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Multiple analog+digital mappings in the same analog axis do not work #114

@marcos-diaz

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@marcos-diaz

I was half way fixing this when I realized that the proper way to solve it is having 2 different action identifiers per axis, for example

  • GAMEPAD_AXIS_LY (actual analog axis as is defined now)
  • GAMEPAD_AXIS_LY_EMULATE_VALUE paired with an additional 8bit value (how digital-to-analog should be defined).

That way there is no ambiguity when processing the actions on the analog virtual buttons, which becomes a problem when doing a simple fix for this.

Related to #118

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