( var x = 0; x < 7; x++ ) {
setTimeout( function() { drawRect( rect.clone() ) }, x*1000);
};
</xmp>
</code>
<button class="run">Edit/Run</button>
</pre>
</article>
<div class="intro">SVGout area...</div>
<div class="output">
<svg id="svgout" width="400" height="400"></svg>
</div>
<div class="intro">The actual svg markup looks like this (when you've clicked on run)....</div>
<div id="htmlraw"></div>
<script src="snaptut.js"></script></script>
<script src="hijs.js"></script>
</body>