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These were just some experiments to see what kind of compression could be achieved with very straightforward schemes. I found that for my particular use case, chebyshev polynomials performed really well. But I didn't have time to experiment with radial basis functions, or advanced techniques like motion matching. I suggest to just use the Animation Compression Library: https://github.com/nfrechette/acl It has experimental glTF support |
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Sorry, I don't know. I can only ask Google:
https://github.com/tzolkincz/fast-akima-interpolation
…On Sun, 13 Jun 2021, 16:54 K. S. Ernest (iFire) Lee, < ***@***.***> wrote:
Is there a good alternative for alglib.spline1dbuildakima in c++?
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This has been a while, but as far as I know you can directly apply the
Chevy transform to the samples, no need for any intermediate interpolation
spline.
…On Mon, 14 Jun 2021, 18:34 K. S. Ernest (iFire) Lee, < ***@***.***> wrote:
Can you describe how you go from akima to chebyshev polynomials.
Also how do you treat orientation differently than vectors?
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Heya, I was wondering how the reducer branch works, I also need an arbitrary transforms reducer for Godot Engine.
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